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2,632 Commits over 2,527 Days - 0.04cph!
CHIPPY-182: Stage doesn't auto-restart on death
CHIPPY-182: Fixed pressing enter to restart on death not working
Fixed a couple of exceptions when not connected to steam
CHIPPY-175: Removed old progress notification thing
CHIPPY-175: Removed death progress UI connector
CHIPPY-175: Fixed game over UI position
Fixed stages not resetting
CHIPPY-175: Progress bar appears on death
CHIPPY-175: Working on death progress bar placement / styling
CHIPPY-175: Working on progress bar on pause / victory
CHIPPY-162: Moved victory UI to a prefab
Added public ScoringHandler property to GameStage
CHIPPY-173: Can now return to main menu from victory screen with one button press
Removed old victory UI
Added separate leaderboard corner menu icon
CHIPPY-162: Started working on new gameover / victory UI
CHIPPY-162: Basic new pause menu UI
CHIPPY-181: Added Stage_Scoring.HasCheated
Replays / scores aren't submitted if cheated
CHIPPY-181: Can now press L to instantly show victory screen
CHIPPY-180: Fixed another possible case
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-180: Fixed sometimes using different paths for the same status effect key
Logging stage list for use on /watch page
Logging file quotas
Unit progress logging only for editor builds
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-159: Some logging to investigate
CHIPPY-159: Fixed not setting paramCollection in FsmSetValueAction.Prepare
CHIPPY-137: Progress / score is now calculated at the moment of death
CHIPPY-137: Added progress weighting properties
CHIPPY-137: Basic form progress weighting working
CHIPPY-137: Added custom progress scriptfunc to unit forms
CHIPPY-137: Better weighting calculation for units required by others
CHIPPY-172: Updated Facepunch.ExpressionStrings
CHIPPY-172: Can now access scripted properties of Units, Stages and the Player through `target.Get<Type>(name)`
CHIPPY-171: Updated Facepunch.ExpressionStrings
CHIPPY-170: Implemented "index" param for SetValue actions
CHIPPY-150: Added test for SetValue with an "index"
CHIPPY-169: Updated Facepunch.ExpressionStrings
CHIPPY-151: Added example of array initialization
Fixed replay testing being on for some reason
CHIPPY-151: Added `length` property to custom property definitions
CHIPPY-151: Can now initialize arrays with an array of values
CHIPPY-161: Added GameManager.AllLevelsUnlocked
CHIPPY-161: Now doesn't show cheat button prompt if all levels are unlocked
CHIPPY-161: Cheat level button press now disabled if all levels are unlocked
CHIPPY-161: Added separate CanSkipLevels bool to GameManager
SetValue actions with a "target" now need a "type"
Working on fixing broken resource paths
Nicer stage names in inspector
Fixed some missing properties when baking unit part scripts
Fixed some more bad resource paths
Fixed possible warning caused by "onProximity" baking
Fixed CHIPPY-154
Fixed campaign total score leaderboards not loading
Fixed CHIPPY-158
Better example campaign layouts
Moved total scores UI to be per-campaign
Camera position is now more biased towards the selected planet
Campaigns can now use custom menu icons
Lower tolerance for navigating in the main menu
CHIPPY-156: Added a total score leaderboard for each campaign
Fixed leaderboard scrolling interfering with main menu scrolling
Fixed CHIPPY-155
Merge branch 'master' of SpaceUsurperUnity
Basic campaign menu mockup
Now only stages for the current campaign are shown
CHIPPY-136: Added example campaign json
Moved new campaigns to one file
CHIPPY-152: Added CampaginData / CampaignListData
CHIPPY-152: Can now load stage menu icon layouts from new campaign files
Now replaces existing replay file for new leaderboard entries on a stage
Now cleans up all unrecognised .spr files
Hopeful fix for not being able to remove some archived replays
Hopefully fixed replay quotas not being enforced for some stages
Reduced per-stage replay archive quota to 20
Added logging of how many replays are stored for each stage
Planet UI now picks the best side based on planet links
Temporarily disabled the partially implemented campaign menu
Fixed CHIPPY-144
Fixed CHIPPY-149
Fixed bad texture path
Working on CHIPPY-143
Tweaked default main menu scroll sensitivity
Fixed CHIPPY-148
Merge branch 'master' of SpaceUsurperUnity
Finished off new leaderboard mode buttons
Refactored Stage_BulletPatterns.ShootBulletPatterns
Merge branch 'master' of SpaceUsurperUnity
Implemented CHIPPY-142
Fixed inconsistent scaling of pause menu items
Resetting menu icon easing rate when toggling pause menu
Fixed starting position of pause menu when shown
Fixed corner menu in menu stage wobbling if corner-most item is selected
Merge branches 'master' and 'master' of SpaceUsurperUnity
Fixed planets positioned relative to the camera wobbling around
Moved corner menu to right side, added bool to swap sides
Merge branch 'master' of SpaceUsurperUnity
Stage now fades out a bit while paused
Fixed current stage planet being greyed out in pause menu if not completed
Working on CHIPPY-138
Fixed scripts module not loading
Workaround for scripting error when changing stage type
Menu planets are now relative to the camera, can be ordered with json
Finished basics of CHIPPY-135
Fixed entering the options menu
Working on purging all cases strings are used for data paths
Merge branches 'master' and 'master' of SpaceUsurperUnity
Merge branch 'master' into multijson
Updated Facepunch.ExpressionStrings
Can now convert strings to DataPath<T>s in ScriptFuncs
Updated Facepunch.ExpressionStrings
Fixed pattern FuncParams path type
Fixed relative DataPath<T>s in FsmValue method calls
Updated Facepunch.ExpressionStrings
Added Array and List<> to whitelist
Added method to load Texture2D from a DataPath
Merge branch 'master' of SpaceUsurperUnity
Fixed possible exception when not providing a target for CallSubroutine
Now supporting relative paths for CoreLayer textures
Elevated some warnings to errors
Added support for `..` in resource paths
Added `target` property to CallSubroutine
Fixed StageID.UrlSafeName
Replay files not associated with an existing stage are now deleted on startup
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings