12,632 Commits over 2,315 Days - 0.23cph!
    
    
    
        
        
        
        
        
            
            
            
                
                Fix gestures ending slightly too early if an entity is being held
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added basic support for the RandomParameter state machine behaviour to not repeat numbers
Enabled the above on the playing cards fidget and fixed it never picking the 4th animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reworked blood hiding, use subclasses to prevent invokes on recycle classes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add an editor warning if a gesture is marked as looping and not cancellable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compatibility with old gesture binds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix third person cards showing if player is in first person
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show 3rd person card models
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix chat window in poker UI not respecting show chat option
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed non bypassed keybinds still working while in poker UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added BloodEffect component flesh entry/exit decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable dance, unsaved clap changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some places still using old ID's
Clean up some invokes
Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code review changes:
Cleanup PlayerModel invokes and layer weights in OnDIsable
Fix list not getting pooled in context menu
Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Merge from cardgames (show hand result at end of game + bug fixes)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed voice chat icon not appearing after joining a card game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some keybinds being allowed when text input fields have focus
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show translated hand results on player UI widgets at end of game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from CardGames (ui fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed extra player widgets appearing on tables with less than 6 seats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a loading screen tip for the gesture menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable blood screen overlays when hurt if blood is disabled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added global.showblood saved convar
Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect
Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Placeholder for wave functionality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly assign playing cards on vm
Disable UI cards
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restrict junkpile updates even further using HasCloseConnections
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Move flame turret and auto turret budgeted update into the sync transform window