userJames Kingcancel
brancharcade/ovrcancel

437 Commits over 92 Days - 0.20cph!

10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
10 Years Ago
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
10 Years Ago
Tweaked the CRT shader so it can no longer display a perfect black.
10 Years Ago
Fixed an error when queuing sound events.
10 Years Ago
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
10 Years Ago
Recorded some replacement demos for Mazing.
10 Years Ago
Flippin' tiles
10 Years Ago
Added a property to GameCabinet to enable bandwidth logging.
10 Years Ago
Fixed Mazing load times.
10 Years Ago
Attempt at fixing build script syntax errors on Mac OSX.
10 Years Ago
Implemented approximate screen glow from Tilemap rendering calls.
10 Years Ago
Added compression to packaged sounds.
10 Years Ago
Fix for remote controlled cabinets not having brighter screens.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Reconstructed the non-networked test scene.
10 Years Ago
Merge branch 'networking' of arcade
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/Mathf.cs
10 Years Ago
Fixed compression for .demo files, still errors for images.
10 Years Ago
Fixed Mazing's demo (and added some extra ones).
10 Years Ago
Latest VSDoc metadata.
10 Years Ago
Fixed demo files being spammed when starting recording.
10 Years Ago
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
10 Years Ago
Fixed blank tiles being rendered incorrectly (by being rendered).
10 Years Ago
Tilemaps are mostly working.
10 Years Ago
Added average frame size logging.
10 Years Ago
Implemented Tilemap rendering from stream, untested.
10 Years Ago
Refactored BudgetBoy.Graphics.
10 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
10 Years Ago
Added Tilemap.SetTile and Tilemap.ClearTile.
10 Years Ago
Initial work on tile maps.
10 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
10 Years Ago
Images are now packed down to 2 bits per pixel.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
Updated unity files omitted from previous commit.
10 Years Ago
Added a quick mock-up of one of Rob's silhouettes.
10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Fixed background color not being serialized.