userJarryd Campicancel

11,835 Commits over 2,466 Days - 0.20cph!

4 Years Ago
Transfer any damage applied to the elevator lift to the elevator parent
4 Years Ago
Collider changes to allow building floor over the top of the elevator and not allow placing deployables on top of the elevator
4 Years Ago
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4 Years Ago
Merge from elevator_block
4 Years Ago
Merge from voiceprops
4 Years Ago
Merge from main
4 Years Ago
Update protobuf definition numbers for easier merges
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Tweaked call button colliders
4 Years Ago
Strip some colliders on the server Better EntityMenu conditions
4 Years Ago
Converted call elevator functionality to use EntityLinkBroadcast Added a new EntityLinkBroadcast method that only traverses a specific type of socket
4 Years Ago
Lots of cleanup and code removal now that sockets are being used
4 Years Ago
Removed SocketMod_ElevatorRotation (no longer needed)
4 Years Ago
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4 Years Ago
Reworked elevator connections to use construction sockets instead of bounds overlaps
4 Years Ago
Fixed a case where elevators wouldn't notify neighbours if they were killed via a kill command
4 Years Ago
Elevator now inherits from StabilityEntity instead of AnimatedBuildingBlock
4 Years Ago
Tweaked prevent building volumes to prevent being able to build a floor at half height through an elevator
4 Years Ago
Convert the lift section of the elevator into it's own entity
4 Years Ago
Updated elevator description
4 Years Ago
Fixed not being able to rotate elevator block
4 Years Ago
Fixed hurt trigger starting active Fixed hurt trigger applying damage incorrectly in listen server
4 Years Ago
Update fence collider layer
4 Years Ago
Tweaked prevent building volume to stop blocking wire tool access
4 Years Ago
Add a hurt trigger to the bottom of the lift to kill any players that get stuck under it
4 Years Ago
Lift mesh is now marked as wood so it uses correct hit effects
4 Years Ago
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4 Years Ago
Merge from voiceprops
4 Years Ago
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4 Years Ago
Fix editor scene error when selecting an IOEntity with a null output array
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Cleanup
4 Years Ago
Remove topFloor bool from save data, use a flag instead Fixed a couple of cleanup issues
4 Years Ago
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4 Years Ago
Fixed protection type on elevator so it can take damage
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from SecretLabChair
4 Years Ago
Merge from spacesuit
4 Years Ago
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4 Years Ago
Merge from voiceprops
4 Years Ago
Prevent building layer fix
4 Years Ago
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4 Years Ago
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4 Years Ago
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