userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,632 Commits over 2,527 Days - 0.04cph!

5 Years Ago
Moved button prompt icon bounce params to ButtonPromptManager
5 Years Ago
Button prompt icons animate when pressed
5 Years Ago
Added ButtonPromptIcon.Opacity ButtonPromptIcons now update icon only when needed
5 Years Ago
Split off ButtonPromptIcon from ButtonPromptItem Added button prompts for changing main menu tab Added button prompts for changing powerup Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Implemented Stage.AffectUnitsInRadius Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Added bumper button icons
5 Years Ago
Fix for annoying error spam in editor CHIPPY-282: Working on making button prompts dynamic again Merge branch 'master' of SpaceUsurperUnity CHIPPY-282: Now loads prompt configs from json CHIPPY-282: Added support for controller button prompt icons again, switches dynamically
5 Years Ago
Large images are no longer put into atlases
5 Years Ago
Quad / diamond rendering refactor so support for old atlases is cleaner Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Fixed unnecessarily large sprite atlases being allocated
5 Years Ago
CHIPPY-245: Fixed odd input behaviour during lag spikes
5 Years Ago
Sprite atlases now use 3D textures
5 Years Ago
OCD
5 Years Ago
Fixed missing newlines in missing file message
5 Years Ago
Seems like the problem was String.eachLine?
5 Years Ago
One last test
5 Years Ago
Giving up on regexes
5 Years Ago
Another attempt
5 Years Ago
Error matching still not working
5 Years Ago
Trying to fix error matching
5 Years Ago
Trying to force 0 exit code
5 Years Ago
Most Jenkinsfile testing
5 Years Ago
One more time
5 Years Ago
Trying another method of making missing files more visible
5 Years Ago
Fixed a typo in Jenkinsfile
5 Years Ago
Messing around with the Jenkinsfile Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
CHIPPY-259: Can now define one or more "#include" paths for any json data CHIPPY-259: Example usage
5 Years Ago
Fixed incorrect status effect path
5 Years Ago
Diamond rendering can now use new sprite atlas system Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Fix for possible NRE on leaderboard clear Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
5 Years Ago
Can select leaderboard entries using the mouse
5 Years Ago
Disabled unity selectable navigation for stage lists
5 Years Ago
Leaderboards now update after submitting your score
5 Years Ago
Re-init campaign menu when returning from a game stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
5 Years Ago
Fixed a few resolution-dependant issues with settings controls
5 Years Ago
Fixed possible settings page NRE
5 Years Ago
Fixed a couple of replay divergences
5 Years Ago
Quit page tweak Added news page placeholder
5 Years Ago
Added workshop page placeholder Fixed being able to pointlessly hide settings menu from main menu Added Quit main menu page
5 Years Ago
Fixed broken status effect path
5 Years Ago
CHIPPY-281: Basic tab switching implemented Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Added (empty) pages for all main menu tabs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Fixed not being able to pause / reset stage in some cases
5 Years Ago
CHIPPY-278: Another possible fix
5 Years Ago
CHIPPY-278: Some better handling for no steam connection
5 Years Ago
CHIPPY-274
5 Years Ago
CHIPPY-279: Working on better keyboard / controller nav for main menu Fixed settings menu not showing up first time it's opened Fixed campaign list misbehaving when hiding Fixed odd behaviour when trying to close the settings menu with keyboard / controller Can now spam escape / back to select the quit game button from anywhere in the main menu
5 Years Ago
Fixed "Sprite atlas mismatch" caused by increase powerup icon being too big Better error message when a shape uses sprites of very different sizes
5 Years Ago
Override import settings for new textures in Assets/Resources/ Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
5 Years Ago
Fixed possible error while running script baking, discovered textures are now precached
5 Years Ago
Added Drawable class to help organise depth levels Moved unit rendering to new Drawable system Quad rendering refctor to support new sprite atlas system Fixed UVs assigned by SpriteAtlas Bullets can now use loose textures directly Can either use * "sprite" - path to a single texture * "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use When using "sprites", all textures must be the same size. Example usage of new loose bullet textures
5 Years Ago
Goto FSM actions can now use a scriptfunc for the destination state name