userJarryd Campicancel

12,900 Commits over 2,831 Days - 0.19cph!

5 Years Ago
Increased interaction radius on elevator lift buttons
5 Years Ago
Add unity recorder and director package
5 Years Ago
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5 Years Ago
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5 Years Ago
Update elevator shaft IO socket position, update use distance on lift
5 Years Ago
Disable inherit velocity on torch smoke particles, seems to be causing the strange smoke movement
5 Years Ago
Fixed being able place some wall mounted entities on the walls of the elevator
5 Years Ago
Fix engine stats not appearing when inspecting an engine on a car
5 Years Ago
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5 Years Ago
Merge from pushbuttonburst
5 Years Ago
Return passthrough even if unpowered (behaviour is unchanged)
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from elevator_block
5 Years Ago
Fix server compile error
5 Years Ago
Merge from main
5 Years Ago
Fixed non-normal textures not being able to export from the workshop UI
5 Years Ago
Added an editor button to update the read only socket name if it needs updating
5 Years Ago
Sort displayed cameras alphabetically
5 Years Ago
Show a list of cameras in the Editor Window with a toggle and solo option
5 Years Ago
Added a trigger to the bottom of the lift that repositions ragdolls on top of the lift if it detects a ragdoll beneath it
5 Years Ago
Increased drag (0.05 -> 0.1) and lowered paddle force (1 -> 0.7) when there are two players mounted to a kayak
5 Years Ago
The hurt volume on the bottom of the elevator lift will now also hurt AI's (including horses) Increased damage dealt by the hurt volume
5 Years Ago
Merge from main
5 Years Ago
Add another prevent building volume to block deployable placement on elevator floor (but not block upgrades)
5 Years Ago
Don't set the block that called for an elevator as busy (no longer needed now that we don't have built in buttons)
5 Years Ago
Merge from elevator_block
5 Years Ago
NRE fix
5 Years Ago
Merge from elevator_block
5 Years Ago
The Push Button will now send a small burst of electricity when pressed, even if it has no input
5 Years Ago
Merge from main
5 Years Ago
Some cinematic commands for managing multiple cameras: debug.listcameras lists every camera debug.setdisplay modifies the target display of a given camera debug.solocam enables the given camera and turns off all others (except the gameplay camera)
5 Years Ago
Added a screenshake when the elevator arrives at a floor
5 Years Ago
Horses now parent to elevators Added an extra PreventMovement volume that activates when the lift is idle to assist them getting on/off at floors (stepping over the small gap)
5 Years Ago
Increased elevator health (250 -> 600)
5 Years Ago
Disable the bottom prevent building volume on the bottom floor of the elevator to ensure the foundation/floor can be upgraded
5 Years Ago
Increased elevator speed (time per floor 3s -> 2s)
5 Years Ago
Moved elevator to electrical category
5 Years Ago
Added a menu option to go to the top or bottom of an elevator shaft when looking at the up/down buttons
5 Years Ago
Merge from main
5 Years Ago
Fixed incorrect rotation check in elevator socket
5 Years Ago
Fix being able to block shaft with triangle floor piece Fixed elevators connecting to each other through entities placed in a floor frame Can no longer build elevators on top of an entity placed in a floor frame
5 Years Ago
Update floor socket name (in prefab and script) Manifest update
5 Years Ago
Don't allow the lift to move if a vehicle is in the lift space
5 Years Ago
Merge from elevator_block
5 Years Ago
Remove DDraw
5 Years Ago
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
5 Years Ago
Merge from elevator_block
5 Years Ago
Explicitly don't allow elevator connections if there is a floor between blocks (was inconsistent before) Don't allow EntityLinks between elevator blocks if there is a floor between the blocks Kill elevator blocks during OnPhysicsNeighbourChanged if they don't have a floor or connected elevator beneath them (verified via entity links and not the regular ground check)
5 Years Ago
Merge from voiceprops