userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Save/load dof dist with camera state
5 Years Ago
Don't run process TriggerPlayerForce if the component is disabled
5 Years Ago
Horses standing on a vehicle lift will now be raised/lowered
5 Years Ago
Remove linq in TriggerHurtNotChild
5 Years Ago
Added an editor only PrintContents context menu option to TriggerBase TriggerPlayerForce now uses a pooled list instead of Linq
5 Years Ago
Call RemoveFromTriggers when the player dies/respawns on the client
5 Years Ago
Potentially fixed player getting stuck in the TriggerPlayerForce volume when mounting/dismounting by manually removing them from the volume (probably caused player getting flung away when dismounting) Added ClientOnPlayerMountedSeat ClientOnPlayerDismountedSeat callbacks to BaseVehicle
5 Years Ago
Increased the width of mount hot spots on the cockpit modules
5 Years Ago
Added a swap seat sound def field to Mountables that will play instead of the mount sfx if a player is swapping seats to that mountable The dismount sfx will no longer play when swapping seats in the same vehicle
5 Years Ago
Added a new debugging.debugcamera_offset convar to manage offset in the debugcamera in a way that doesn't zero out the third person camera offset
5 Years Ago
HideIfOwnerIsFirstPerson will now enable meshes if a debug camera exists (fixes held entity meshes not rendering when switching to debug camera while in first person)
5 Years Ago
Add Model components to various tool entities so that skins are properly assigned to the third person mesh Fixed: salvaged icepick, longsword, rock, stone hatchet, stone pickaxe, explosive satchel, salvaged sword, hatchet, hammer and pickaxe
5 Years Ago
Add temperature source component to electrical heater Automatically refresh growables in range of a temperature source when the temperature changes
5 Years Ago
Added sensors to potato, pumpkin and corn plants
5 Years Ago
Fix hemp merge conflict
5 Years Ago
Move unity's new builtin JSON library into /Packages and replace it with Rust's version
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Speculative fix for endless tire screeching
5 Years Ago
Don't damage mounted passengers in other cars with car impacts
5 Years Ago
Lowered blunt protection on cars from 0.75 -> 0.25 to increase damage from bradley shells
5 Years Ago
Remove unused gizmos
5 Years Ago
Compile fix
5 Years Ago
Fixed create gibs in scene button not working Added a 5% size reduction to reduce gibs clipping into each other when generating automatic gibs
5 Years Ago
Update gibs to use new life convars
5 Years Ago
Merge from main
5 Years Ago
Use gibs kill method when destroying rowboat
5 Years Ago
Hooked up gibs on rowboat
5 Years Ago
Added a resource multiplier to TriggerHurtNotChild and increased damage to resources by x3 from cars This destroys small trees relatively easily but still takes several hits to take down a large tree
5 Years Ago
Added a new TriggerVehicleDrag component Applied vehicle drag to all of the barbed wire prefabs used in junkyard S2P junkyard
5 Years Ago
Merge from vehicles/push
5 Years Ago
Fixed merge issues on MotorRowboat
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from mount_anim_fix
5 Years Ago
Restrict mount timeout to only affect model state Cancel timeout when player is successfully mounted
5 Years Ago
Add a 0.5s window where the local player can't go into the duck animation after attempting a amount (stops the player ducking locally when entering a car because of the roof of the car)
5 Years Ago
Revert BaseMountable changes from 47113 as it resulted in players on the server being in the incorrect position while mounted (should fix bandit town gambling not working) Will look into another fix for the animation issue
5 Years Ago
Merge from vehicles -> vehicles/push
5 Years Ago
Tweaked ultrawide handling to straighten out ironsights
5 Years Ago
Moved all instances of CanPushNow to Server + Client for consistent checks