userJarryd Campicancel

12,618 Commits over 2,284 Days - 0.23cph!

4 Years Ago
Merge from death_screen_improvements
4 Years Ago
Merge from apr_22_optimisations
4 Years Ago
Merge from death_screen_improvements
4 Years Ago
Add phrase keys, hook up to death screen
4 Years Ago
Remove the IK targets from the planner prefab on the server
4 Years Ago
Merge from offiicial_server_analytics
4 Years Ago
Change save process to only keep the delta stats in memory
4 Years Ago
Added server.statBackup that backs up any analytics to a file Will only write the file to disk every 2 minutes Creates one file per real-time day in an analytics folder in the server files Backups will only be created if analytics are actually running (stats enabled, official server, etc)
4 Years Ago
Remove log
4 Years Ago
Track a mission fail reason (timeout, disconnect, etc)
4 Years Ago
Add tracking for mission fails
4 Years Ago
Fixed NRE when spawning a world too small for the rail loop
4 Years Ago
Merge from death_screen_improvements
4 Years Ago
Added PrefabInformation to other scientist variants (they all share the same icon/translation)
4 Years Ago
Merge from main
4 Years Ago
Add peacekeeper and heavy to death screen options, added localization keys
4 Years Ago
Population density tweaks
4 Years Ago
Scale populations to map size
4 Years Ago
Run the engine population first in case it fills up the sidings
4 Years Ago
Add spawn population for train wagons, uses traincar.wagons_per_engine convar
4 Years Ago
Don't let trains spawn within 40m of start/end of siding
4 Years Ago
Spawn cars slightly above the spline so the bounds check passes (they get snapped to the spline anyway) Remove bypass bounds check
4 Years Ago
Fix spawn rotation
4 Years Ago
Reapply population convars New SpawnPopulation that overrides position to select from valid siding splines
4 Years Ago
S2P compound and water treatment
4 Years Ago
Merge from official_server_analytics
4 Years Ago
Merge from powerline_zipline/proc_gen_improvements
4 Years Ago
Merge from cui_improvements
4 Years Ago
Fixed prevent building volumes on ziplines not properly calculating in some cases Fixed prevent building building volumes sometimes calculating incorrectly on the server
4 Years Ago
Fixed some loading and pooling issues with the arrival points
4 Years Ago
Fixed arrival points not saving
4 Years Ago
Merge from parent
4 Years Ago
Merge pr 32 - Fix countdown not working
4 Years Ago
Can now add "needsKeyboard":"true" to an input field to make it block input only while the input field is focused
4 Years Ago
Reapply the arrival point entity that I subtracted in 69932, render the entire line and only spawn them if the line is over 100m long
4 Years Ago
Ziplines can now route through two mid points to reach their destination
4 Years Ago
Cherry pick 70074 for comparison
4 Years Ago
Add zipline dismount points to sewer branch and stables
4 Years Ago
Add chicken and polar bear icons
4 Years Ago
Scrap transport helicopter icon + translation
4 Years Ago
Added minicopter translation and icon
4 Years Ago
Fixed NRE when attempting to show an NPC icon with no icon assigned
4 Years Ago
Added zipline dismount points to lighthouse and dome
4 Years Ago
Merge from steam_stats
4 Years Ago
Force save after modifying achievement stats
4 Years Ago
Merge from main
4 Years Ago
Cleanup, more examples
4 Years Ago
Merge from april_22_optimisations
4 Years Ago
Change "allowUpdate" to just "update" Add some more examples to the test rpc's
4 Years Ago
Another attempt at a method for updating UI with destroying/recreating UI Adding "allowUpdate":true to a component will do a gameobject lookup by name and update just the included variables Better than the last approach as it's not relying on reflection and keeps the logic contained to CreateComponents