userJames Kingcancel
repoSpaceUsurperUnitycancel

3,463 Commits over 2,557 Days - 0.06cph!

7 Years Ago
Added Steam Cloud example
7 Years Ago
Added a bool LoadCompressed constant
7 Years Ago
Now using a compressed format for Pxc source files
7 Years Ago
Fixed Pxc anim compression
7 Years Ago
Some compression fixes
7 Years Ago
Anim data compression attempt
7 Years Ago
behaviour loop branching more laserunit attacks satellite stage invuln pixel updating satellite toggle invuln pixels Working on a way to compress Pxc anims Merge remote-tracking branch 'refs/remotes/origin/master' into temp Updated game.unity
7 Years Ago
Experimenting with a loading progress system
7 Years Ago
Can now log profile samples to the console for things that load on Awake
7 Years Ago
Basic hijacking proof of concept
7 Years Ago
Removed debug log
7 Years Ago
Fixed comment input resizing
7 Years Ago
Attempting to fix comment input resizing
7 Years Ago
Fixed pressing enter when the emoticon list is open both appending and submitting
7 Years Ago
Rewritten emoji rendering so they are merged into one mesh per comment
7 Years Ago
Better emoji rendering solution
7 Years Ago
Fixed faulty comment repulsion logic
7 Years Ago
Emoji insertion now respects the caret position
7 Years Ago
More emoji rendering fixes
7 Years Ago
Some emoji rendering fixes
7 Years Ago
Basic emoji rendering
7 Years Ago
Started working on an IMeshModifier for rendering emoji
7 Years Ago
Updated Facepunch.Steamworks Added interface for inserting emoji into comments, not added rendering yet
7 Years Ago
Fixed possible ArgumentNullException
7 Years Ago
Fixed comment deletion condition
7 Years Ago
Added mockup UI for deleting comments
7 Years Ago
Fixed comments sometimes getting stuck on top of each other
7 Years Ago
Comment marker ticks fade out when their comment is displayed
7 Years Ago
Fixed possible KeyNotFound exception
7 Years Ago
Now skips comments that are outside of the replay time range
7 Years Ago
Working on a comment input UI Merge remote-tracking branch 'refs/remotes/origin/master' into replays Comment input mockup is done Made comment input a bit jucier Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Mockup of displaying comments Comments are now repelled by the player Comments now have timeline markers, which they are ejected out of Can now hover over comment markers to preview them Improved how nearby comment previews stack up Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Test replay comments are now saved to a json file Merge remote-tracking branch 'refs/remotes/origin/master' into replays Replay player input type defaults to Controller Merge remote-tracking branch 'refs/remotes/origin/replays'
7 Years Ago
Replay player input type defaults to Controller
7 Years Ago
fixed issue with bullet pattern mirroring, some tweaks stop recording replay after player death anim Merge remote-tracking branch 'refs/remotes/origin/master' into replays
7 Years Ago
Test replay comments are now saved to a json file
7 Years Ago
dont respawn first form bullet modifiers on shoot command Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity
7 Years Ago
Improved how nearby comment previews stack up
7 Years Ago
Can now hover over comment markers to preview them
7 Years Ago
Comments now have timeline markers, which they are ejected out of
7 Years Ago
Comments are now repelled by the player
7 Years Ago
Mockup of displaying comments
7 Years Ago
fixed line-circle intersection false positive Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked bullet danger slowdown a bit Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity
7 Years Ago
Made comment input a bit jucier
7 Years Ago
Merge remote-tracking branch 'refs/remotes/origin/replays' Working on a comment input UI Merge remote-tracking branch 'refs/remotes/origin/master' into replays
7 Years Ago
Replay playback speed proof of concept Merge remote-tracking branch 'refs/remotes/origin/master' into replays Merge branch 'master' into replays Added replay playback UI Fixed missed frames building up if replays are set to play back too fast Fixed the wrong time value being used in the replay UI Added a restart button for when a replay has finished Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Added a FixedCallMethod playmaker action Replaced the wheel unit's CallMethod action Merge remote-tracking branch 'refs/remotes/origin/replays'
7 Years Ago
Replaced the wheel unit's CallMethod action
7 Years Ago
Added a FixedCallMethod playmaker action
7 Years Ago
unit Next gun shoot ordering get next existing gun added way to repeat playmaker CallMethod wheel spoke pattern test bullet pattern mirror modes pattern mirror modes more flexible tweaked circle bullet push effect, etc tweaked diamond bullet pushing, keyboard movement lerping Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity
7 Years Ago
Added a restart button for when a replay has finished
7 Years Ago
Fixed the wrong time value being used in the replay UI
7 Years Ago
Fixed missed frames building up if replays are set to play back too fast