userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,631 Commits over 2,527 Days - 0.04cph!

6 Years Ago
Hotloading now works in standalone builds Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Added CopyCustomStages build script
6 Years Ago
Added example bullets
6 Years Ago
Fixed main menu not finding core graphics in plugins
6 Years Ago
Adding source json for example stage Fixed menu being messed up if a plugin stage references a non-existent core graphic
6 Years Ago
Disabled replay playback temporarily
6 Years Ago
HotloadedData.Get() now ignores ".json" postfix
6 Years Ago
Finished getting plugins / custom levels showing in the main menu
6 Years Ago
Custom stages now show up in main menu
6 Years Ago
Can now specify an override plugin search path in HotloadedData.Get() Can now load menu cores / glow colours for plugin stages Example stage menu core
6 Years Ago
Disabled automatic code gen
6 Years Ago
Custom StageIDs can now reference a plugin path Added methods to load PluginData / get all PluginData paths Custom stages are now discoverable Can now load custom stages Example custom stage changes Merge branch 'master' of SpaceUsurperUnity Fixed how new StageIDs are used to construct replay paths Now doesn't submit scores for local custom stages Added support for deserializing Nullable<Color> Split planet menu data into default.json and campaign.json With default.json containing stuff that's on both the pause and main menu, and campaign.json has the level selection planets Moved planet cores / glows for each stage to their stage config files Core color / graphic is now optional in PlanetMenuData, added a StageMenuData class Redesigned how main menu / pause menu planets are loaded to be much less janky, support custom stages Merge branch 'master' of SpaceUsurperUnity Merge branch 'custom-stages'
6 Years Ago
Fixed error in non-editor builds Added hotloaded PluginData Part way through rewiting StageID Merge branch 'master' into custom-stages Merge branch 'master' into custom-stages More WIP StageID rewriting Merge branch 'custom-stages' of SpaceUsurperUnity into custom-stages Re-implemented StageID.FromStream Re-implemented StageID.Write Re-implemented reading / writing StageID as json Re-implemented StageIDPropertyDrawer Fixed up usages of old StageID methods Merge branch 'master' into custom-stages Removed NUnit reference Untangled StageName / SourceValue in StageID Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings
6 Years Ago
Updated Facepunch.ExpressionStrings Fixed some harmful caching causing slowdown
6 Years Ago
Added warning when attempting to change to a non-existant state
6 Years Ago
Updated Facepunch.ExpressionStrings
6 Years Ago
Got rid of GetLerpedValue allocations
6 Years Ago
Fixed SfxData hotloading
6 Years Ago
Fixed some bullet property getters being overwritten
6 Years Ago
Can now define arrays in ScriptFuncs
6 Years Ago
Can set ParameterCollection values to a Func<T> Replaced Bullet properties set every frame with getter funcs
6 Years Ago
Added utility methods to skip comments while reading json Support for FSMs with duplicate state names
6 Years Ago
Fixed error in non-editor builds Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Started working on user-created stage support Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Added Yield FSM action that waits for the next fixed update Fixed powerup tri bullets not being set up correctly Fixed possible problem when changing FSM state from an executed action set
6 Years Ago
Alternate fix for Fsm index out of range Action sets can now be immediately executed on an fsm (until a Wait action is reached) Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Updated Facepunch.Unity Added easy way to test staging API Comment deletion now persistent Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Added ways to distinguish friend's comments
6 Years Ago
Working on better diagnostics for script func compilation errors Added partPos to Unit's FuncParams as a lazy fix Limit of 10 comments per replay per user
6 Years Ago
Fixed using enter to submit comment after adding an emoji
6 Years Ago
Fixed conflicts between comment submission and pause menu
6 Years Ago
Revert "Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled" This reverts commit 6a108a6e717ff4b9eee9d58368ec1861b696654d. Merge branch 'master' of SpaceUsurperUnity New way to cancel FsmAction sets
6 Years Ago
Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled
6 Years Ago
Added options menu page to unblock comment authors
6 Years Ago
Blocked comment author persistence
6 Years Ago
Non-persistent comment author blocking Fixed hidden comments' markers being visible Fixed debug comments not being cleared on restart
6 Years Ago
Better error for unknown json-defined property types Merge branch 'master' of SpaceUsurperUnity Added player comment blocking drag/drop button
6 Years Ago
Added CommentsHidden option Comment hiding option now works Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Passing FsmActions to CallMethod test Fixed passing arrays as parameters to CallMethod
6 Years Ago
List parameter in CallMethod test Fixed list parameters in CallMethod
6 Years Ago
Fixed some causes of weird core colours while charging Fixed another cause of weird core charging colours Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed adding requirements between different units
6 Years Ago
Added Song.RunOnNextBeat(period, phase, action) Moved GameStage.Song to Stage.Song Example of player shooting in time with the beat
6 Years Ago
Fixed CoreData colours being reset to black
6 Years Ago
Fixed error when reading CoreData colours
6 Years Ago
Updated Facepunch.ExpressionStrings Removed Color24, can now just use Color / Color32 instead Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed method calls with optional parameters Added Song.TimeUntilNextBeat(period, phase)
6 Years Ago
Updated Facepunch.ExpressionStrings Music stops when leaving stage
6 Years Ago
Fixed music overlap when re-entering a stage
6 Years Ago
Figuring out how dynamic music should be composed Merge branch 'master' into dynamic-music Song segment progression working Fixed first song segments being skipped Sample data loading Updated Facepunch.ExpressionStrings Merge branch 'master' into dynamic-music Added SongSampleData.AudioClip Samples can now play, timing seems off Removed NUnit reference Improved song sample playback start timing Fixed song samples ending too early Better example samples Fixed loading samples from a subfolder Fixed zero-length segments Can now control volume of layers Music volume is now controllable again Example of using boss form number to control music layers Example song tweaks Merge branch 'master' into dynamic-music Fixed CHIPPY-59 Merge branch 'dynamic-music' Merge branch 'master' of SpaceUsurperUnity