userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,635 Commits over 2,557 Days - 0.04cph!

3 Years Ago
Added storage service to DummyServiceProvider Fixed possible NRE in ButtonPromptIcon Updated .gitignore Initialize campaign scores even when not online Make sure new scores are stored locally, even when offline
3 Years Ago
Don't show error applet when using unlinked account
3 Years Ago
Fixed sorting order of prompt icons in speech bubbles
3 Years Ago
Fixed co-op button prompts animating for both players
3 Years Ago
Fixed bugs with wireless controller support on switch Can now switch back to single player without disconnecting controllers
3 Years Ago
ControllerSupportApplet tweaks
3 Years Ago
Tweaked navigation of list menus Fixed opening URLs on the Switch
3 Years Ago
Fixed fading out while holding stage reset button Fixed audio settings not persisting on the Switch
3 Years Ago
Fixed players shooting on screen touch on Switch Fixed navigating in campaign menu with 2 players on Switch
3 Years Ago
Fixed standalone build error Revert "Limit fixed update rate in co-op on Switch" This reverts commit 05e3d17dd57a8f1a63e538f9504869bc0b0495d3.
3 Years Ago
Fixed Switch build error Fixed pause background being corrupted on Switch Limit fixed update rate in co-op on Switch
3 Years Ago
Fixed standalone build error
3 Years Ago
While in the background, only call network polling methods
3 Years Ago
Fixed standalone build error
3 Years Ago
Fixed network connection loss when suspending game
3 Years Ago
Don't let controller applet block the main thread
3 Years Ago
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3 Years Ago
Fixed NRE on workshop stages !redux_all !ecs
3 Years Ago
Fixed possible error spam in the main menu !redux_all !ecs
3 Years Ago
Fixed exception while loading on Switch Make sure no cameras have nearClipPlane 0
3 Years Ago
Fixed UnityException from accessing Input on a worker thread Disable split-screen cameras when paused on Switch Can zoom out the camera more in options
3 Years Ago
Fixed embedded button prompt icon size
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Fixed flickering ECS bullets !redux_all !ecs
3 Years Ago
Fixed invalid bullet archetype code gen related to bullet aliases
3 Years Ago
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3 Years Ago
Fixed possible access violation in generated bullet jobs
3 Years Ago
Handle attempting to re-use file attachment ID of a deleted file
3 Years Ago
Updated Jenkinsfile !redux_all !ecs
3 Years Ago
Can now reference SourcePlayer in ECS bullets
3 Years Ago
Fixed possible exception in ClearGeneratedBulletArchetypes
3 Years Ago
First pass of avoiding drawing whole scene in background of pause screen
3 Years Ago
Fixed ECS warning in Editor More editor fixes for testing Added a way to print out info of a list of uploaded replays Better replay trace filenames Only trace ECS bullet hashes within the playback time of replays Account for instability in NativeBulletQueue sort Fixed some ECS player collision callbacks not acting on the right player Merge remote-tracking branch 'origin/coop-divergence'
3 Years Ago
GameOver screen layout tweaks for Switch Can now leave the settings menu by pressing the pause button Record which bullet archetypes are enabled in replay files
3 Years Ago
Fixed UI masking bug in co-op player joining prompt Fixed not showing prompt for player 2 until any controller button press
3 Years Ago
Fixed progress bar notch colours
3 Years Ago
New performance summary from the Switch Forked KokkuGames/PostProcessing
3 Years Ago
Using KokkuGames/PostProcessing
3 Years Ago
Fixed speech bubbles overlapping, movement tweaks
3 Years Ago
Added TMP as an embedded package Replace [action/button/image] tags with xml-style tags TMP: retire <action> tag Add TMP test scene TMP: Added OnGlobalPreRenderText event TMP: Got <sprite=x> working with our resource system Rename <image=x> to <sprite=x> Fixed exception in stages without a GameManager instance TMP sprites can now use a Texture2DArray atlas Can now embed button prompts in TMP text Fixed bleed between sprites in pc-back.png Fixed some issues with button prompts embedded in TMP text Replace hint text with TMP_Text Speech bubbles now use TMP_Text Some fixes for button prompts embedded in TMP_Text Support for embedded button prompts in world-space text First pass at making speech bubbles world space Replaced a bunch of old button prompts with the new prefab New speech bubbles are mostly working Fixed Switch build error Fixed more warnings related to the new ButtonPromptIcon prefabs Got rid of some legacy prefabs Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
3 Years Ago
Support for <size> tags in FancyText Fixed exception in the editor in Pxc_Animation
3 Years Ago
Fix for ListMenu input on Switch Fixed case where leadboard error messages overlapped entries
3 Years Ago
Offload dynamic update work from the main thread Fixed UnityException in PixelChunk DynamicUpdate on worker thread More Pxc_PixelGroup optimisation
3 Years Ago
Force sprite atlases to be unloaded when changing stage Switch performance summary Fixed clearing SpriteAtlas Fixed add SpriteAtlasesInvalidated too many times / not removing Refactored how / when sprites get loaded / unloaded from atlases Avoiding duplicate textures being loaded NEX: periodically attempt to reconnect when connection lost Added HostLogFileTraceListener for Switch
3 Years Ago
Fixed crash on setting SpriteChunkData
3 Years Ago
Make sure stage bullet archetype jobs are burst compiled Some final generated keyframe job merging
3 Years Ago
3 Years Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff Timing creating vs scheduling jobs Merge branch 'master' into bullet-archetype bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Trying out ComponentTypeHandleCache<T> Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Revert "Trying out ComponentTypeHandleCache<T>" This reverts commit 2cf252ce8b01cdaad6ac370db9a3899676cb4ce0. Attempt to ensure BulletArchetype jobs are scheduled in parallel Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype BulletArchetype generated job refactor to help with merging Working on unifying parameters to BulletArchetype jobs Finished refactoring BulletArchetype jobs so we can merge them Per-stage bullet job generation Finished merging BulletArchetype jobs Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merged bullet jobs parameter fixes Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge branch 'bullet-archetype' Merge remote-tracking branch 'origin/master'
3 Years Ago
Try only scheduling bullet AdvanceKeyframe jobs when 100% needed
3 Years Ago
UpdatePatternSystem job merging Make sure generated keyframe systems run before PhysicsSystem