12,971 Commits over 2,831 Days - 0.19cph!
Play the old phone dialling sfx when a number is being entered in the dial UI
Play the sounds of 8 numbers being entered when dialling a directory number
Fixed ringing sound not looping
Switched remote ringing sound to the correct sfx
When a telephone is disconnected the client can now tell whether the disconnect happened because of the local phone or the remote phone
Exposed FailedRemoteHangUp and FailedSelfHangUp sfx fields
Fixed an incorrect instrument tip telling players to turn off num lock to play instruments
Changed priority of instrument tips so that the full keyboard tip appears before the other instrument tips (should help players that don't have a numpad at all)
Fixed build placement guide sometimes not getting tinted when equipping the planner
Merge player_position_list_convar
Trying out some keyframing ideas
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Add server.playerlistpos to print the steam id, displayname, position and rotation of every active player on a server
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Added an exporter modal to record and export footage
Refactor fov handling
Move all controls to top bar
Move camera switching to top bar dropdown
Use BaseSettings for the top bar of settings
Allow switching between free cam and first person
Fix projectile position being set to NaN when pausing a demo
Re-enable sidebar and fix buttons getting sized to 0 height
Pass initial state to settings widgets
Implement time scale and time of day widget functionality
Added 4 vertical pixels of extra spacing to the team member name hud label to fit some characters
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Fixed some viewmodel clothing casting shadows
Spacesuit
Burlap gloves
Tactical gloves
Roadsign gloves
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Add some decay over time if a sled isn't being used
Don't autokill sled when it collides with another sled
Added BlocksDoor bool to BaseMountable to control door opening logic (defaults to true)
Sleds no longer block doors from opening
Fixed ice walls spawning gibs from all varieties instead of just the active variety (was causing the extreme gib forces)
If a sled isn't moving you can now press W to give it a slight forward nudge while mounted
Decrease non-snow friction, wait a bit more time before switching to friction material
Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
Add some rotational force to the sled if it's in the air to try and prevent flipping
Don't show the help popup if a sled is in mid-air
Sand now counts as a valid surface for the sled
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
Increase direction match force (1 > 3)
Flip deploy angle of sled so it faces away from player
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
Stop snow particles playing automatically, only play them if actually on snow
Driving a car into a sled will now destroy the sled
Sled can now be placed in snow produced by snow machine and will have appropriate friction
Made custom sled seat prefabs with Ik positions for hands
Don't show health bar while riding sled
Don't show pickup option while mounted on sled
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Added some snow chunk fx when moving
Set side lean amount to 0 on sled seat
Increased bounds height on sled to ensure seat clipping process runs
Can only deploy sled on terrain
Disable trail fx when not on snow