userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,640 Commits over 2,710 Days - 0.04cph!

7 Years Ago
Working on new menu transition when selecting different stages Merge branch 'master' of SpaceUsurperUnity Finished planet link fading
7 Years Ago
Fixed how options menu hands input to planet handler
7 Years Ago
Navigating from the end of a menu chain will now wrap
7 Years Ago
Removed NUnit references Fixed exceptions when timer text is hidden
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Level completion is now only read from the progression file
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Added RandLogFrames list to GameManager
7 Years Ago
Fixed error when submitting analytics Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Added commit hash to archived replays
7 Years Ago
Some better bullet diagnostics
7 Years Ago
Fixed Bullet._isRedirecting not being reset
7 Years Ago
Started investigating a bullet divergence
7 Years Ago
Fixed archived replay quota not being enforced
7 Years Ago
Disabled replay diagnostics for non-fixed Bullets
7 Years Ago
Updated Facepunch.Parse and Facepunch.ExpressionStrings
7 Years Ago
Skip recipe post process while in play mode
7 Years Ago
Cached expression returns types are now explicitly generated
7 Years Ago
Better handling for uncached expressions
7 Years Ago
Fixed possible infinite loop Updated Facepunch.ExpressionStrings
7 Years Ago
Recipe code generation now processes bullet recipes Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Removed test line from ImportManager Updated Facepunch.ExpressionStrings
7 Years Ago
Made sure combo options are formatted the same
7 Years Ago
Fixed game pausing when re-focussing sometimes
7 Years Ago
Submission failed error now mentions retry period
7 Years Ago
Failed leaderboard submissions get staggered out a bit better
7 Years Ago
Added description text to loading screen Fixed an exception when playing offline Fixed some more offline errors
7 Years Ago
Overall leaderboard time alignment now matches level leaderboard
7 Years Ago
Trying out showing 1 decimal place for times in leaderboards
7 Years Ago
Added sounds to options menu
7 Years Ago
Added antialiasing option in video settings SMAA now defaults to ultra quality
7 Years Ago
Replay validater works in -nographics mode
7 Years Ago
Fixed FuseBoss divergence
7 Years Ago
Fixed FuseEnemy2 divergence Fixed possible incorrect validation average frame time reporting
7 Years Ago
Added some timing data to validation
7 Years Ago
Experimental replay validation batchmode thing
7 Years Ago
Can now slow down divergence tests Now always using the same random seed in Init() Now automatically looks for debug versions of replays Fixed another source of PlayerTempEffect divergence
7 Years Ago
Removed some red herring determinism assertions TempEffectSlow determinism fix
7 Years Ago
Gradually closing in on the cause of the divergence
7 Years Ago
Fixed some diagnostics false positives
7 Years Ago
Added a bunch more divergence diagnostics
7 Years Ago
Can now test divergences between a specific range of frames Added timescale determinism assertion Fixed watched values being discarded
7 Years Ago
Fix for fuse stage divergence Divergence diagnostic improvements
7 Years Ago
Fixed options menu being behind the leaderboard Added more replay diagnostics Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Clicking on RESTART in the menu now calls the right method Fixed possible divergence
7 Years Ago
Possible fix for fuse divergence
7 Years Ago
Fix for build error
7 Years Ago
Changed how diagnostics reset, added diagnostics to Unit
7 Years Ago
Removed old code analysis system for determinism Working on being able to immediately see which values diverge Merge branch 'master' into diagnostics Finished off basic divergence testing Merge branch 'diagnostics'
7 Years Ago
Can now use the fast forward / slomo UI buttons again