userJames Kingcancel
brancharcade/ovrcancel

437 Commits over 92 Days - 0.20cph!

10 Years Ago
Started work on adding methods to render various primitives.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Removed a debug line.
10 Years Ago
Renamed default.unity to GameTest.unity
10 Years Ago
Added transitions to SmashBlox, and some convenience methods for coroutines.
10 Years Ago
Recorded a non-corrupted SmashBlox demo.
10 Years Ago
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
10 Years Ago
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
10 Years Ago
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
10 Years Ago
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
10 Years Ago
Implemented GameBase.SaveState and GameBase.LoadState.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on game state serialization so that control may be passed between players.
10 Years Ago
Demo playback volume can now be specified.
10 Years Ago
Demos can now record sound playback events.
10 Years Ago
Tweaked how much demos affect screen glow so that overlayed graphics have more of an effect.
10 Years Ago
Fixed an error when packing an image with an odd number of pixels, and removed some redundant methods.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added lives and score to the Breakout clone, started highscore viewing / entry stage.
10 Years Ago
Highscore broadcasting event is now triggered when a new highscore is submitted.
10 Years Ago
Added highscore registering and transmission interfaces.
10 Years Ago
Added a Highscore class.
10 Years Ago
Replaced SmashBlox's demo.
10 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
10 Years Ago
Switched mario for mazing.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
10 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
10 Years Ago
Added sounds to the Breakout clone.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Basic rules implemented in the Breakout clone.
10 Years Ago
Updated default scene.
10 Years Ago
Started a basic breakout clone.
10 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
10 Years Ago
Removed unused model mockup.
10 Years Ago
Added non-corrupted demos.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
10 Years Ago
Recorded a couple of uncorrupted Mazing demos.
10 Years Ago
Added a non-corrupted Test Game demo.
10 Years Ago
Stopped debug atlas images being generated.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Sprite atlases are temporarily exported as .png files for debugging.
10 Years Ago
Darkened the CRT shader minimum brightness.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on a new game.