12,100 Commits over 2,527 Days - 0.20cph!
Added two more electrical outputs to the debug generator and increased power output from 100 to 600
Can press RMB while placing an electrical cable to remove the last placed point, hold RMB for a second to clear the whole line
Merge from voiceprops/dlc
Better cancel support for internet streams
Potential fix for radio streaming stall
Don't connect/disconnect in boom box load
Remove Yaarana radio station
Improved audio stream buffering:
Use a ring buffer for increased performance and smaller memory footprint
Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others)
Stop downloading more data if enough has been buffered
Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues
Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
Cancel a gesture if a player changes equipped item
Can press Ctrl+C and Ctrl+V to copy and paste the current phone number while on the dialling UI
Added a button to copy the current phone's number into the clipboard
WIP syncing of completely disconnected boom boxes connected to the same URL, still needs some work
Applied new settings to large tiles variant as well
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
Merge from voiceprops/dlc
Fixed some cases where high volume sensitivity was actually lowering volume sensitivity
Fixed sensitivity setting being calculated incorrectly on the disco floor
Standardised sensitivity between both disco floor variants
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
Merge from voiceprops/dlc
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder
Added AudioInterceptComponent.debugChannels to print out audio info
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Make laser beam update a work queue and clamp its allowed time
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Added a voice props volume slider (affects boom boxes and recorded cassettes)
Ensure BaseEntity exists on BoomBox when changing flags
Merge from voiceprops/dlc
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
Player null check in RecorderTool
Added LaserBeam.debugcollisions to print out if the lasers are hitting something
Moved the laser origin point slightly further out from the laser light collision box
List disco floor large tiles variant as a unique item in vending machines
Added initial support for modifying and deleting keyframes
Info accessors in MovieMakerUtility will now work if no demo is loaded
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
Fixed bots not being able to dance because they haven't purchased the dlc
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
Merge from voiceprops/dlc
Add Sonis Beats radio station
Merge from voiceprops/dlc
Extra client side ownership check when playing gestures via convar
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising