411 Commits over 61 Days - 0.28cph!
Fixed multiplayer test cabinet prefabs.
Added Debug configuration, fixed major performance issue.
Fixed NullReferenceException in ControlsBase.
Audio and some parts of the graphics system seem to be working now.
Everything compiles again, time to test.
Audio and Controls providers implemented, just Graphics to go.
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
Graphics, audio and controls abstracted. GameAPI now compiles.
Finished abstracting audio.
Started massive refactor to move all Unity stuff to GameAPI.Unity
Added GameAPI.Unity project.
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/GameAPI.BudgetBoy.csproj
GameAPI/GameAPI.csproj
Scissor rectangles now work.
Implemented setting / clearing scissor rects (they don't do anything yet).
Renamed Bounds to RectF and added a RectI struct.
Renamed Graphics.WidthPixels / Graphics.HeightPixels to just Graphics.Width / Graphics.Height.
Fix for coroutine awaitables iterating prematurely.
Added assembly meta files to see if that fixes an issue with new clones.
Now forces the use of gmcs rather than mcs for Unix systems.
Added commands to copy required libraries to Binaries for GamePackager.
Possible fix for incorrect path separators on Macs.
Fixed missing System.Core reference.
Added Unity/Assets/Plugins/Editor to source control.
Upgraded premake to recent development build, removed prepackaged game files.
Premake script now generates game project files.
Renamed GameAPI.lua to premake4.lua
Finished cleaning project.
Removed visual studio files.
Removed compiled binaries.
Added word wrapping to the BudgetBoy.Text class.
Possible fix for coroutines added to Sequential / Parallel aborting early.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
Changed Sequential and Parallel to have more control over how they terminate.
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Refactored coroutine creation.
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
Fixed a stack overflow in Awaitable.Update()
Partial (aborted) removal of WaitForCoroutine method.
Added some Random methods to Mathf.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll