userJarryd Campicancel

14,503 Commits over 2,831 Days - 0.21cph!

4 Years Ago
Fixed prefab id on seat Added hand IK support to modular car seats
4 Years Ago
Camper seats provide some comfort
4 Years Ago
Slightly offset seating positions so feet don't overlap
4 Years Ago
Hide locker visuals, add two colliders running on the top of the camper to access the locker
4 Years Ago
Reposition oven based on camper layout (same technique as seats)
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from fishing
4 Years Ago
Added an extra pre cast check to stop fishing if the player is too far away from the edge and reeling the fish in would trigger an obstruction line snap
4 Years Ago
Merge from main
4 Years Ago
Fixed LOD warnings
4 Years Ago
Fixed module sub entities not spawning properly
4 Years Ago
Various fixes
4 Years Ago
Camper module now updates repositions seats based on conditionals
4 Years Ago
Added a filter field to the conditionals list
4 Years Ago
Added some example configurations to Playground_vehicles
4 Years Ago
Merge from main
4 Years Ago
Added Playground_vehicles test map
4 Years Ago
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4 Years Ago
Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
More fixes, more specific error codes for when a call fails
4 Years Ago
Some cleanup
4 Years Ago
Compile fixes
4 Years Ago
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4 Years Ago
More error and timeout handling
4 Years Ago
Initial support for NPC's calling players
4 Years Ago
Fixed several cases where the call wouldn't end when the NPC dialogue ended Add the option to block incoming calls at the prefab level
4 Years Ago
Added actual support for long distance phone conversations with NPC's
4 Years Ago
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4 Years Ago
Added decay to deployed cassette recorder
4 Years Ago
Added world model overrides to ItemDefinition based on stack size, so we can use different world models for different stack sizes Should be arranged in descending order, so smallest stack size -> largest
4 Years Ago
Don't process depth of field if a conversation is happening via phone
4 Years Ago
Initial support for triggering NPC conversations via phone Required PhoneController refactors Added OnFlagsChanged, ServerInit, PostServerLoad, DoServerDestroy, Save and Load callbacks to EntityComponentBase (this removes a lot of duplicate boilerplate on MobilePhone and Telephone scripts)
4 Years Ago
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4 Years Ago
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4 Years Ago
Unsaved
4 Years Ago
Added a small barbecue to the camper module
4 Years Ago
Can no longer move camper module if it's storage has any contents
4 Years Ago
Refactored sleeping bag interaction to control interaction via module instead of sleeping bags Player can now always access sleeping bag from seat while looking down, disabled collider on sleeping bag
4 Years Ago
Added two more seats/sleeping bags, still has some clipping issues