userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

4 Years Ago
Merge from main
4 Years Ago
Another rotation change for items with offset gibbable components
4 Years Ago
Unsaved
4 Years Ago
More car gib changes
4 Years Ago
Don't parent building block gibs More rotation tweaks
4 Years Ago
If a player is text muted also mute their voice
4 Years Ago
PrefabAttribute Equals override now ensures it's comparing another PrefabAttribute before comparing
4 Years Ago
Cherry pick 53796
4 Years Ago
Compile fix
4 Years Ago
Merge from gib_pool
4 Years Ago
Merge from farming_optimisation
4 Years Ago
Use current flag instead of next (probably the same thing but this keeps consistency)
4 Years Ago
Refresh vehicle modules
4 Years Ago
Merge from main
4 Years Ago
Roll back module entity changes (causing merge issues)
4 Years Ago
Increase maximum length of drain calculation
4 Years Ago
Show clone option by default when mousing over plants while holding RMB (save opening entity menu)
4 Years Ago
Gravity warning when connecting fluid entities will now be more accurate and take into account whether a prop is powered
4 Years Ago
Merge from main
4 Years Ago
Remove from benchmark list
4 Years Ago
Remove benchmark scene
4 Years Ago
Fix gib rotation
4 Years Ago
Fix LiquidContainer server NRE
4 Years Ago
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
4 Years Ago
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
4 Years Ago
Merge from dialogue_graph
4 Years Ago
Merge from main
4 Years Ago
Moved client gib creation to a new virtual SpawnGibs method that gets called from DoDestroyEffects New SeasonalTimedExplosive class to manage gibs since we can't disable the gibbable on the gameobject any more
4 Years Ago
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
4 Years Ago
Check server state in CeilingLight growable refresh (like the GrowableHeatSource component)
4 Years Ago
Spawn all car gibs Tweak position/rotation calculation
4 Years Ago
Fixed car conditional gibs not working Added a uniqueId field to Gibbable to help identify specific components in situations where we need to only deploy specific gibs (like with car components)
4 Years Ago
Tweak force position when paddling Halve push force if floating in water
4 Years Ago
Rename kayak seats for consistency
4 Years Ago
Fixed gib rotation Prefab cleanup
4 Years Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
4 Years Ago
Check line exists before reading
4 Years Ago
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4 Years Ago
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4 Years Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
4 Years Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
4 Years Ago
Add check for IsDestroyed in all WantsSplash implementations
4 Years Ago
Unsaved
4 Years Ago
Code review: Use prefab resource id instead of calling StringPool
4 Years Ago
Code review: Change PushLiquid in LiquidContainer to CheckPushLiquid Null check time cached values Use IsValid check where possible (and in IOEntity) Ensure push targets don't get double added Better sprinkler splash randomisation
4 Years Ago
Merge from gib_pool/merge
4 Years Ago
Merge fixes for gib velocity
4 Years Ago
Merge WIP
4 Years Ago
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4 Years Ago
Lowered canoe drag