12,852 Commits over 2,315 Days - 0.23cph!
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Fixed map icons flickering at the wrong size for a frame when opening the map
Fixed missing player id on report screen
Can no longer report a specific player more than once every three minutes
Added a keybind to trigger the focus map button on the map screen (unset by default)
Don't show friends list in mute list (was only on for testing)
Better UI for deleting players from the mute list
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Fixed helmet overlays staying active after leaving first person spectate (either by switching to another player, going into third person or going into debug cam)
Add support for removing players from mute list
WIP UI for muting/unmuting players
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively)
Move toggle duck to input class, now input.toggleduck
First pass on native support for an auto walk binding
Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys
Works in vehicles as well
Added a warning if the selected item is already researched at the research table
Refactored panel logic to use less nesting
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
Fixed screenshots appearing blurry if taken while the admin UI is open (triggering via a keybind would have bypassed this issue)
Fixed RustButtons staying hovered if they are disabled in their OnRelease event (will need testing)
Expand tool storage in tool cupboard to 4 slots, can now store wire tool and hose tool
Update text on contacts sorting UI
Hide the cancel button on the loading screen when respawning
Fixed timer accidentally left to a debug value
Fixed hover loot not cancelling properly when the loot container changes over from the player to the corpse
When looting a player that is incapacitated, if the player dies (eg from a kill command) the player will automatically start looting the corpse
Pick the cheapest path to the target tech when displaying the required scrap to unlock a tech
Fix icon disappearing on tool cupboard loot panel, added some text to explain slots
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Added two extra inventory slots to the tool cupboard that will only accept the hammer, planner and toolgun
UI still needs a little work
Fixed an issue where connected speakers would sometimes play audio while unpowered
Can now left click and hold a tech on the tech tree to unlock it (1s)
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Show much scrap is in the players inventory on the tech tree UI
Show how much scrap is required to unlock the given item, including the cost of any locked items further up the tree
Add a map marker for the patrol helicopter
Resized repair info popup to be a bit less intrusive
Show a down arrow next to a team mate that is downed as well as changing the colour
Merge from demo_lerp_fix (smooths out movement of entities in demos)
Dismounting mobile objects now requires a 0.5s hold (cars,helicopter, submarines, etc)
Static mountables will still dismount immediately (chairs, sofas, etc)
Added global.quickdismount to control the behaviour, setting this to false will go back to the old behaviour
Added global.dismountHoldTime to control how long the hold takes (defaults to 0.5s)