userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

5 Years Ago
Lowered font size on water transfer help in vehicle editing loot panel to show missing text
5 Years Ago
Mark rideable horses as NPC's so the correct damage multiplier is applied when vehicles collide with them
5 Years Ago
Fix NRE when destroying an unpowered car lift
5 Years Ago
Don't cancel the door animation if the door collides with a building block with a dedicated vehicle movement collider (fixes foundation steps issue)
5 Years Ago
Fixed recycler getting stuck when attempting to recycle something that can't be broken down
5 Years Ago
Add a smaller collider to the headrest area on Seat_A_COL to stop people getting shot through the headrest
5 Years Ago
Protocol++
5 Years Ago
Merge from door_open_interrupt
5 Years Ago
Server compile fix
5 Years Ago
merge from vehicles -> vehicles/door_open_interrupt
5 Years Ago
Hooked up the fuel light on the cockpit modules
5 Years Ago
Don't set engine sprite to null when closing engine lootpanel, stops it from flashing sprite to white
5 Years Ago
Add a new virtual AdminKill method that is used when using the "ent kill" command Override on vehicle modules to destroy the vehicle instead of a module
5 Years Ago
Remove a couple of MarkDirty calls that weren't needed in Sprinkler Add a slight delay to the fluid switch recalculation to not double up processing
5 Years Ago
Cache invoke methods to remove even more garbage
5 Years Ago
Add protection for repeated UpdateOutputs call, eliminates gc spikes from liquid IO updates
5 Years Ago
Subtract 51069, 51068
5 Years Ago
Can no longer list hidden items in vending machines Fixed vending machine UI NRE when searching for an item with no sprite
5 Years Ago
"ent kill" now destroys the whole car regardless of which module is aimed at
5 Years Ago
"ent kill" now works when aiming at a vehicle module as well as the vehicle chassis Supports destroying individual modules as well as destroying the chassis while modules are equipped (destroys equipped modules as expected)
5 Years Ago
Restore culling fix that was disabled yesterday, now with checks to makes sure player model exists
5 Years Ago
Don't hardcode fuel amount when using fixcars
5 Years Ago
Revert ServerUserVar change
5 Years Ago
fixcars command now takes a parameter to control what tier of part to apply, is usable by admins (not just devs) and fills the fuel tank
5 Years Ago
Merge from main
5 Years Ago
Potential BaseMountable NRE fix (disable mesh culling change)
5 Years Ago
WIP setting up car horns Assigned and controlled by the seating module, played by holding Primary Fire
5 Years Ago
Added vehicles to pressure pad layermask
5 Years Ago
Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
5 Years Ago
Add a ray intersection check to the mount command on modular cars so the mount option doesn't appear unless the player is looking in roughly the direction of the seat
5 Years Ago
Remove log
5 Years Ago
Added a vehicle collision sfx slot to doors
5 Years Ago
Reworked vehicle push volume and door logic to stop the animation and revert to open if the door collides with a vehicle
5 Years Ago
Slightly lowered the deploy volume on the car lift so it can be placed in single height stone foundation structures
5 Years Ago
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5 Years Ago
WIP scrape sound hookup
5 Years Ago
Change flamethower mask to Vehicle_Movement to Vehicles (no actual behaviour change) Removed a Debug.Log in Landmine.cs
5 Years Ago
Fixed landmines not damaging cars
5 Years Ago
Fixed flamethrowers not damaging cars
5 Years Ago
Fixed TriggerPlayerForce not affecting AI
5 Years Ago
Remove DDraw and restore calorie penalty
5 Years Ago
Tweak minicopter push behaviour
5 Years Ago
Merge from vehicles
5 Years Ago
Hooked up the attached car reference on the PlayerRepelTrigger
5 Years Ago
Added support for vehicle seating modules to apply damage protection to their passengers Added CarPassenger and CarPassengerArmoured protection properties with 50%/100% stab protection respectively (solves getting stabbed by cactus while driving)
5 Years Ago
Added tracking for time spent driving in life stats Added a stat for time driving on the expanded stats in the death screen
5 Years Ago
Fixed update when offscreen not being enabled for modular car seats
5 Years Ago
Change render queue of heat shimmer particle material to Transparent-3000 (was AlphaTest-2450) to prevent conflicting with censorship pixelate material
5 Years Ago
Assign the driver as the Initiator on the front and rear HurtTrigger on cars so deaths are appropriately assigned on the death screen
5 Years Ago
Added new components to hemp and campfire Schedule quality update when BaseOven is toggled Take ECS data into account when calculating temperature