userJames Kingcancel
brancharcade/main2cancel

411 Commits over 61 Days - 0.28cph!

10 Years Ago
Exposed Vector2f binary operators.
10 Years Ago
Ensured Animation.Frame will never be less than 0.
10 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
10 Years Ago
Fixed line drawing using degrees when radians are expected.
10 Years Ago
Replaced TestJS with SmashBloxJS
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints: //! require "source1.js" "somedir/source2.js" "../etc.js"
10 Years Ago
Added overloaded operator bindings generation for structs.
10 Years Ago
Exposed some more members of types in the API.
10 Years Ago
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
10 Years Ago
Valid resource type names now have automatically created alias variables.
10 Years Ago
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
10 Years Ago
Added bindings for resource loading, started work on a JS port of SmashBlox.
10 Years Ago
Replaced Mathf.Max(int, int) with Math.Max.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI/Mathf.cs
10 Years Ago
Nasty fix for nasty fix.
10 Years Ago
Reordered precedence when detecting the core language used by a game.
10 Years Ago
Nasty fix for TestJS not building when using make.
10 Years Ago
Fixed case where makefiles would grow exponentially.
10 Years Ago
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
10 Years Ago
Fixed JS stage creation.
10 Years Ago
Started testing JS stage creation.
10 Years Ago
Exposed Stage and Entity to bindings generation.
10 Years Ago
Fixed void returning method generation and proxy array parameters.
10 Years Ago
Auto generated files are now not overwritten if no update is required.
10 Years Ago
Added struct conversion generation.
10 Years Ago
Added struct binding generation.
10 Years Ago
Added controls bindings.
10 Years Ago
Fixed another bug with proxy method generation.
10 Years Ago
Fixed proxy method generation.
10 Years Ago
Fixed root game object not being set correctly.
10 Years Ago
Proxy class generation can now include inheritance.
10 Years Ago
Other proxy types are now used for members in generated proxy type definitions.
10 Years Ago
Implemented basic Bindable proxy instance class generation.
10 Years Ago
Reverted some code that was mistakenly staged.
10 Years Ago
About to implement Bindable proxy generation.
10 Years Ago
Refactored the JS game instantiation process.
10 Years Ago
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
10 Years Ago
Project files are no longer amended if no changes are necessary.
10 Years Ago
Added support for single-precision floats in bound members.
10 Years Ago
Bindings generation now amends project files to include the generated source files.
10 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
10 Years Ago
Started work on static class binding generation.
10 Years Ago
[memory_dungeon] Removed a Debug.Log call.
10 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
10 Years Ago
Added automatic property renaming to conform to javascript nomenclature.
10 Years Ago
Added experimental Lua project to be ignored by premake.
10 Years Ago
Premake script now should use the correct search path for unity DLLs on mac.
10 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
10 Years Ago
Experimental lua support, not quite working.