7,889 Commits over 3,745 Days - 0.09cph!
Made Entity.Stage setter internal.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Fixed scripts within subdirectories not being compiled.
Fixed scripts within subdirectories not being compiled.
Exposed writing and rendering to / from streams in GameBase
Exposed writing and rendering to / from streams in GameBase
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Switched '{0}' for '#' in animation constructor patterns.
Switched '{0}' for '#' in animation constructor patterns.
Added possibly redundant exit lines to the end of shell scripts.
Added possibly redundant exit lines to the end of shell scripts.
Hopefully fixed an issue with build_all.sh
Hopefully fixed an issue with build_all.sh
Cabinets now retain changes made in the inspector.
Cabinets now retain changes made in the inspector.
Added a new method to create animations.
Added a new method to create animations.
Added Stage.GetEntities overrides that can specify bounds
Added Stage.GetEntities overrides that can specify bounds
Some refactoring of the test game to use Entities instead of naked sprites.
Some refactoring of the test game to use Entities instead of naked sprites.
Added some extra members to Bounds and added a Bounds property for Entity
Added some extra members to Bounds and added a Bounds property for Entity
Added enum flags to entities and methods to get entities in a stage by flags.
Added enum flags to entities and methods to get entities in a stage by flags.
Partial implementation of flags to possibly revert to.
Partial implementation of flags to possibly revert to.
Added a Stage property and OnEnterStage / OnLeaveStage to Entity.
Added a Stage property and OnEnterStage / OnLeaveStage to Entity.
Added Stage.Remove for both IRenderable and IUpdatable
Added Stage.Remove for both IRenderable and IUpdatable
Added Entity.IsActive and Entity.IsVisible
Added Entity.IsActive and Entity.IsVisible
Added IUpdatable interface, and IUpdatables added to a Stage are now automatically updated.
Added IUpdatable interface, and IUpdatables added to a Stage are now automatically updated.
Added separate axis definitions for left / right stick and WASD / arrow keys
Added separate axis definitions for left / right stick and WASD / arrow keys
Added Button.JustPressed and Button.JustReleased
Added Button.JustPressed and Button.JustReleased
Fixed using different scales for world and screen positions in the BudgetBoy API.
Fixed using different scales for world and screen positions in the BudgetBoy API.
More mono Makefiles made for Macs
More mono Makefiles made for Macs
Started creating Makefiles, guaranteed to not be functional yet.