userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,640 Commits over 2,710 Days - 0.04cph!

3 Years Ago
Make sure stage bullet archetype jobs are burst compiled Some final generated keyframe job merging
3 Years Ago
3 Years Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff Timing creating vs scheduling jobs Merge branch 'master' into bullet-archetype bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Trying out ComponentTypeHandleCache<T> Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Revert "Trying out ComponentTypeHandleCache<T>" This reverts commit 2cf252ce8b01cdaad6ac370db9a3899676cb4ce0. Attempt to ensure BulletArchetype jobs are scheduled in parallel Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype BulletArchetype generated job refactor to help with merging Working on unifying parameters to BulletArchetype jobs Finished refactoring BulletArchetype jobs so we can merge them Per-stage bullet job generation Finished merging BulletArchetype jobs Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merged bullet jobs parameter fixes Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge branch 'bullet-archetype' Merge remote-tracking branch 'origin/master'
3 Years Ago
Try only scheduling bullet AdvanceKeyframe jobs when 100% needed
3 Years Ago
UpdatePatternSystem job merging Make sure generated keyframe systems run before PhysicsSystem
3 Years Ago
Updated Facepunch.ExpressionStrings Make sure pooled pixel particles are cleared properly Don't keep applying parent pattern deltas to ECS bullets after removal Updated package manifest
3 Years Ago
Merged jobs in UpdateHashSystem Fixed entities being skipped in keyframe property jobs, add BurstCompile More robust dependency management in ScriptQuerySystem
3 Years Ago
Lots of generated ECS job merging Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Show "MAX" on replay speed slider when >5x Profiling fixes Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Can now isolate sub-categories in perf-stats-plot.py Disable PerformanceTestReplay
3 Years Ago
Cyrillic support for names in leadeboards Limited support for CJK characters
3 Years Ago
Fixed pause screen leaderboard sometimes ignoring mouse input !redux_all !ecs
3 Years Ago
Don't re-use patterns until bullets are spawned Put unit index in pxc GameObject name for debugging Merge branch 'minion-suicide'
3 Years Ago
Fixed PlayerCollisionSystem relying on chunk order determinism Merge branch 'orb-divergence'
3 Years Ago
Upgraded to Unity 2020.3.13f1 Upgrade DOTS packages Fixes for ECS API changes Fixed job exceptions after DOTS upgrade Upgraded NintendoSDKPlugin Fixes for NintendoSDKPlugin API changes Upgraded NexPlugin NexPlugin API changes Use default world initialization Fixed standalone editor errors Fixed corrupted NintendoSDK Updated Facepunch.ExpressionStrings Added AOT hint for CoreController Switch build error fixes Run UpdateHashSystem in LateFixedUpdateGroup Merge branch 'master' into unity2020.3 Updated Jenkinsfile, Build.cs Merge remote-tracking branch 'origin/unity2020.3'
3 Years Ago
Fixed possible NRE in StageID.GetAll() Fixed possible divergence when enumerating entities Merge branch 'orb-divergence'
3 Years Ago
perf-stats-plot category sorting Profile LateFixedEntityUpdate
3 Years Ago
Fixed Switch development builds Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark Fixed FPS display toggle on Switch Merge remote-tracking branch 'origin/master' into switch-benchmark New perf categories Add FPS lines to perf-stats-plot perf-stats-plot tweaks Player_StatusEffects divergence fix Merge branch 'switch-benchmark'
3 Years Ago
Use marker components in BulletSystem queries PlayerLoopProfiling fixes
3 Years Ago
Fixed possible crash in PerformanceStats.Write() Updated perf-stats-plot.py to read new format Updated perf-stats-plot.py Added summary-plot.py Fixed argument parsing in perf-stats-plot.py Performance stat rewrite, profile player loop again New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize Merge branch 'switch-benchmark'
3 Years Ago
