branchSpaceUsurperUnity/mastercancel
2,635 Commits over 2,557 Days - 0.04cph!
Added storage service to DummyServiceProvider
Fixed possible NRE in ButtonPromptIcon
Updated .gitignore
Initialize campaign scores even when not online
Make sure new scores are stored locally, even when offline
Don't show error applet when using unlinked account
Fixed sorting order of prompt icons in speech bubbles
Fixed co-op button prompts animating for both players
Fixed bugs with wireless controller support on switch
Can now switch back to single player without disconnecting controllers
ControllerSupportApplet tweaks
Tweaked navigation of list menus
Fixed opening URLs on the Switch
Fixed fading out while holding stage reset button
Fixed audio settings not persisting on the Switch
Fixed players shooting on screen touch on Switch
Fixed navigating in campaign menu with 2 players on Switch
Fixed standalone build error
Revert "Limit fixed update rate in co-op on Switch"
This reverts commit 05e3d17dd57a8f1a63e538f9504869bc0b0495d3.
Fixed Switch build error
Fixed pause background being corrupted on Switch
Limit fixed update rate in co-op on Switch
Fixed standalone build error
While in the background, only call network polling methods
Fixed standalone build error
Fixed network connection loss when suspending game
Don't let controller applet block the main thread
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Fixed NRE on workshop stages !redux_all !ecs
Fixed possible error spam in the main menu !redux_all !ecs
Fixed exception while loading on Switch
Make sure no cameras have nearClipPlane 0
Fixed UnityException from accessing Input on a worker thread
Disable split-screen cameras when paused on Switch
Can zoom out the camera more in options
Fixed embedded button prompt icon size
Fixed flickering ECS bullets !redux_all !ecs
Fixed invalid bullet archetype code gen related to bullet aliases
Fixed possible access violation in generated bullet jobs
Handle attempting to re-use file attachment ID of a deleted file
Updated Jenkinsfile !redux_all !ecs
Can now reference SourcePlayer in ECS bullets
Fixed possible exception in ClearGeneratedBulletArchetypes
First pass of avoiding drawing whole scene in background of pause screen
Fixed ECS warning in Editor
More editor fixes for testing
Added a way to print out info of a list of uploaded replays
Better replay trace filenames
Only trace ECS bullet hashes within the playback time of replays
Account for instability in NativeBulletQueue sort
Fixed some ECS player collision callbacks not acting on the right player
Merge remote-tracking branch 'origin/coop-divergence'
GameOver screen layout tweaks for Switch
Can now leave the settings menu by pressing the pause button
Record which bullet archetypes are enabled in replay files
Fixed UI masking bug in co-op player joining prompt
Fixed not showing prompt for player 2 until any controller button press
Fixed progress bar notch colours
New performance summary from the Switch
Forked KokkuGames/PostProcessing
Using KokkuGames/PostProcessing
Fixed speech bubbles overlapping, movement tweaks
Added TMP as an embedded package
Replace [action/button/image] tags with xml-style tags
TMP: retire <action> tag
Add TMP test scene
TMP: Added OnGlobalPreRenderText event
TMP: Got <sprite=x> working with our resource system
Rename <image=x> to <sprite=x>
Fixed exception in stages without a GameManager instance
TMP sprites can now use a Texture2DArray atlas
Can now embed button prompts in TMP text
Fixed bleed between sprites in pc-back.png
Fixed some issues with button prompts embedded in TMP text
Replace hint text with TMP_Text
Speech bubbles now use TMP_Text
Some fixes for button prompts embedded in TMP_Text
Support for embedded button prompts in world-space text
First pass at making speech bubbles world space
Replaced a bunch of old button prompts with the new prefab
New speech bubbles are mostly working
Fixed Switch build error
Fixed more warnings related to the new ButtonPromptIcon prefabs
Got rid of some legacy prefabs
Re-implemented speech bubble fading
Fixed button prompt substitutions for 2-axes
Better embedded button prompt scale / position
Fixed case where speech bubbles wouldn't update input type
Fixed speech bubble size on the Switch
Re-implemented speech bubble progress bars
Speech bubble movement tweaks
Support for <size> tags in FancyText
Fixed exception in the editor in Pxc_Animation
Fix for ListMenu input on Switch
Fixed case where leadboard error messages overlapped entries
Offload dynamic update work from the main thread
Fixed UnityException in PixelChunk DynamicUpdate on worker thread
More Pxc_PixelGroup optimisation
Force sprite atlases to be unloaded when changing stage
Switch performance summary
Fixed clearing SpriteAtlas
Fixed add SpriteAtlasesInvalidated too many times / not removing
Refactored how / when sprites get loaded / unloaded from atlases
Avoiding duplicate textures being loaded
NEX: periodically attempt to reconnect when connection lost
Added HostLogFileTraceListener for Switch
Fixed crash on setting SpriteChunkData
Make sure stage bullet archetype jobs are burst compiled
Some final generated keyframe job merging
Mark NativeArray fields as readonly in generated jobs
Merge branch 'quad-nre'
Refactor BulletSystems into one system, with many BulletArchetypes
Replace "System" with "Archetype" in json scripts
Updated .gitignore for new BulletArchetype generated stuff
Timing creating vs scheduling jobs
Merge branch 'master' into bullet-archetype
bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Trying out ComponentTypeHandleCache<T>
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Revert "Trying out ComponentTypeHandleCache<T>"
This reverts commit 2cf252ce8b01cdaad6ac370db9a3899676cb4ce0.
Attempt to ensure BulletArchetype jobs are scheduled in parallel
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
BulletArchetype generated job refactor to help with merging
Working on unifying parameters to BulletArchetype jobs
Finished refactoring BulletArchetype jobs so we can merge them
Per-stage bullet job generation
Finished merging BulletArchetype jobs
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merged bullet jobs parameter fixes
Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
Merge branch 'bullet-archetype'
Merge remote-tracking branch 'origin/master'
Try only scheduling bullet AdvanceKeyframe jobs when 100% needed
UpdatePatternSystem job merging
Make sure generated keyframe systems run before PhysicsSystem