userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,632 Commits over 2,527 Days - 0.04cph!

6 Years Ago
CHIPPY-182: Stage doesn't auto-restart on death CHIPPY-182: Fixed pressing enter to restart on death not working
6 Years Ago
Fixed a couple of exceptions when not connected to steam CHIPPY-175: Removed old progress notification thing CHIPPY-175: Removed death progress UI connector
6 Years Ago
CHIPPY-175: Fixed game over UI position
6 Years Ago
Fixed stages not resetting
6 Years Ago
CHIPPY-175: Progress bar appears on death CHIPPY-175: Working on death progress bar placement / styling
6 Years Ago
CHIPPY-175: Working on progress bar on pause / victory
6 Years Ago
CHIPPY-162: Moved victory UI to a prefab Added public ScoringHandler property to GameStage CHIPPY-173: Can now return to main menu from victory screen with one button press Removed old victory UI Added separate leaderboard corner menu icon CHIPPY-162: Started working on new gameover / victory UI CHIPPY-162: Basic new pause menu UI
6 Years Ago
CHIPPY-181: Added Stage_Scoring.HasCheated Replays / scores aren't submitted if cheated CHIPPY-181: Can now press L to instantly show victory screen
6 Years Ago
CHIPPY-180: Fixed another possible case Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
CHIPPY-180: Fixed sometimes using different paths for the same status effect key
6 Years Ago
Logging stage list for use on /watch page Logging file quotas Unit progress logging only for editor builds Merge branch 'master' of SpaceUsurperUnity CHIPPY-159: Some logging to investigate CHIPPY-159: Fixed not setting paramCollection in FsmSetValueAction.Prepare
6 Years Ago
CHIPPY-137: Progress / score is now calculated at the moment of death
6 Years Ago
CHIPPY-137: Added progress weighting properties CHIPPY-137: Basic form progress weighting working CHIPPY-137: Added custom progress scriptfunc to unit forms CHIPPY-137: Better weighting calculation for units required by others
6 Years Ago
CHIPPY-172: Updated Facepunch.ExpressionStrings CHIPPY-172: Can now access scripted properties of Units, Stages and the Player through `target.Get<Type>(name)`
6 Years Ago
CHIPPY-171: Updated Facepunch.ExpressionStrings
6 Years Ago
CHIPPY-170: Implemented "index" param for SetValue actions
6 Years Ago
CHIPPY-150: Added test for SetValue with an "index" CHIPPY-169: Updated Facepunch.ExpressionStrings
6 Years Ago
CHIPPY-151: Added example of array initialization Fixed replay testing being on for some reason CHIPPY-151: Added `length` property to custom property definitions CHIPPY-151: Can now initialize arrays with an array of values
6 Years Ago
CHIPPY-161: Added GameManager.AllLevelsUnlocked CHIPPY-161: Now doesn't show cheat button prompt if all levels are unlocked CHIPPY-161: Cheat level button press now disabled if all levels are unlocked CHIPPY-161: Added separate CanSkipLevels bool to GameManager
6 Years Ago
SetValue actions with a "target" now need a "type" Working on fixing broken resource paths Nicer stage names in inspector Fixed some missing properties when baking unit part scripts Fixed some more bad resource paths Fixed possible warning caused by "onProximity" baking
6 Years Ago
Fixed CHIPPY-154 Fixed campaign total score leaderboards not loading
6 Years Ago
Fixed CHIPPY-158 Better example campaign layouts Moved total scores UI to be per-campaign Camera position is now more biased towards the selected planet Campaigns can now use custom menu icons Lower tolerance for navigating in the main menu CHIPPY-156: Added a total score leaderboard for each campaign
6 Years Ago
Fixed leaderboard scrolling interfering with main menu scrolling Fixed CHIPPY-155 Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Basic campaign menu mockup
6 Years Ago
Now only stages for the current campaign are shown
6 Years Ago
CHIPPY-136: Added example campaign json Moved new campaigns to one file CHIPPY-152: Added CampaginData / CampaignListData CHIPPY-152: Can now load stage menu icon layouts from new campaign files
6 Years Ago
Now replaces existing replay file for new leaderboard entries on a stage Now cleans up all unrecognised .spr files Hopeful fix for not being able to remove some archived replays
6 Years Ago
Hopefully fixed replay quotas not being enforced for some stages
6 Years Ago
Reduced per-stage replay archive quota to 20
6 Years Ago
Added logging of how many replays are stored for each stage
6 Years Ago
Planet UI now picks the best side based on planet links
6 Years Ago
Temporarily disabled the partially implemented campaign menu Fixed CHIPPY-144
6 Years Ago
Fixed CHIPPY-149 Fixed bad texture path
6 Years Ago
Fixed CHIPPY-147
6 Years Ago
Fixed CHIPPY-146
6 Years Ago
Working on CHIPPY-143 Tweaked default main menu scroll sensitivity Fixed CHIPPY-148 Merge branch 'master' of SpaceUsurperUnity Finished off new leaderboard mode buttons
6 Years Ago
Fixed CHIPPY-141
6 Years Ago
Fixed CHIPPY-145
6 Years Ago
Refactored Stage_BulletPatterns.ShootBulletPatterns Merge branch 'master' of SpaceUsurperUnity Implemented CHIPPY-142
6 Years Ago
Fixed inconsistent scaling of pause menu items Resetting menu icon easing rate when toggling pause menu Fixed starting position of pause menu when shown Fixed corner menu in menu stage wobbling if corner-most item is selected Merge branches 'master' and 'master' of SpaceUsurperUnity
6 Years Ago
Fixed planets positioned relative to the camera wobbling around Moved corner menu to right side, added bool to swap sides Merge branch 'master' of SpaceUsurperUnity Stage now fades out a bit while paused Fixed current stage planet being greyed out in pause menu if not completed
6 Years Ago
Working on CHIPPY-138 Fixed scripts module not loading Workaround for scripting error when changing stage type Menu planets are now relative to the camera, can be ordered with json Finished basics of CHIPPY-135 Fixed entering the options menu
6 Years Ago
Working on purging all cases strings are used for data paths Merge branches 'master' and 'master' of SpaceUsurperUnity Merge branch 'master' into multijson Updated Facepunch.ExpressionStrings Can now convert strings to DataPath<T>s in ScriptFuncs Updated Facepunch.ExpressionStrings Fixed pattern FuncParams path type Fixed relative DataPath<T>s in FsmValue method calls
6 Years Ago
Updated Facepunch.ExpressionStrings Added Array and List<> to whitelist
6 Years Ago
Added method to load Texture2D from a DataPath Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed possible exception when not providing a target for CallSubroutine
6 Years Ago
Now supporting relative paths for CoreLayer textures
6 Years Ago
Elevated some warnings to errors Added support for `..` in resource paths Added `target` property to CallSubroutine
6 Years Ago
Fixed StageID.UrlSafeName Replay files not associated with an existing stage are now deleted on startup Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Updated Facepunch.ExpressionStrings