userJames Kingcancel

7,937 Commits over 3,745 Days - 0.09cph!

3 Months Ago
Call PrepareGeometryChange before moving TransitionItem Reset view on Home key press
3 Months Ago
Show red icons for erroring state actions too (#9)
3 Months Ago
Show red labels for invalid transition conditions / actions (#9) https://files.facepunch.com/ziks/2024-08-19/sbox-dev_YyyXVN5F46.png
3 Months Ago
Nicer bothy flattening
3 Months Ago
Fix warnings from RangedFloat API changes
3 Months Ago
RangedFloat cleanup * Add Min / Max properties instead of x / y fields, fields are obsoleted * Max always equals Min for Fixed range type, unlike the old y field * ToString returns "<min>" for fixed values, or "<min> <max>" for ranges, instead of "<min>,<max>,<type>" * Parse supports old format * Can deconstruct: `var (min, max) = range;` * Add tests parsing old format
3 Months Ago
Fixed #5
3 Months Ago
FlattenGround: do bigger things first
3 Months Ago
FlattenGround tweaks
3 Months Ago
First pass at implementing FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_nWg5BriXua.png https://files.facepunch.com/ziks/2024-08-16/sbox-dev_gZGfddKkMi.png
3 Months Ago
Fleshed out world damage Now uses passed in Damage value Has falloff up to Radius Got rid of multiple CarveModification hack A bit slow with large radius ATM https://files.facepunch.com/ziks/2024-08-16/sbox-dev_7gsWLQoZrz.png
3 Months Ago
Don't network mob state machines
3 Months Ago
Restructure world gen so we can modify heightmap while placing objects Actually fix drone NRE
3 Months Ago
Skeleton FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png
3 Months Ago
WIP RangedFloat fixes
3 Months Ago
Update libstates Possible fix for NRE in drone FSM
3 Months Ago
Added SendMessage( string ), transitions can listen for a message
3 Months Ago
Make missile bot damage ground
3 Months Ago
Simplify some voxel modification RPCs
3 Months Ago
Oops
3 Months Ago
Add some documentation to IModification
3 Months Ago
Add BuildModification Set BlockType in Item, dunno if this is actually needed WIP ore seams
3 Months Ago
Fix for possible NRE in Roller state machine
3 Months Ago
Spawn metal piles Model might need scaling down
3 Months Ago
Spawn players near beaches
3 Months Ago
Put these back Some safety in SetPalette
3 Months Ago
Fix off-by-1 in Carve
3 Months Ago
Mark voxel textures as used again
3 Months Ago
Reimplement dirt punching
3 Months Ago
Let mining laser destroy soil
3 Months Ago
Fix prop rotation not being deterministic
3 Months Ago
Generate some soily beaches
3 Months Ago
World gen block tweaks
3 Months Ago
I don't know what this is doing but it's making everything too dark Make noise texture match voxel resolution
3 Months Ago
Refactor block spawning
3 Months Ago
Spawn item on block destroy
3 Months Ago
Blocks respect GatherSourceKind
3 Months Ago
Block health working Every hit does 1 damage for now
3 Months Ago
Fix possible NRE in drone chase graph Starting on block health
3 Months Ago
Fix loading voxels from a save
3 Months Ago
Save world gen seed etc, nicer RLE for chunks LoadWorldState, untested
3 Months Ago
Fix VoxelModel.DrawGizmos
3 Months Ago
Implement SaveWorldState
3 Months Ago
Speed up world gen https://files.facepunch.com/ziks/2024-08-15/sbox-dev_eWK5BoSjtT.mp4 Fix some warnings
3 Months Ago
Spawn props on clients too, only network prefabs with NetworkMode.Object
3 Months Ago
Expose parameter for biasing towards plains or mountains
3 Months Ago
More world tweaking
3 Months Ago
World gen tweaks
3 Months Ago
Rock node / fragment features Hook up some more world features
3 Months Ago
World gen can spawn objects Add BiomeSampler to scene Let's have the voxel world at z=0