userJarryd Campicancel

12,900 Commits over 2,831 Days - 0.19cph!

5 Years Ago
Unsaved
5 Years Ago
Use a ColliderInfo component to allow bullet penetration through wire mesh instead of controlling it via script
5 Years Ago
Enable elevator component Kill lift if it gets admin killed and it has no parent
5 Years Ago
Use InvokeRepeating instead of Update
5 Years Ago
Merge from main
5 Years Ago
Cleanup
5 Years Ago
Fixed some placement and ground watch issues
5 Years Ago
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5 Years Ago
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5 Years Ago
Cleanup
5 Years Ago
Merge from elevator_block
5 Years Ago
Update icon
5 Years Ago
Fixed top section gibs appearing for every piece of the elevator
5 Years Ago
Updated ground watch layer to include deployed
5 Years Ago
Disable update loop on elevator when it's not actively moving
5 Years Ago
Animate lift buttons
5 Years Ago
Better LOD values for elevator buttons
5 Years Ago
Fixed lift cable not animating Added ground watch components to elevator
5 Years Ago
Remove unused parent entity
5 Years Ago
Hopefully fixed thrown explosives getting parented to disabled parents on the client
5 Years Ago
Remove some unused logic
5 Years Ago
Expanded bullet penetration bounds on shaft sides
5 Years Ago
Doubled crush damage
5 Years Ago
Merge from elevator_block
5 Years Ago
Updated IO socket positions to match new model
5 Years Ago
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5 Years Ago
Merge from elevator_block
5 Years Ago
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5 Years Ago
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5 Years Ago
Removed need for button collider check
5 Years Ago
Merge from elevator_block
5 Years Ago
Merge from voiceprops
5 Years Ago
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5 Years Ago
Changed layer of lift entity to deployed
5 Years Ago
Better accuracy when picking which button to highlight when raising/lowering elevator
5 Years Ago
Convert Elevator to an IOEntity and add inputs for players to hook up buttons to call the elevator to a specific floor Remove built in menu option to call an elevator (mesh will need updating)
5 Years Ago
Merge from main
5 Years Ago
Enabled pickup on the powered water purifier
5 Years Ago
Clamp admin time to 0-24 (if it's above 0)
5 Years Ago
Fixed saved flag on lift entity
5 Years Ago
Assigned gibs
5 Years Ago
Cleanup
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed thrown weapons disappearing when thrown at some areas of the elevator
5 Years Ago
Fix NRE when shooting elevator call button
5 Years Ago
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5 Years Ago
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5 Years Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
5 Years Ago
Merge from elevator_block