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Planet UI border highlights when focussed
Now using glow scale for planet UI highlight on focus
Other planets / links darken when selecting a planet
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fix for possible case where a level is completed but the next levels aren't unlocked
Can now specify visibility conditions for rebindable controls
Framerate and anti-aliasing options now use new json storage
Added OptionsData, now storing options with json
Made navigating away from the options menu less sensitive
Fixed masked graphic glow colour
Added UI/Glow shader
Now using UI/Glow shader on PlanetUI
Stage leaderboards are now always bright
Fixed case where invalid leaderboard entries would be shown
Merge branch 'master' of SpaceUsurperUnity
FSM divergence testing
Fixed JailBoss divergence
Merge branch 'master' of SpaceUsurperUnity
Added json Vector2Converter
Extra safety checks in Pool.Store(obj)
Fix for reflected debris sometimes becoming HUGE
Updated Facepunch.ExpressionStrings
New Facepunch.ExpressionStrings build
Fixed planets in a cluster wobbling on menu load
Started work on timer redesign
Timer diagnostics
More diagnostics
Fixed possible divergence in Pxc
Added `ReplayDiagnostics.AssertFixed()`
Fixed PixelChunk divergence
Post-diagnostics cleanup
Break out of fixed update loop on stage reset
Fixed possible exception when a timer is created
No longer pauses when losing focus while watching a replay
Merge branch 'master' of SpaceUsurperUnity
Some more localised strings
Some extra diagnostics investigating a MovingWall divergence
Fixed planet UI pages not being unfocussed on hide
Nasty fix for planet links sometimes messing up on victory
Fixed game pausing on victory screen when focus is lost
Planet mouse hover takes core size into account
Can now click on button prompts again
Fixed being able to click on leaderboard entries that aren't visible
Clicking on the selected planet will now act as if confirm was pressed
Started work on mouse navigation of the main menu
Fixed menu option placements when planets change scale
Can now only click on navigable planets
Fixed last selected planet being forgotten if it was incomplete
Fixed case where leaderboard selection could go out of bounds
Can now hold Y to exit a stage while paused
Disabled navigating to neighbouring planets from menu options
Merge branch 'master' of SpaceUsurperUnity
Fixed some missing fonts in the replay UI
Fixed PlayerTempEffect divergence
Fixed leaderboard entry background coverting selection outline
Added Planet.ChainRigidity parameter
Added easing to options menu selection
Reset menu navigation delay if no keys are pressed
Added flags for cancel navigation behaviour
Pressing back now goes from menu option -> stage -> exit option
Menu option planets now start in the right position
PlanetUI is now on top of planets / links
Fixed accidentally navigating out of the options menu when changing a toggle / slider
Disabled browsing leaderboard entries if there are none
Fixed scoring timer not counting up if not visible
Victory screen is functional again
Fixed PlanetUI sometimes not being attached to the correct menu option
Fixed depth sorting of active planet links
Added extra navigation delay when going from a stage to a menu option, or when wrapping
Changed how menu options ease when changing selected stage
Can now tweak planet link fade in / out times separately
PlanetUI can now start disabled