userJames Kingcancel
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1,004 Commits over 1,369 Days - 0.03cph!

10 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs Implement EnumControlWidget.IsControlActive ControlSheet: return created widgets ActionGraph: Fix some undo edge cases
10 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs
10 Months Ago
ActionGraph: Undo / redo ActionGraph: Undo / redo property changes
10 Months Ago
ActionGraph: Fixed not being able to set properties
10 Months Ago
Updated Facepunch.ActionGraph
10 Months Ago
ActionGraph array linking fixes
10 Months Ago
ActionGraph: Fixed nodes calling methods returning Task<T>
10 Months Ago
Fixed creating ActionGraphs from the asset browser
10 Months Ago
Fixed implementation of RandomNodes.Int
10 Months Ago
Fixed RandomNodes.Int return type
10 Months Ago
Fixed dropping connection only a PlugIn with a const value / variable Fixed phantom connections when using plug context menu
10 Months Ago
Fix typo in GetGameObjectNodeDefinition name Fixed bugs with direct variable inputs
10 Months Ago
WIP GetGameComponentNodeDefinition Fix filtering available nodes by context type Implement GetGameComponentNodeDefinition.BuildExpression https://files.facepunch.com/ziks/1b1211b1/sbox-dev_eARGP4qKRz.png
11 Months Ago
Output member expansion https://files.facepunch.com/ziks/1b1211b1/sbox-dev_83NHqCSy23.png
11 Months Ago
ActionGraph: directly use variables for inputs, reachability fixes https://files.facepunch.com/ziks/1b1111b1/sbox-dev_zsJbxaO0TC.mp4 https://files.facepunch.com/ziks/1b1011b1/NVIDIA_Share_k0NTtOlpgq.png
11 Months Ago
WIP use variables directly as inputs https://files.facepunch.com/ziks/1b1011b1/NVIDIA_Share_k0NTtOlpgq.png
11 Months Ago
Move MemberInfo.ToSimpleString() extension to Sandbox.System Add Stirng.HtmlEncode() / UrlEncode() extension methods ActionGraph: type name formatting fixes
11 Months Ago
ActionGraph: Fixed not being able to delete duplicate input / output nodes
11 Months Ago
Expose GraphicsItem.BoundingRect Allows graphics items to draw outside of their defined size ActionGraph: Fix input const value repainting
11 Months Ago
ActionGraph: Nodes for creating common collection types Array, List, HashSet, Dictionary
11 Months Ago
ActionGraph: Expose GameObject.Destroy(), Clear()
11 Months Ago
Use different prefixes for ShaderGraph vs ActionGraph clipboard text Defer loading ActionGraph resources until needed Fix error message when ActionGraph resource not found Fix case where wrong property is deserialized to in Json.DeserializeToObject E.g., the FirstOrDefault could match a property that was JsonIgnored, and miss a property with the same name (with [JsonPropertyName]) that isn't ignored.
11 Months Ago
ActionGraph context pass-through for nested graphs
11 Months Ago
Hide context passthrough sockets Context pass-through cleanup Center on input node when first opening an ActionGraph
11 Months Ago
Working on passing though context to sub-graphs
11 Months Ago
Move ActionGraphView to its own file Fix ActionGraph properties panel resizing itself
11 Months Ago
Better default type for operator properties Fixed editing integer constants in ActionGraph
11 Months Ago
Fixed error CS8632
11 Months Ago
ActionGraphs capture their containing component Fixes Facepunch/sbox-issues#4370
11 Months Ago
Node creation context menu lists getters for components on the host object
11 Months Ago
ActionGraph context capturing (sbox-issues#4370) ActionGraph node auto-sizing Fix serializing references to the scene object Make SceneFile.Id non-nullable Common helper nodes for components / objects / scenes, special "_this" variable https://files.facepunch.com/ziks/1b0511b1/sbox-dev_NhWdN7pAYp.png Facepunch/sbox-issues#4370
11 Months Ago
Fix serializing references to the scene object
11 Months Ago
ActionGraph context capturing (sbox-issues#4370) ActionGraph node auto-sizing Fix serializing references to the scene object
11 Months Ago
Add a bunch of helper ActionGraph components https://files.facepunch.com/ziks/1b0311b1/sbox-dev_jQKi0PFKho.png
11 Months Ago
Don't list input signals in properties panel Don't show default value for array args Input.ActionNames, Input.GetGroupName( action ) InputActionControlWidget for ActionGraph https://files.facepunch.com/ziks/1b0311b1/sbox-dev_Ix1HH9V6cj.mp4
11 Months Ago
Fixed TypeDescription.IsStatic Fixed NotNullableValueTypeConstraint check HasImplementation attribute as a hint for ActionGraph type parameters
11 Months Ago
Nicer default value handling in node editor UI
11 Months Ago
Use one global NodeLibrary, created by GameMenu context (#1426)
11 Months Ago
Add IComponentLister.GetAll<T>() ActionGraph: don't list methods with unsupported parameter delegate types sbox-issues#4275
12 Months Ago
Hacky way to let you do constant values for operator inputs
12 Months Ago
ActionGraph editor
12 Months Ago
Update Facepunch.ActionGraph Add editor/ActionGraph Mark methods in Rotation and Vector3 as pure Add IComponentLister to make accessing components easier Allow editing all inputs / properties on a node for now Expose IComponentLister Manually hide some node inputs / properties from the property panel
12 Months Ago
Expose IComponentLister Manually hide some node inputs / properties from the property panel
12 Months Ago
Update Facepunch.ActionGraph Add editor/ActionGraph Mark methods in Rotation and Vector3 as pure Add IComponentLister to make accessing components easier Allow editing all inputs / properties on a node for now
12 Months Ago
Fix EnumControlWidget for [Flags] enums Before: https://files.facepunch.com/ziks/1b0411b1/flags-before.mp4 After: https://files.facepunch.com/ziks/1b0411b1/flags-after.mp4
12 Months Ago
Update Facepunch.ActionGraphs
12 Months Ago
Attributes to ignore / include members as ActionGraph nodes
12 Months Ago
Allow icons in node categories
12 Months Ago
Don't inherit [ActionGraphIgnore] on types
12 Months Ago
Attributes for ignoring / including members (#1360)