userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,634 Commits over 2,557 Days - 0.04cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
Populate campaign menu synchronously, but generate stage icons async CampaignData changes to support categories
3 Years Ago
Can now pass a BulletQueryData to AffectTouchingBullets
3 Years Ago
Changed BulletPattern.IntVar type Log an error if an ECS ParentBullet of a pattern is accessed in scripts Turn Bumper update into a job, boilerplate for similar optimisations
3 Years Ago
Avoid allocations when using TouchingEcsBulletsEnumerable Fixed ECS bullets with a custom OnHitPlayer sometimes not despawning Change to Bullet.IntVar that might break legacy replays
3 Years Ago
Updated Facepunch.ExpressionStrings Fixed ECS bullet property aliases using in parameters Support for despawning ECS bullets when child patterns are removed Fixed ECS bullets colliding with units before finishing spawning Write session replay paths to replay metadata Fixed hall of mirrors in gap between screens in co-op Fixed case where two menu screens could be open simultaneously Fixed pixel explosion particle angle on arbitrarily rotating units
3 Years Ago
Fixed stage-defined properties not being usable in generated burst jobs
3 Years Ago
Fixed default impulse friction of ECS bullets Fixed AngleDelta being incorrect for parented ECS bullets on first frame Fixed case where campaign completion text would show incorrectly Fixed default value for PartDamageMultiplier in ECS bullets Got rid of some logging First draft of cancelling loading a stage
3 Years Ago
Fixed pixel particle initial velocity direction Fixed how Pxc_Texture.Encode handles negative colour components Give bullet entities names in the editor
3 Years Ago
New pixel chunk spawn position fix Fixed new pixel chunk particle positions
3 Years Ago
Refactor sprite shader to support UV scissor Fixed PixelExplosion angle WIP scizzoring PixelChunks Working on some tools for finding divergences with ECS bullets Merge branch 'ecs-diverge-test' Fixed TouchingEcsBulletsEnumerable Fixed cores not animating Only enumerate non-dynamic ECS bullets in scripts Fixed pixel particles having the wrong emission angle Temporarily disabled WIP pixel chunk texture scissor Got rid of debug wait in octopus
3 Years Ago
Define PXC_TEXTURE_EXPALPHA Big SetFrame optimisation that considers animated vs static pixels Pxc animation texture generation New way to render animated Pxcs greatly avoiding texture updates Merge branch 'setframe-opt' into pxc-rendering Use Color32 for pixel chunks Working on PixelParticles optimization Fixed possible ArgumentOutOfRangeException in EmitPixelParticles Removed support for UnitFormData transformations
3 Years Ago
Working on refactoring network API calls First pass at using async / await for network API calls Make sure continuations of tasks that do UI stuff are on the main thread
3 Years Ago
Fixed Switch release build crash
3 Years Ago
ECS support for bulletTimeScale alias Fixed Switch leaderboard service not fetching leaderboard stats
3 Years Ago
Updated Facepunch.ExpressionStrings Fixed unity onPartHit callback with ECS bullets Fixed ECS bullets that don't use a sprite atlas Added an editor menu item to print bullet system IDs
3 Years Ago
Fixed random state not being preserved in ECS bullets Updated Facepunch.ExpressionStrings Keyframe animated property default values / constant writing refactor
3 Years Ago
Fixed some issues with pixelDamagePercent in ECS bullets Pxc_Animation SetFrame optimisation for clearing pixel colours
3 Years Ago
Attempt to reduce leaderboard requests on startup
3 Years Ago
Fixed Switch build error Increase max cache age for stage scores if not selected
3 Years Ago
Main menu parallax fixes WIP Switch LeaderboardService refactor
3 Years Ago
Updated .gitignore Merge remote-tracking branch 'origin/master'
3 Years Ago