Use an ECB to spawn damage floaters Defer spawning ECS bullets to the end of the frame where possible Don't repel strictly visual ECS bullets Fixed case where bullets supporting ECS wouldn't spawn when unbaked Fixed depth bullet depth sorting being reversed
3 Years Ago
Fixed CoreGraphic not using layer offset when first spawned
3 Years Ago
Fixed possible NRE when attempting a level from a replay Fixed cases where OnLifetimeFinished callback is called incorrectly Added cantBeDelayed bool to FsmWaitAction Make sure that laser prison spawn can't be delayed after its warning
3 Years Ago
Added cheat to always avoid death for recording performance replays For some reason this fixes an NRE in Switch builds Updated com.unity.burst, com.unity.mathematics
3 Years Ago
Added EcsHash to replay diagnostics data / state parity bit Fixed possible NRE when loading a workshop stage Don't allow cancelling loading before asset bundles have loaded Fixed possible NRE in the workshop campaign menu Also wait for _readyToLoad before being able to cancel stage loading
3 Years Ago
Added DivergenceTrace Fixed possible divergence in ECS bullet enumerables
3 Years Ago
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3 Years Ago
Upload replays with full diagnostics in development builds Don't try to submit scores in game modes without stage leaderboards Better handling for default values in GameModeData
3 Years Ago
Fixed warning about late deallocation Sort ECS bullets before enumerating them UpdateHashSystem is now chunk layout agnostic
3 Years Ago
Don't keep track of generated method bodies
3 Years Ago
Fixed GameModeData default value handling Enable visibleInBackground ECS pixel collision refactor, reflections are working Attempting to fix a leak Don't put methods with stage path conditions in shared method files
3 Years Ago
Disable "incomplete" text / leaderboard for ballpit on main menu Stopped bullet visuals from going too far when colliding with a pxc Working on ECS reflect Make sure bullet systems are always added in the same order More ECS bullet replay diagnostics Make sure entities always get removed in the same order Added remarks about ECS bullet enumerable determinism Disable recording bullet chunk states
3 Years Ago
Fixed workshop stages baking every time Re-enabled workshop stage baking text on load screen
3 Years Ago
Chunk-oriented rewrite of TouchingEcsBulletsEnumerable
3 Years Ago
Draw circle ECS bullet collision gizmos in editor Fixed ECS bullets not using sizeMultiplier for collision shape
3 Years Ago
Fixed DespawnTimeData not actually doing anything
3 Years Ago
Fixed standalone build error !ecs !redux_all
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed case where legacy workshop levels wouldn't compile on first run Fixed exception in loading screen when leaving workshop level
3 Years Ago
Fixed CantBeIgnored in ECS bullets Got rid of some per-frame allocations Refactor EcsBulletsInRadiusEnumerable to use ArchetypeChunks Working on a more efficient way to read components from enumerated ents Much more efficient component reading / writing in entity enumeration
3 Years Ago
Debug ECS rect bullet collision box rendering in editor Don't use TransformData scale for ECS collision ECS Bullet.NumShotPatternsConstant support Fixed some ECS bullets being removed too early when out of bounds Pause menu while watching a replay now says rewind instead of restart
3 Years Ago
Ignore scores to submit in queue that are from a different game version Fixed queued score submissions not submitting on game start
3 Years Ago
Call Remove on current stage when game quits / exits play mode Fixed BulletQuery resources not getting disposed
3 Years Ago
Fixed EcsBulletsInRadiusEnumerable skipping items
3 Years Ago
Allow optional BulletQuery in GetBulletsInRadius Fixed possible exception when using TouchingEcsBulletsEnumerable Dispose _lookupTable in BulletQuery
3 Years Ago
Fixed sorting order consistency of legacy bullets
3 Years Ago
Use velocity to have shoot effect patterns follow the player ECS bullets now spawn one frame earlier
3 Years Ago
Fixed case where ListMenuItem click callback would trigger twice
3 Years Ago
Added NativeBulletQueue with deterministic read ordering