411 Commits over 61 Days - 0.28cph!
Premake script now requests the location of unity assemblies when first executed.
Removed Unity DLL files from source control.
Automatically generated bindings are now functioning in Unity.
Property generation for interfaces implemented.
Started work on a new approach to bindings generation.
Fixed project dependencies by correcting a bug with premake.
PreGen projects are now generated for each project flagged for binding generation.
Started implementing project parsing for bindings generation, will probably try a different approach.
Added BindingsGenerator project.
Renamed solution from GameAPI to Arcade.
Merge branch 'master' of arcade
Complete fix for gmake not recognizing changes to game resources.
Temporary fix for resource file updates not triggering a rebuild with make.
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
Updated premake5 script to automatically detect platforms.
Moved GameAPI.BudgetBoy (because why the hell not)
Merge branch 'master' of arcade into js-scripting
Split solution into groups.
Fixed unreliable API assembly resolution.
Apparently Jurassic is fixed to work with Mono now.
Updated premake5 script to allow the use of unsafe code in Jurassic.
Fixed unreliability of paused games.
Fix for assemblies not being resolved within unity.
Refactored game packaging / loading to resolve assemblies automatically.
Added ResourceLibrary project
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
Updated premake5.lua to generate packaging scripts for JS games.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
Almost ready to start testing JS.
Merge branch 'master' of arcade into js-scripting
Tweaked SmashBlox countdown animation.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Games/SmashBlox/Main.cs
Some refactoring to prepare for scripted games.
Added countdown display to SmashBlox when paused.
Replaced ClearScript with Jurassic.
Tweaked CRT pixel brightness when fully zoomed in.
Added a higher resolution CRT pixel image.
Added CRT pixel effect to the cabinet screen shader.
Merge branch 'master' of arcade into js-scripting
Fixed screens in edit mode.
Merge branch 'js-scripting' of arcade
Fixed screens going black after refocusing.