userJarryd Campicancel

12,998 Commits over 2,376 Days - 0.23cph!

5 Years Ago
Client/server compile fix
5 Years Ago
More cancel tweaks
5 Years Ago
Briefly block input to the current held entity when cancelling a gesture
5 Years Ago
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table Fixed players not getting kicked out if they couldn't pay the small blind
5 Years Ago
Allow gestures to continue playing while jumping (experimental)
5 Years Ago
Fixed held entity wm getting disabled too early (before gesture anim starts)
5 Years Ago
Potential push water performance improvement
5 Years Ago
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
5 Years Ago
Cleanup
5 Years Ago
Don't allow gestures while swimming or injured
5 Years Ago
Reapply vm changes, update gesture vm to use new renderer
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Fixed perspective changes not working if the player is an admin
5 Years Ago
Better movement block when in a stationary gesture
5 Years Ago
Disable any particle effects or lights on held entities when entering a gesture - re-enable them afterwards
5 Years Ago
Add gesture bind to Options menu
5 Years Ago
Add a slight delay when displaying weapons at end of gesture
5 Years Ago
Don't apply gesture rotation offset to gesture vm (only weapon vm)
5 Years Ago
WIP support for non-cancellable and third person gestures
5 Years Ago
Sort out some obvious issues with full body anims
5 Years Ago
Fix warnings on boot from non player models Fix errors when cancelling a gesture too early
5 Years Ago
Move all viewmodel gestures to the same layer (we're not treating 1h/2h gestures any differently now)
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Standardise VM animator setup to use direct plays rather than trigger transitions
5 Years Ago
Don't allow opening gesture menu over crafting/map/inventory/etc
5 Years Ago
Add two new layers to the player animator for all player usable gestures - upper body and full body Upper body uses a new mask that allows torso animation Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
5 Years Ago
Revert friendly anim changes (but keeping loop support)
5 Years Ago
Fixed looping gesture vm not getting end trigger
5 Years Ago
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5 Years Ago
Changing multiplier changes the payout UI on top of the slot machine
5 Years Ago
Show multiplier info in UI
5 Years Ago
Switch slot machine from Standing pose to "Stand Drive" - might fix the strange sitting mount pose that's being seen randomly
5 Years Ago
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5 Years Ago
Added curves and duration control to handle vm's moving on and off screen for gestures
5 Years Ago
Add support for looping/endless gestures, applied to surrender
5 Years Ago
Icons
5 Years Ago
WIP support for changing the bet amount on a slot machine
5 Years Ago
Reapply slots changes (any future slots hotfixes should happen on main and then get merged in to this)
5 Years Ago
Add default bind to open gesture menu
5 Years Ago
Icons, automatically calculate length of animation
5 Years Ago
Don't allow gestures while mounted Added support for gestures that block movement Refactors
5 Years Ago
Boilerplate unlocking support (probably not important right now) Changing held entity cancels gesture Swallow the input if cancelling a gesture by LMB or RMB (fixes firing a gun the following frame after cancelling a gesture, gotta release LMB first) Blocked belt input path if playing a gesture
5 Years Ago
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5 Years Ago
More cancel progress
5 Years Ago
Fixed missing third person friendly, ok and point animations
5 Years Ago
Merge from main