userJames Kingcancel

6,920 Commits over 3,561 Days - 0.08cph!

2 Months Ago
Can create variables by right-clicking inputs Add "Use Labeled Output" menu on input context menu https://files.facepunch.com/ziks/2024-02-22/sbox-dev_5qn6eAweBY.mp4 Fixes #1464
2 Months Ago
Using cleanup
2 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>" Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor https://files.facepunch.com/ziks/2024-02-21/devenv_fMDnNTpFdd.mp4 Use new DragData helpers in Component / GameObject controls Fix warning when DragData has no text
2 Months Ago
Component editor
2 Months Ago
Drag references to GameObjects / Components from scene view https://files.facepunch.com/ziks/2024-02-21/devenv_pNaqhLJEaQ.mp4
2 Months Ago
Test reproducing Facepunch/sbox-issues#4688 Fixed Facepunch/sbox-issues#4688 More property getter / setter fast path tests
2 Months Ago
Component editor
2 Months Ago
Hotload skip NodeDefinition Allow deleting parameterless output nodes
2 Months Ago
Component editor
2 Months Ago
Close context menu on line edit submit Get rid of legacy code paths in DefaultUpgrader
2 Months Ago
2 Months Ago
Automatically call ClearReflectionCache when adding / removing assembly
2 Months Ago
2 Months Ago
Add icon.png
2 Months Ago
2 Months Ago
Added NodeLibrary.ClearReflectionCache()
2 Months Ago
Fix MultiSerializedObject propagating OnPropertyChanged Facepunch/sbox-issues#4885 Call GameResource.PostReload() after saving to disk Clears cached scene in PrefabFile Facepunch/sbox-issues#4885
2 Months Ago
Don't just use ClassName to serialize types in ActionGraph Fixed Facepunch/sbox-issues#4869
2 Months Ago
2 Months Ago
Invalidate input / output nodes when changing parameters
2 Months Ago
Close context menu on line edit submit Put all generated component types in one assembly
2 Months Ago
In-editor property creation: use const value as default
2 Months Ago
Component editor
2 Months Ago
Context menu text entry cleanup, can edit graph inputs / outputs again
2 Months Ago
Some PredictBestType fixes for operators Fixed legacy Get Game Object node appearing in node list again Some local instance node grouping cleanup https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
2 Months Ago
2 Months Ago
Either unwapping: preserve order
3 Months Ago
Fixed StructArrayConverter.BlockCopy Fixes Facepunch/sbox-issues#4794
3 Months Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
3 Months Ago
3 Months Ago
Add required nodes on deserialize
3 Months Ago
Component editor
3 Months Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
3 Months Ago
Fixed ActionGraphResource
3 Months Ago
Component editor
3 Months Ago
Fix hotloading action graphs
3 Months Ago
Fix hotloading action graphs Some generated component hotload safety
3 Months Ago
Component editor Move to Components/Definition Fix calling base constructor in generated component types Avoid deserializing ActionGraph bodies while generating types
3 Months Ago
3 Months Ago
NodeBinding.FromSerializedActionGraph
3 Months Ago
Component editor Move to Components/Definition Fix calling base constructor in generated component types
3 Months Ago
Get rid of test log
3 Months Ago
Fixed re-creating NodeLibrary a bunch of times during startup
3 Months Ago
Fix calling base constructor in generated component types
3 Months Ago
Move to Components/Definition
3 Months Ago
Component editor
3 Months Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
3 Months Ago
Component editor
3 Months Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
3 Months Ago