userJarryd Campicancel

12,362 Commits over 2,588 Days - 0.20cph!

5 Years Ago
Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
5 Years Ago
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab) Added a second light slot and added secondary light colours to each colour profile
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Removed a bunch of unnecessary components from the static connected speaker (cargo ship) Adjusted dismount positions of cargo ship pa
5 Years Ago
Fixed gibs not spawning properly in demos after repeated loops/scrubbing
5 Years Ago
Merge from main
5 Years Ago
Tweaked scaling of microphone stand, should be consistent with guide now
5 Years Ago
Fixed connected speakers not properly adjusting when internet streams are disabled while playing
5 Years Ago
Reduced final LOD range on deployed boom box
5 Years Ago
Fixed disco floors that are connected to regular power (not audio) not re activating when entering network range
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Fixed disco floors updating incorrectly based on frame rate
5 Years Ago
Standardised IO output name to Audio Passthrough on Laser Light, Sound Light, Connected Speaker and Disco Floor
5 Years Ago
Can no longer hang disco balls from Deployed layer
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Compile fix
5 Years Ago
DLC app id
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Added discofloor.largetiles.deployed prefab for testing
5 Years Ago
Fixed incorrect preloaded audio on cassettes
5 Years Ago
Update twist convar name
5 Years Ago
Update unlock settings on dance emotes
5 Years Ago
Added admin command player.gesture_radius to make all players in a radius gesture Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
5 Years Ago
Adjusting microphone stand building bounds and dismount position
5 Years Ago
Disable r/w on laser lights gibs
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Added some point lights to the impact points of the lasers
5 Years Ago
Toned down origin light and flares on laser light
5 Years Ago
Can no longer change voice pitch on cargo ship PA Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
5 Years Ago
Reworked boom box lod setup
5 Years Ago
Don't show loop button while recording a shot Don't allow input on playback controls while recording a shot Hide keyframe tracks when a shot isn't active
5 Years Ago
Fixed players mouths not moving when voice chatting
5 Years Ago
Can no longer press Alt to unlock the mouse while in debug camera if not in a demo
5 Years Ago
Fix compile error
5 Years Ago
Experimenting with keyframe track widgets, supports muting tracks
5 Years Ago
Rework recorder internals
5 Years Ago
Move all of the file/directory handling into a new Utility class
5 Years Ago
The demo browser now successfully populates even if one of the demos fails to load (the exception is printed to the console as a warning)
5 Years Ago
Exposed TGA and EXR image type options
5 Years Ago
Image sequence export now respects resolution setting
5 Years Ago
Added support for exporting image sequences (in png) instead of a video file
5 Years Ago
Properly dispose the open demo when exiting play mode (editor only)
5 Years Ago
Lock the framerate when exporting so that the exported video is at the desired frame rate (30/60/etc) regardless of performance
5 Years Ago
Added export button Beginning an export will now roll back to the start of the demo or the start of a shot
5 Years Ago
Merge from demoshot
5 Years Ago
Merge from main
5 Years Ago
Fixed projectile errors when pausing a demo with gunfire
5 Years Ago
Very WIP video exporting tools (extracted from old movie maker branch)
5 Years Ago
Added coloured directional hose materials Default colour radial menu option is now coloured green when using hose tool
5 Years Ago
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin) Don't store relationship data if either player is an npc