Fixed bullet systems referencing resources directly WIP ECS loop rewrite ECS loop refactor to support arbitrary loopStart loopEnd Show ECS bullet keyframe number in gizmo text Added support for chance / loopModulus in ECS bullets Hide settings when playing replay from host PC Mirrored bullet angles support for ECS bullets
3 Years Ago
Save / play replays from host PC on Switch Added a way to compare DynamicEaseTo optimisations
3 Years Ago
Possible fix for legacy replay divergence
3 Years Ago
CoreLayer optimisation DynamicEaseTo optimisation for Switch
3 Years Ago
Pxc_PixelGroup dynamic update staggering
3 Years Ago
Fully disable bullet systems with no bullets
3 Years Ago
Fixed some errors in PhysicsSystem OutOfBoundsJob Bullet system profiling Pxc_Texture can now use 4 bit exponent encoding Support comments in perf stats category file Temp fix for flashing pixels Profiling for BulletSystemGroup
3 Years Ago
Fixed despawn animation regression in ECS bullets Bullet jobs now check if bullets are despawning Pxc_Texture size optimizations Some possible Pxc_Texture performance fixes for Switch
3 Years Ago
Fixed per-update keyframe properties not being applied to later frames Fixed condition for adding VelocityData / MoveToTargetData Stop despawning bullets from moving Working on fully supporting ECS bullet parenting / anchoring ECS bullet render system profiling
3 Years Ago
Only clear depth when using dynamic scaled background Fixed redux bake error
3 Years Ago
Damage floater colour alpha isn't ignored, scale can be overridden
3 Years Ago
Rename "DamageNumber" to "DamageFloater" Fixed damage floater kerning
3 Years Ago
Fixed exception on non-ECS stages New damage number sprites Damage floater systems refactor, fixed ECB system usage
3 Years Ago
Example of spawning new damage floaters
3 Years Ago
ShapeInstanced shader tweaks to support non-square atlas grids WIP new damage floaters Finished new damage floater system
3 Years Ago
Fixed PixelGroup depth sorting Bullet spawning profiling Fixed ECS bullets lerping between per-update properties
3 Years Ago
Fixed some ECS bullets missing sprites Fixed possible exception when disposing a BulletQuery Button prompt icons in pause menu tweak for Switch Working on changing how damage numbers are rendered Fixed ECS rect bullets not using scale when detecting collision Fixed possible crash in ECS OutOfBoundsJob Fixed debug ignore collisions with ECS bullets
3 Years Ago
Fixed case where OnOutOfBounds callbacks would spam
3 Years Ago
Fixed ECS RemoveWhenOutOfBounds Added ways to investigate why ECS bullets despawn Fixed case where ECS bullets wouldn't ignore the right unit
3 Years Ago
Fixed legacy replays diverging
3 Years Ago
Fixed crash on trench stage on Switch Only load hints after script cache is loaded Fixed ECS OnLifetimeFinished callback not being called in some cases Fixed ECS bullets spawned by a pattern not having the right velocity
3 Years Ago
Started work on scriptable bullet jobs Baking refactor to allow passing HotloadedData instances directly Non-ECS BulletQuery support Updated generated keyframe animated components Finished off BulletQuery job system
3 Years Ago
Fixed ECS loop / idle logic Fixed ECS bullet cantBeIgnored Disabled bullet system generation for some unsupported bullets Fixed cases where local timescale wasn't applied to ECS bullets Fixed translation key regex Fixed Switch build error Confirm prompt scaling on Switch Fixed ECS bullet target move mode Fixed ECS bullet target facing direction mode Fixed not setting BulletDamageSource when hitting an ECS bullet TODO for diamond ShrinkToFront ECS support
3 Years Ago
Fixed stage loading animation jerkyness
3 Years Ago
Fixed ECS bullet despawnAfterKeyframes handling Fixed a few causes of ECS bullet warning being too bright
3 Years Ago
Propagate component references to parent scopes Check for FlagAttribute when setting component data Use an attrib to mark universal components VelocityData now has a corresponding flag
3 Years Ago
Working on background dynamic scaling Testing out rendering backgrounds at 1/2 width / height on Switch