3,468 Commits over 2,710 Days - 0.05cph!
Added way to create fake comment authors for game notifications
Removed unused reference to Facepunch.Steamworks
Fixed tentacle stage desync
Removed unnecessary Setup() call before loading a replay
Specific Rand instance now required when creating a LineParticle
Fixed diverge comment frame, replaying a stage with diagnostics after a diverge will log info about rand calls
Playing a recent replay owned by the local player will now attempt to use a diagnostic version of the replay
Temp fix for crosshair breaking after a stage restart
Can now see which recent runs are from an old version of the game
Fix for cloned replays reporting a desync
Attempting to make replay archiving more reliable
Recent runs now update when you select a different planet
Can now close the recent runs view with Escape, which can now also quit the game
Added recent run browser to menu (press Shift + R)
Fixed analytic failure message
Added build ID to replay analytics
Fixed possible compilation error when building for non-standalone
Using steam remote storage to share all attempts in debug builds
Local replay archiving system
Added a warning when trying to add a unit after a stage has started loading
Merge branch 'master' of SpaceUsurperUnity
Fixed typing an N or M while commenting causing sfx / music to mute
Optimised RegenerateAnimDataNeighbours(), moved when it happens to make stage loading smoother
Working on async stage loading - done for Octopus
Robot stage now uses async loading
SatelliteUnit now loads asynchronously
Can now rotate Pxcs before they load, Tentacle stage now loads asynchronously
Laser stage now loads asynchronously
Wheel stage now loads asynchronously
Mine stage now loads asynchronously
Merge branch 'stage-async'
Merge branch 'master' into stage-async
Fixed desync caused by the new stage loading system
Fixed debug comment file becoming unreadable
working on strafeboosting
physicselements, boosting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet keyframe angle func
Merge branch 'stage-async'
Merge branch 'master' into stage-async
Laser stage now loads asynchronously
Wheel stage now loads asynchronously
Mine stage now loads asynchronously
SatelliteUnit now loads asynchronously
Can now rotate Pxcs before they load, Tentacle stage now loads asynchronously
Robot stage now uses async loading
Working on async stage loading - done for Octopus
Fixed possible NRE
Merge branch 'master' of SpaceUsurperUnity
Added game version to leaderboard entries
Comment tweaks
Cursor visibility fixes
Added warning comments when a replay is out of date or diverges
Fixed stack overflow on menu
Jenkins builds now aren't automatically made live on steam
Possible fix for divergence when player was shooting while resetting the stage
Stage update method cleanup to make it harder to break determinism
Replay UI is hidden when hijacking
Merge branch 'master' of SpaceUsurperUnity
Fix for some non-standalone build errors
Leaderboard submission retry system
Fixed off-by-one
Score submission retrying fixes
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
Emoji are working
Merge branch 'master' of SpaceUsurperUnity
Removed Pxc compression script
Fixed missing shader in standalone builds
Case sensitive rename (1/2)
Case sensitive rename (2/2)
Case sensitive rename (1/2)
Case sensitive rename (2/2)
Fixed possible exception when pausing
Fixed comment input popping up for a frame when watching a replay
Fixed comments being visible in the main menu after leaving a replay
Some more WebGL error fixes
Meta files
Fixed some WebGL build errors