userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

4 Years Ago
Fixed incorrect initial handle rotation IK tweaks
4 Years Ago
Ladder lods Barrel prefab on bottom level
4 Years Ago
Fixed more zipline lod settings
4 Years Ago
Adjust hand ik positions Add editor hold in place toggle on zipline mountable to lock the zipline in place for animation tweaking Adjust tarp lod
4 Years Ago
Wave stat hookup
4 Years Ago
Kayak achievement hookup
4 Years Ago
Unsaved
4 Years Ago
CCTV achievement
4 Years Ago
Car passenger achievement hookup
4 Years Ago
Merge from main
4 Years Ago
Add a new particle effect to premade sprays
4 Years Ago
Fixed incorrect spray particle fx
4 Years Ago
Fixed raycast system not properly handling meshes with multiple sub mesh indexes
4 Years Ago
Merge from main
4 Years Ago
Zipline mounts now save Increased the radius of the trace to reduce chance of lines being set up too close to solid objects
4 Years Ago
Add PrefabParameters to powerline platform
4 Years Ago
Hooked up new mounted pose with a blend tree for forward movement Positioned hand IK Increased slack amount Codegen
4 Years Ago
Refactor zipline generation around new ZiplineLaunchPoint component Allows simple placement of zipline starting points that will automatically find the closest appropriate ZiplineTarget and create a zipline in PostMapEntitySpawn Ziplines no longer save and are recreated on server restart Powerline platforms are no longer entities, each prefab now has 2 launch points and 2 target points that will automatically connect or self destruct if it's not possible
4 Years Ago
Merge from main
4 Years Ago
debug.debugcamera_target and graphics.dof_focus_target can now be passed a steam ID or username as well the network ID
4 Years Ago
Refactor/simplify zipline serialisation and hookup process to accommodate monument connections Added a monumentZiplineDismountPoint prefab that will automatically connect to a nearby valid zipline (added to gas station for testing)
4 Years Ago
Scrap transport heli stats
4 Years Ago
Updated fish stats Finished implementing submarine stat
4 Years Ago
Added per fish type catch stats and achievement unlock
4 Years Ago
Shredder merge fixes
4 Years Ago
Merge from main
4 Years Ago
Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
4 Years Ago
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4 Years Ago
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4 Years Ago
Better ResetState implementation for instruments, should stop the parenting errors when instruments are returned to the pool
4 Years Ago
Potential fix for DeployedRecorders throwing an error when coming into range, was unable to repro
4 Years Ago
Fix not being able to kick players from taxi module from driver seat
4 Years Ago
Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Compile fix
4 Years Ago
Merge from main
4 Years Ago
Merge from super_raycast
4 Years Ago
Improved accuracy when raycasting at steep angles by decreasing the orthographic size
4 Years Ago
Revert timeout and colour changes for testing
4 Years Ago
Cleanup command buffers when quitting the game (probably not an issue in builds)
4 Years Ago
Set write defaults to false on upper body reload and attack animation states, fixes foot wiggling due to incorrectly populated IK weights during transition
4 Years Ago
Reset player animator walk values so the player doesn't walk in place in the workshop upload scene
4 Years Ago
Don't let ESPPlayerInfo entries get stuck in the queue
4 Years Ago
Implement new mesh raycast system, remove old super raycast package Uses commandbuffers instead of a full camera render for improved performance with the same result
4 Years Ago
Don't auto select the held item when opening a loot container