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745 Commits over 1,155 Days - 0.03cph!

Today
Publish: handle libraries referencing each other during compile
Today
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
Yesterday
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
3 Days Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
3 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
3 Days Ago
Use DisplayInfo.Hidden in node menu
3 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
4 Days Ago
WIP
5 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
7 Days Ago
Update Facepunch.ActionGraphs Use ActionGraphCache when cloning / instantiating GameObjects
7 Days Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
9 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
9 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
9 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
9 Days Ago
ActionGraph editor: View menu
9 Days Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
9 Days Ago
Action graph editor layout fixes
9 Days Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
10 Days Ago
ActionGraph: Fixed dragging out a signal reroute node
10 Days Ago
ActionGraph: clear properties panel when selected node is deleted
10 Days Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
10 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
13 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
14 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
14 Days Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
14 Days Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
14 Days Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
15 Days Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
15 Days Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
15 Days Ago
Merge property or variable get / set nodes (#1507)
15 Days Ago
Make control sheet labels draggable
15 Days Ago
Merge property or variable get / set nodes
15 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
16 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
16 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
17 Days Ago
Update Facepunch.ActionGraph
17 Days Ago
Fix crash when selecting nodes with System.Object inputs / properties
17 Days Ago
Debug view for scene ref nodes
17 Days Ago
Make control sheet labels draggable
17 Days Ago
Merge property or variable get / set nodes
21 Days Ago
Debug view for scene ref nodes
21 Days Ago
Nicer action graph ValidationException stack traces https://files.facepunch.com/ziks/2024-04-03/sbox-dev_ROj6r4EUmt.mp4
22 Days Ago
WIP - trying to clamp lines to screen
23 Days Ago
Move Action Graph debug view code Allow specifying angle when drawing screen text / quads https://files.facepunch.com/ziks/2024-04-02/sbox-dev_UfeLjc8JqZ.mp4 Line2D (internal for now) Rework scene ref drawing to use screen text
23 Days Ago
Debug view for scene ref nodes
23 Days Ago
Make control sheet labels draggable
23 Days Ago
Merge property or variable get / set nodes
33 Days Ago
ActionControlWidget: show graph errors in widget https://files.facepunch.com/ziks/1b2211b1/sbox-dev_DUsekC8GAK.png Even nicer stack traces for logs / exceptions in Action Graphs https://files.facepunch.com/ziks/1b2211b1/sbox-dev_pFRBSK1ykL.png
34 Days Ago
Nicer exception logging / stack trace for Action Graph exceptions Push EditorNodeLibrary in Asset.TryLoadGameResource()
34 Days Ago
Clean up opening editor for a given action graph Implement inspecting action graph elements Make sure ActionGraph GUIDs are unique too Make sure embedded expression graphs have an input node Fixes Facepunch/sbox-issues#5253 Hide input node for expression graphs with no inputs