userJames Kingcancel
brancharcade/ovrcancel

437 Commits over 92 Days - 0.20cph!

9 Years Ago
Fix for exception in web player builds due to the use of a Regex.
9 Years Ago
Merge branch 'deploy' of arcade Conflicts: Platforms/GameAPI.BudgetBoy/Entity.cs
9 Years Ago
Fixed entities not loading graphics.
9 Years Ago
Added some missing documentation for the Entity class.
9 Years Ago
Entity now implements IEnumerable<Sprite> so that collection initializers can be used, and ensured that sprites are ordered correctly.
9 Years Ago
Updated .gitignore
9 Years Ago
Failsafe fix for error in embedded player.
9 Years Ago
Possible fix for error in embedded player.
9 Years Ago
Added support for specifying a game to load from the command line.
9 Years Ago
Merge branch 'resmove'
9 Years Ago
Finished removing the need for a dedicated Resources directory for each game.
9 Years Ago
Merge branch 'deploy' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Fix for copying console lines to clipboard.
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Attempting to remove a renderable from a stage it is not added to now just silently fails.
9 Years Ago
Standalone build packaging is now performed elsewhere.
9 Years Ago
Added Build.WebPlayer() method.
9 Years Ago
Fucked with player and quality settings for the BBDK.
9 Years Ago
Graph is now coloured again.
9 Years Ago
Fixed a possible exception when removing entities.
9 Years Ago
Added a couple of convenient scripts to call premake5.
10 Years Ago
Fixed a typo in premake5.lua
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Fix for exception when no documentation output path is specified.
10 Years Ago
Hopeful fix for bindable instance wrappers that inherit from other wrappers not having all members bound.
10 Years Ago
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
10 Years Ago
Added conversion bindings between RectX and Vector2X structs.
10 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
10 Years Ago
Removed reflection probes as they are unused.
10 Years Ago
Main cabinet chassis now reflects screens.
10 Years Ago
Experimental realtime screen reflections for cabinet details.
10 Years Ago
Added a bit of bloom, raised cabinets so their feet are exposed.
10 Years Ago
Added uniformly curved screen overlay mesh.
10 Years Ago
Reflection probes, smoother screen model, image effects tweak.
10 Years Ago
Fixed SingleGameTest's screen.
10 Years Ago
Added "pan" argument to audio playing methods to simulate locational sounds.
10 Years Ago
Audio source creation location is now modifiable in-editor.
10 Years Ago
Fixed cabinet audio sources being 2D after the switch to Unity 5.
10 Years Ago
Cleaned up shaders a bit.
10 Years Ago
Re-implemented cabinet screen anti-aliasing.
10 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
10 Years Ago
Fixed cursor controls being misaligned.
10 Years Ago
Helper quads are no longer rendered.
10 Years Ago
Unignored .obj files.
10 Years Ago
Added controls to the LegacyCabinet prefab.
10 Years Ago
Fixed up GameTest.unity
10 Years Ago
Included SingleGameTest changes omitted from previous commit.
10 Years Ago
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
10 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.