1,004 Commits over 1,369 Days - 0.03cph!
Simplify ActionPlug<T>
Split up ActionNode.cs
Implement EnumControlWidget.IsControlActive
ControlSheet: return created widgets
ActionGraph: Fix some undo edge cases
Simplify ActionPlug<T>
Split up ActionNode.cs
ActionGraph: Undo / redo
ActionGraph: Undo / redo property changes
ActionGraph: Fixed not being able to set properties
Updated Facepunch.ActionGraph
ActionGraph array linking fixes
ActionGraph: Fixed nodes calling methods returning Task<T>
Fixed creating ActionGraphs from the asset browser
Fixed implementation of RandomNodes.Int
Fixed RandomNodes.Int return type
Fixed dropping connection only a PlugIn with a const value / variable
Fixed phantom connections when using plug context menu
Fix typo in GetGameObjectNodeDefinition name
Fixed bugs with direct variable inputs
WIP GetGameComponentNodeDefinition
Fix filtering available nodes by context type
Implement GetGameComponentNodeDefinition.BuildExpression
https://files.facepunch.com/ziks/1b1211b1/sbox-dev_eARGP4qKRz.png
Output member expansion
https://files.facepunch.com/ziks/1b1211b1/sbox-dev_83NHqCSy23.png
ActionGraph: directly use variables for inputs, reachability fixes
https://files.facepunch.com/ziks/1b1111b1/sbox-dev_zsJbxaO0TC.mp4
https://files.facepunch.com/ziks/1b1011b1/NVIDIA_Share_k0NTtOlpgq.png
WIP use variables directly as inputs
https://files.facepunch.com/ziks/1b1011b1/NVIDIA_Share_k0NTtOlpgq.png
Move MemberInfo.ToSimpleString() extension to Sandbox.System
Add Stirng.HtmlEncode() / UrlEncode() extension methods
ActionGraph: type name formatting fixes
ActionGraph: Fixed not being able to delete duplicate input / output nodes
Expose GraphicsItem.BoundingRect
Allows graphics items to draw outside of their defined size
ActionGraph: Fix input const value repainting
ActionGraph: Nodes for creating common collection types
Array, List, HashSet, Dictionary
ActionGraph: Expose GameObject.Destroy(), Clear()
Use different prefixes for ShaderGraph vs ActionGraph clipboard text
Defer loading ActionGraph resources until needed
Fix error message when ActionGraph resource not found
Fix case where wrong property is deserialized to in Json.DeserializeToObject
E.g., the FirstOrDefault could match a property that was JsonIgnored, and miss a property with the same name (with [JsonPropertyName]) that isn't ignored.
ActionGraph context pass-through for nested graphs
Hide context passthrough sockets
Context pass-through cleanup
Center on input node when first opening an ActionGraph
Working on passing though context to sub-graphs
Move ActionGraphView to its own file
Fix ActionGraph properties panel resizing itself
Better default type for operator properties
Fixed editing integer constants in ActionGraph
ActionGraphs capture their containing component
Fixes Facepunch/sbox-issues#4370
Node creation context menu lists getters for components on the host object
ActionGraph context capturing (sbox-issues#4370)
ActionGraph node auto-sizing
Fix serializing references to the scene object
Make SceneFile.Id non-nullable
Common helper nodes for components / objects / scenes, special "_this" variable
https://files.facepunch.com/ziks/1b0511b1/sbox-dev_NhWdN7pAYp.png
Facepunch/sbox-issues#4370
Fix serializing references to the scene object
ActionGraph context capturing (sbox-issues#4370)
ActionGraph node auto-sizing
Fix serializing references to the scene object
Add a bunch of helper ActionGraph components
https://files.facepunch.com/ziks/1b0311b1/sbox-dev_jQKi0PFKho.png
Don't list input signals in properties panel
Don't show default value for array args
Input.ActionNames, Input.GetGroupName( action )
InputActionControlWidget for ActionGraph
https://files.facepunch.com/ziks/1b0311b1/sbox-dev_Ix1HH9V6cj.mp4
Fixed TypeDescription.IsStatic
Fixed NotNullableValueTypeConstraint check
HasImplementation attribute as a hint for ActionGraph type parameters
Nicer default value handling in node editor UI
Use one global NodeLibrary, created by GameMenu context (#1426)
Add IComponentLister.GetAll<T>()
ActionGraph: don't list methods with unsupported parameter delegate types
sbox-issues#4275
Hacky way to let you do constant values for operator inputs
Update Facepunch.ActionGraph
Add editor/ActionGraph
Mark methods in Rotation and Vector3 as pure
Add IComponentLister to make accessing components easier
Allow editing all inputs / properties on a node for now
Expose IComponentLister
Manually hide some node inputs / properties from the property panel
Expose IComponentLister
Manually hide some node inputs / properties from the property panel
Update Facepunch.ActionGraph
Add editor/ActionGraph
Mark methods in Rotation and Vector3 as pure
Add IComponentLister to make accessing components easier
Allow editing all inputs / properties on a node for now
Fix EnumControlWidget for [Flags] enums
Before: https://files.facepunch.com/ziks/1b0411b1/flags-before.mp4
After: https://files.facepunch.com/ziks/1b0411b1/flags-after.mp4
Update Facepunch.ActionGraphs
Attributes to ignore / include members as ActionGraph nodes
Allow icons in node categories
Don't inherit [ActionGraphIgnore] on types
Attributes for ignoring / including members (#1360)