12,663 Commits over 2,315 Days - 0.23cph!
Better text sizing on repair cost indicator
Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out)
Added the component to any ScrollRects that are active during gameplay
Remove allocations when adding to and running object work queues
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Fixed total required scrap displaying incorrectly when first opening the tech tree
Run ESPPlayerInfo in a work queue
Tech tree panel layout tweak
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Fixed missing arrow icon on tool cupboard storage
Can right click construction items will to insert them into the tool cupboard
Hide repair indicator if the hammer is unequipped while the UI is open
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Better list name when transferring player loot
Fixed vehicleDismountHoldTime rename from earlier
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Fixed missing source item field on sam sites, fixes name appearing incorrectly when holding a wire tool
Rename global.dismountHoldTime to global.vehicleDismountHoldTime
Remove global.quickDismount convar, just set global.vehicleDismountHoldTime to 0 to achieve the same thing
Fixed research bench panel preventing researching an item once it's been researched
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Fix compile error when not in Client + Server
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Properly set flags
Show skins
First pass on showing the players current held entity on the player preview displayed in the inventory
Still has some issues
Pattern boomer shells will no longer display user made patterns when censor signs is set to true (shows a random burst instead)