13,047 Commits over 2,831 Days - 0.19cph!
Show team members first in sleeping bag and auto turret assign UI's (if a team mate isn't a steam friend they will not appear in this list)
Fixed report players dialogue not working
Merge from general_qol/serveradmin
Added CinematicEntity.OverrideObjectsDemo and CinematicEntity.RemoveDemoOverride to enable/disable cinematic entities during demos
Improved enabling/disabling behaviour
More layout tweaks for different resolutions
Fixed sign icon on item icon not appearing in builds
Better header text on friend picker screen
Added an assign to friend option to auto turrets, uses same UI as sleeping bags
Players that are already authorized won't appear in the friends list
Added input.ads_sensitivity to control mouse sensitivity while aiming
ADS sensitivity is a multiplier on the base sensitivity. eg. 0.5 base sensitivity with 0.5 ads sensitivity = 0.25 sensitivity while aiming
Exposed in options menu
Fix occupied icon showing up while on horse
Added a search filter to the player list
Adjusted layout
Added refresh buttons to all fields in admin UI
Show convar help descriptions as tooltips (where possible)
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys
Now binds keys to "no_input" when clearing a bind which does nothing
Fixed not being able to update convars with spaces in the value
Expose starting selection of server convars
Running a dedicated server should no longer change graphics settings for clients on the same machine
Automatically self authorize when placing an auto turret
Picture icons for inventory paintings
Sign panel styling
Fix underwear picker NRE in inventory
Remove old unused dance animation
Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
Add support for kicking and banning players via UI
Add support for modifying convars via UI
Fixed VehicleLight setup on camper module
The sign painting editor will now remember the last camera rotation when opening another sign
Increased spot light in sign painting screen angle (50->100) so large paintable surfaces like banners and huge signs are fully lit when being painted
Added a time delay when entering the saved key code (0.25s per input, 1s total)
Refactored PhotoEntity and moved it's image loading processes into a new ImageStorageEntity
PhotoEntity and SignContent now derive from ImageStorageEntity (so both have the ability to load saved images for displaying in the UI)
Can now see the painting on a sign when it's selected in the inventory
Signs, picture frames and neon signs can be stacked up to 5
Can't stack if they have saved data
Show an icon on a sign in the inventory that has stored data
Worms and grubs now go to the bag rather than the hotbar by default
Adjusted ceiling light entity bounds so it can be repaired/attacked from below more reliably
Right clicking a pumpkin won't equip it as clothing (can still drag it to the clothing bar manually)
Move rowboat flip monitor into fixed time
Lowered volume of background static on audio playing voice props by 25%
Background static now changes volume with the voice props dlc audio slider
Right clicking scrap while using a research table will put the scrap into the scrap slot, not the item slot
Added a small storage box (12 slots) on the floor of the camper van
Camper van overhead light are enabled if the car's headlights are on
Added a clear bed option when sitting in a camper seat that is claimed by someone else
Can no longer rename or give a camper bag to a friend unless you own that bed
Fixed hand IK still running when sitting in a camper van seat and holding a held entity
Fix radios connecting to the default rust radio even if they were set to an internet stream if a player loads in range of them
Fixed sleeping bags that aren't part of a cluster not appearing in the correct position
Potential sleeping bag interaction fix
F4 and F9 keys are no longer hardcoded to normal/hi res screenshots
Added new screenshots.takescreenshot and screenshots.takehiresscreenshot convars (could bind these to convars to achieve old behaviour)