userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

4 Years Ago
Don't allow throwing the oar while on a canoe Hooked up pushing logic for canoe Clamp view angles while mounted
4 Years Ago
Oar crafting costs, throwable setup
4 Years Ago
Added a gametip for when a player tries to paddle without holding an oar Added an option for VehicleSeats to forward their client input to the vehicle parent
4 Years Ago
Gib hookup, reduce canoe health, fix push priority
4 Years Ago
Fixed growable entities updating their quality twice when consuming water
4 Years Ago
Liquid Containers will now automatically evenly distribute their water between up to 3 connected liquid containers Liquid Containers now cache the targets for pushing water instead of calculating/traversing the IO system every time they push water
4 Years Ago
Merge from main
4 Years Ago
Subtract 53586 (already getting pooled on a different branch)
4 Years Ago
Oar worldmodel fixes, damage properties, animation events
4 Years Ago
Paddle and movement splash effects
4 Years Ago
Support for backwards paddling
4 Years Ago
More paddling/velocity work
4 Years Ago
Paddle viewmodel logic
4 Years Ago
Planters, sprinklers, water pump, fluid switch are now poolable
4 Years Ago
Paddling work
4 Years Ago
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4 Years Ago
Oar and canoe WIP setup
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Added a GrowableHeatSource component to make heaters affect plants Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
4 Years Ago
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed
4 Years Ago
Manifest, more item changes
4 Years Ago
Marked some items as non-researchable
4 Years Ago
Cleanup, fix compile error
4 Years Ago
Codegen, manifest Redo player prefab changes
4 Years Ago
Merge from main
4 Years Ago
Comment TimeCachedValue
4 Years Ago
Revert line of sight change on sprinkler
4 Years Ago
Cleanup, some comments
4 Years Ago
Cleanup, fixed some more edge cases
4 Years Ago
Properly fixed adding/removing ports
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from summer_dlc_skin_reassignment
4 Years Ago
Added a budgeted update for growable entity calculations so performance cost should be uniform regardless of server farm density (0.25ms default) Only update water quality when hit by a sprinkler Remove gene caching
4 Years Ago
Merge from main
4 Years Ago
Fix some client server issues when playing in editor
4 Years Ago
Use a new TimeCachedValue class to only update plant quality values every x seconds with a generic system
4 Years Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
4 Years Ago
Cache temperature at position on the planter and access that from plants
4 Years Ago
Fixed some refresh issues
4 Years Ago
Merge from main
4 Years Ago
Disable vehicle push boxes by default on double door prefabs
4 Years Ago
Only update hostile note time string when it changes, saves string creation every frame Don't check if we're near a safe zone if we're already in a safe zone