3,468 Commits over 2,710 Days - 0.05cph!
Fixed comment count style
Added comment count to comment button
Fixed possible error when displaying old runs
Comment buttons now only show if a replay has comments
Player info caching refactor
Ported scripts to typescript
Fixed crosshair / trail RectLines sometimes looking weird
Placeholder loading screen tweaks
Added button to direct link to an entry
Added support for watching replays in older builds
Fixed time formatting
* Fixed it sometimes outputting stuff like "7 days" instead of "1 week"
Game auto-detect, outdated warnings
* Now looks for game connection when focussed
* Only shows play buttons if game is detected
* Entries from an old build are grayed out
Using steam build number instead of jenkins build
Now sends build info on rcon connect
Full date string shown when hovering over times
Mockup of fetching player summaries
Backing up recent runs html
Possible fix for sometimes getting stuck after dying / winning
Fixed possible DirectoryNotFoundException
PauseMenuUI now always hides when changing scene
Can now watch replays selected in a web browser
Added replay events to analytic data
Startup replay now downloads comments
Changed steam protocol link for watching replays
Fixed possible cause of build failure
Added sharing URL buttons to recent runs, can now launch the game into a replay
Merge branch 'master' of SpaceUsurperUnity
Invalidated all older replays
Possible fix for alt fire desync
Disabled replay UI in the scene
Added time tooltip when hovering over the timeline
Added replay events, which add markers to playback timeline
Temp fix for bug when damaging forms as they spawn in
Fixed case where RecentRuns UI wouldn't hide when changing stage
CommentAuthor now supports having no avatar
Merge branch 'master' of SpaceUsurperUnity
Fixed pixels that haven't spawned counting as progress
Fixed non-player comments with the same text causing an exception
Added progress to analytic data in recent runs
Added example usage of the comment system in gameplay, to show your last run's progress
Fixed octopus turrets not being a requirement to win
Score is now submitted even when not completing a level, leaderboard shows completion %
Moved victory checking to Stage_Scoring
Added Unit.RequiredForVictory, now used when deciding if a stage is complete
Merge branch 'master' of SpaceUsurperUnity
Fixed property that got overwritten in a merge
Leaderboard entries from old versions of the game now show up as red