userJames Kingcancel
brancharcade/ovrcancel

437 Commits over 92 Days - 0.20cph!

10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Implemented demo playback.
10 Years Ago
Added record button bindings.
10 Years Ago
Implemented basic gameplay recording to base64 string.
10 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
10 Years Ago
Removed junk function from cabinet screen shader.
10 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
10 Years Ago
Cabinet screen anti-aliasing fix.
10 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
10 Years Ago
Preparing for merge.
10 Years Ago
All most recent DLL builds.
10 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
10 Years Ago
Fixed up coroutines and added a test.
10 Years Ago
Massive refactor, start of coroutines.
10 Years Ago
Added Stage<TGame> class extending Stage for convenience.
10 Years Ago
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
10 Years Ago
Happy green success bar now shows after outputting a compiled package.
10 Years Ago
Fixed some mistakes in the test game.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added references to ClearScript.
10 Years Ago
Added Sprite.Rotation
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added custom resource type example.
10 Years Ago
Added mock JS game.
10 Years Ago
Screens now automatically resize to match the aspect ratio of the game.
10 Years Ago
Games can now specify their own resolutions and update rates.
10 Years Ago
Fixed camera juddering in the test game.
10 Years Ago
More compression.
10 Years Ago
Some more graphics stream compression.
10 Years Ago
Merge branch 'master' of arcade into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Reverted to old image asset loading.
10 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
10 Years Ago
Included latest release builds of the API.
10 Years Ago
Fix for camera translation not being networked.
10 Years Ago
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
10 Years Ago
Commented Swatch fields.
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
10 Years Ago
Added comments to the Swatch class.
10 Years Ago
Made Entity.Stage setter internal.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Fixed scripts within subdirectories not being compiled.
10 Years Ago
Exposed writing and rendering to / from streams in GameBase
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Switched '{0}' for '#' in animation constructor patterns.
10 Years Ago
Added possibly redundant exit lines to the end of shell scripts.
10 Years Ago
Hopefully fixed an issue with build_all.sh