userJames Kingcancel
brancharcade/main2cancel

411 Commits over 61 Days - 0.28cph!

10 Years Ago
Fixed multiplayer test cabinet prefabs.
10 Years Ago
Added Debug configuration, fixed major performance issue.
10 Years Ago
Fixed rendering.
10 Years Ago
Fixed NullReferenceException in ControlsBase.
10 Years Ago
Audio and some parts of the graphics system seem to be working now.
10 Years Ago
Everything compiles again, time to test.
10 Years Ago
Audio and Controls providers implemented, just Graphics to go.
10 Years Ago
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
10 Years Ago
Graphics, audio and controls abstracted. GameAPI now compiles.
10 Years Ago
Finished abstracting audio.
10 Years Ago
Started massive refactor to move all Unity stuff to GameAPI.Unity
10 Years Ago
Added GameAPI.Unity project.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/GameAPI.BudgetBoy.csproj GameAPI/GameAPI.csproj
10 Years Ago
Scissor rectangles now work.
10 Years Ago
Implemented setting / clearing scissor rects (they don't do anything yet).
10 Years Ago
Renamed Bounds to RectF and added a RectI struct.
10 Years Ago
Renamed Graphics.WidthPixels / Graphics.HeightPixels to just Graphics.Width / Graphics.Height.
10 Years Ago
Fix for coroutine awaitables iterating prematurely.
10 Years Ago
Added assembly meta files to see if that fixes an issue with new clones.
10 Years Ago
Now forces the use of gmcs rather than mcs for Unix systems.
10 Years Ago
Added commands to copy required libraries to Binaries for GamePackager.
10 Years Ago
Possible fix for incorrect path separators on Macs.
10 Years Ago
Fixed missing System.Core reference.
10 Years Ago
Fix for warning spam.
10 Years Ago
Added Unity/Assets/Plugins/Editor to source control.
10 Years Ago
Added premake5.exe
10 Years Ago
Updated README.md
10 Years Ago
Updated .gitignore
10 Years Ago
Upgraded premake to recent development build, removed prepackaged game files.
10 Years Ago
Premake script now generates game project files.
10 Years Ago
Updated premake4.lua
10 Years Ago
Renamed GameAPI.lua to premake4.lua
10 Years Ago
Added premake4 script.
10 Years Ago
Finished cleaning project.
10 Years Ago
Removed visual studio files.
10 Years Ago
Removed compiled binaries.
10 Years Ago
Added word wrapping to the BudgetBoy.Text class.
10 Years Ago
Another possible fix.
10 Years Ago
Possible fix for coroutines added to Sequential / Parallel aborting early.
10 Years Ago
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
10 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
10 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
10 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
10 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
10 Years Ago
Refactored coroutine creation.
10 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
10 Years Ago
Fixed a stack overflow in Awaitable.Update()
10 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
10 Years Ago
Added some Random methods to Mathf.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll