userJarryd Campicancel

13,577 Commits over 2,710 Days - 0.21cph!

4 Years Ago
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
4 Years Ago
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
4 Years Ago
Merge from dialogue_graph
4 Years Ago
Merge from main
4 Years Ago
Moved client gib creation to a new virtual SpawnGibs method that gets called from DoDestroyEffects New SeasonalTimedExplosive class to manage gibs since we can't disable the gibbable on the gameobject any more
4 Years Ago
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
4 Years Ago
Check server state in CeilingLight growable refresh (like the GrowableHeatSource component)
4 Years Ago
Spawn all car gibs Tweak position/rotation calculation
4 Years Ago
Fixed car conditional gibs not working Added a uniqueId field to Gibbable to help identify specific components in situations where we need to only deploy specific gibs (like with car components)
4 Years Ago
Tweak force position when paddling Halve push force if floating in water
4 Years Ago
Rename kayak seats for consistency
4 Years Ago
Fixed gib rotation Prefab cleanup
4 Years Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
4 Years Ago
Check line exists before reading
4 Years Ago
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4 Years Ago
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4 Years Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
4 Years Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
4 Years Ago
Add check for IsDestroyed in all WantsSplash implementations
4 Years Ago
Unsaved
4 Years Ago
Code review: Use prefab resource id instead of calling StringPool
4 Years Ago
Code review: Change PushLiquid in LiquidContainer to CheckPushLiquid Null check time cached values Use IsValid check where possible (and in IOEntity) Ensure push targets don't get double added Better sprinkler splash randomisation
4 Years Ago
Merge from gib_pool/merge
4 Years Ago
Merge fixes for gib velocity
4 Years Ago
Merge WIP
4 Years Ago
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4 Years Ago
Lowered canoe drag
4 Years Ago
Don't allow throwing the oar while on a canoe Hooked up pushing logic for canoe Clamp view angles while mounted
4 Years Ago
Oar crafting costs, throwable setup
4 Years Ago
Added a gametip for when a player tries to paddle without holding an oar Added an option for VehicleSeats to forward their client input to the vehicle parent
4 Years Ago
Gib hookup, reduce canoe health, fix push priority
4 Years Ago
Fixed growable entities updating their quality twice when consuming water
4 Years Ago
Liquid Containers will now automatically evenly distribute their water between up to 3 connected liquid containers Liquid Containers now cache the targets for pushing water instead of calculating/traversing the IO system every time they push water
4 Years Ago
Merge from main
4 Years Ago
Subtract 53586 (already getting pooled on a different branch)
4 Years Ago
Oar worldmodel fixes, damage properties, animation events
4 Years Ago
Paddle and movement splash effects
4 Years Ago
Support for backwards paddling
4 Years Ago
More paddling/velocity work
4 Years Ago
Paddle viewmodel logic
4 Years Ago
Planters, sprinklers, water pump, fluid switch are now poolable
4 Years Ago
Paddling work
4 Years Ago
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4 Years Ago
Oar and canoe WIP setup
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Added a GrowableHeatSource component to make heaters affect plants Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
4 Years Ago
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed