12,457 Commits over 2,284 Days - 0.23cph!
Fixed vm getting orphaned when entering debug cam
Fixed event NRE when spectating in a demo
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
Fixed crossbow vm loaded state
Remove all client side mounted references for instruments
Better spectate entity name
Potential NRE fix in LateClientCycle
▆▅▌▄▋ ▋ █▍▊▌▇▋▅ ▇▇ ▅▇▌ ▍▋▍▊ ▆▇▆▅▄▇▄▋▍ ▍▊▅▊ ▌ ▉▆▋█ ▉▄ ▇▊▇▍▌▊▍ ▆▋▋▆ ▉▆▊ ▌▉▌▉▋ ▅▍▍▌ ▇▄▄▊ █▊▅▅█▅▌▆▉▄▆▇ ▇▇ ▋▍▅ ▊▄ ▌▄▍
Add stat for a player shredding a car
Add stat for hands won in poker
Fixed team UI not updating when spectated player leaves a team
Fixed guns not showing the correct ammo count when spectating
Hit marker should now play when the player being spectated gets a headshot
Fixed metabolism, team UI, hot, cold, water and directional damage overlays not working in spectator mode
Added ClientRPCPlayerSpectatorAware which is the same as ClientRPCPlayer but also sends the rpc to the spectator client
▌█▆▋ ▋ ▅▆▅▋▋█▇ ▍█ █▊▅ ▆▄▊▅▇▉▉ ▍▉█▌ ▄▍▌▋█▊ ▌█▋▇ ▉▆▍▋▆▅▍ ▌▍'▆ ▋▉▉▍ ▉▇ ▌ █▌▊▋▅ ▋▇▄▌▍▊▌▇ ▉▍▌
▋▊▄ █▄▍▉▅ ▄▉▄▊▌▆▆▌▊ ▉▌ ▇▇▌▉█ █▊▆▅█
Expose bear, boar and chicken population values in admin UI
Increased scroll speed of server info and convar lists
Update DryWetMidi plugin to fix .net version
▍▍ ▅ ▇▆▅▍▉▍ ▉▄ ▅▊▊▇▆ ▊▆▇▆▋▍▍▉▌, ▄▆▌▊ ▆▉▅▄▅▌▋▉█▋ ▉▊▆ ▅▍▋█ ▉▆▊▆▅▉▋ ▉▆ ▄▄▊ ▉▆▌▅▌▋▍▌▄▉ ▋▊▋▆█▌ ▊█ ▋▍▌▇ (█▄ ▆█ ▄▍▇ ▉▌▌▊ ▍▌█▊█▇▇▍▌▇ ▍█▍ ▉▍▅▍ ▌▋)
Fixed incorrect animation event handling while first person spectating
Fixed scopes not opening their UI overlay when first person spectating
Player icon on map view now faces correct direction when first person spectating
Fixed nametag of player being spectated appearing when the spectated player looks down
Possible OnViewModeChanged NRE fix
Fixed player model appearing distorted when switching to debug cam while first person spectating
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
▉▉▅▊▌▉▋ ▌▋▍▌/▇▊█▆█ ▋▋▅▅ ▋▉▌▉▊ ▊▍▇▋ ▇ ▍▆▋▄▌ ▅▌▌▉▇▌ ▅▊▊▍▇ ▇▍█▆▉ (▅█▊▉ ▄▋▊▍▅▊█▅▇ ▄▉▊▉▉)
▅▊▍▆▋▆▉ ▌▆▉▇▇▍▌ █▌▋▌▄█▌▇▅ ▍▇ ▋█▄▇ ▉▇▋▋▇▇▊▊ ▍▋▇▄ ▅█▄▉▌▊▉
Improved handling of disconnected/sleeping players
Improved fishing rod vm while first person spectating
Fixed instrument vm's when first person spectating
Fixed boom box and cassette recorder vm errors when first person spectating
▅▇▉ ▋▊▌▋ ▌▉ ▇▊▆ ▆▄▊▅▆ ▊▊▅▇▅▌▆▍▄█▆▋▌▆▉█▉ ▉▇▍▉█▅▄▅ ▇▉ ██▅▊▋▌█▄▇▍▍▄█▇▌▊▇.█▄▊▄▄▌, ▊█▇▆▊ ▅█ ▅▅▋ ▆▋█▌▋█▌ █▆ ▅█▉▉▌▉▋ ▌▋▉▅ ▋▉█▊ ▉▅█▊ ▌ ▍▍▌-▌▆▆▉█▋▊ ▍▆▆▌▌▇ ▄▍ █▋▍▇▊ ▉▄▄▋ ▇▋▇▊
▄▉▇'█ ▍▊▄▌ ▋▄ ▅▉▅▍██ ▊▌█▌▉▊▌▅▇▆▆ ▉▅▄▄ ▍▄██▄▍██▋█ ▉▍ ▌ ▆▅▅▉▅▅ ▋▇▄▋
Skull rock skin can now be recycled (5 stone, same as the rock)
Some formatting, comments
Fixed exceptions when exiting a demo while in first person
Skull rock skin worldmodel LOD closer matches rock worldmodel
Fixed missing sfx on skull rock skin viewmodel
▋▉▌▅ ▋▍▄▋ ▉▋█▇▆ ▋▌▆▇▍▌█▌█▄▌▊ ▍█▉ ▄▇▊▊▋ ▍▆▉▌▍█▌ ▍█ ▋▇▋▅█▊█ █▄▆ ▌▍ ▅▇▉ ▍█▌██ ▊▆▄▋▉▆ ▉▆▇▇█▄██▊▊
▅▉█'▋ ▄▊▇█▌ ▋▋▍▄▍█ ▊▇ █▋ ▉▆▍▉▅▅▆ (▅▊)
▊▍█▊▌ ▅▅ ▋▇▍▍▋▌▋█▍█ ▊▌ ▊▉▍▊▅ █▊▋ ▇▉▋▍
▅▊▋ ██▆▋▆▆ ▊▆▍▅▆▋ ▇▄ ▄▌▆█▊ ▉▌▇▍ ▌▋▆ ▍▉▍▉▌▅██▍