userJarryd Campicancel

12,299 Commits over 2,557 Days - 0.20cph!

5 Years Ago
Can now voice chat while painting signs (neon and normal) Added voice chat icons to painting dialogs (right aligned so they don't block the painting)
5 Years Ago
entity.deleteby now accepts multiple steam ids (eg. entity.deleteby 123456 654321 456789)
5 Years Ago
Can press Reload on the lock screen key to input the last entered code Updated the tooltip to mention the shortcut
5 Years Ago
Added a button to the code lock screen to enter the last entered code (hides the code in streamer mode)
5 Years Ago
Doubled speed of fade in when using binoculars Binoculars now start at smallest zoom level instead of maximum zoom level
5 Years Ago
Added a text search box to skin selection on repair panel and crafting menu
5 Years Ago
Merge from main
5 Years Ago
Fix main camera exception when opening workshop scene
5 Years Ago
Fixed dances not properly cancelling when mounting seats that don't allow gestures
5 Years Ago
Don't accept change tab input (tab) on developer tools if the developer tools aren't open
5 Years Ago
Added font auto sizing to item description in crafting menu
5 Years Ago
Merge from main
5 Years Ago
Camper gibs setup Overhauled how we gib conditional objects inside of prefabs: Instead of manually adding unique id's I've added a new IsConditional bool to the Gibbable component that adds a new stub component that isn't a PrefabAttribute. This component stores the new automatically generated id of the gib (based on a name hash) and we use it's active state to determine which gibs to spawn when an object is destroyed. Updated conditional refresh editor button to turn on this new bool for vehicle modules. Added new SpawnConditionalGibs helper extension to easily use this behaviour when required. Updated both Ice walls, easter egg projectile and candy projectile with new system
5 Years Ago
Unsaved
5 Years Ago
Updated test scene to properly demo all conditional configs Added size bounds to bbq
5 Years Ago
Make item description in inventory auto size to fit long item descriptions
5 Years Ago
Merge from general_qol
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Don't save fishing rod debugging convars
5 Years Ago
Merge from cine_anims
5 Years Ago
Added player.usecinematicavatar convar When using gesture_play this convar will decide whether the player uses the default or the cinematic avatar
5 Years Ago
Merge from main
5 Years Ago
More death screen button changes
5 Years Ago
Fixed prefab id on seat Added hand IK support to modular car seats
5 Years Ago
Camper seats provide some comfort
5 Years Ago
Slightly offset seating positions so feet don't overlap
5 Years Ago
Hide locker visuals, add two colliders running on the top of the camper to access the locker
5 Years Ago
Reposition oven based on camper layout (same technique as seats)
5 Years Ago
Merge from fishing
5 Years Ago
Added an extra pre cast check to stop fishing if the player is too far away from the edge and reeling the fish in would trigger an obstruction line snap
5 Years Ago
Merge from main
5 Years Ago
Fixed LOD warnings
5 Years Ago
Fixed module sub entities not spawning properly
5 Years Ago
Various fixes
5 Years Ago
Camper module now updates repositions seats based on conditionals
5 Years Ago
Added a filter field to the conditionals list
5 Years Ago
Added some example configurations to Playground_vehicles
5 Years Ago
Merge from main
5 Years Ago
Added Playground_vehicles test map
5 Years Ago
Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
5 Years Ago
More fixes, more specific error codes for when a call fails
5 Years Ago
Some cleanup
5 Years Ago
Compile fixes
5 Years Ago
More error and timeout handling
5 Years Ago
Initial support for NPC's calling players
5 Years Ago
Fixed several cases where the call wouldn't end when the NPC dialogue ended Add the option to block incoming calls at the prefab level
5 Years Ago
Added actual support for long distance phone conversations with NPC's
5 Years Ago
Added decay to deployed cassette recorder
5 Years Ago
Added world model overrides to ItemDefinition based on stack size, so we can use different world models for different stack sizes Should be arranged in descending order, so smallest stack size -> largest
5 Years Ago
Don't process depth of field if a conversation is happening via phone