userJarryd Campicancel

12,959 Commits over 2,619 Days - 0.21cph!

5 Years Ago
Removed 25% cap on liquid transfer Increase fill amount
5 Years Ago
Water flow now tapers off while moving through an IO chain
5 Years Ago
Fixed some duplicate item ids
5 Years Ago
Fixed player.fillwater command not working if there was an empty belt slot
5 Years Ago
Cleanup some unneeded fuel logic
5 Years Ago
Use proper water catcher UI
5 Years Ago
Mark water item as dirty when pushing it through connections to update UI
5 Years Ago
Tweak fuel process, sprinkler only uses water loaded on to it and LiquidContainer is responsible for pushing water to various entities Use IsConnectedTo check before splashing something, it's better solution than the earlier fix in 46160
5 Years Ago
Shrink sprinkler splash radius, expose radius as a gizmo
5 Years Ago
Move water catcher sockets to other side of entity
5 Years Ago
Hose tool now places proper hose lines while placing instead of cables
5 Years Ago
Fixed some gravity pump edge cases Fixed fluid splitter marked as electric
5 Years Ago
Respect max stack size when moving fuel around Sprinkler now only stores 10ml of water locally
5 Years Ago
Move apart water in/passthrough slots on sprinkler for easier use
5 Years Ago
Added a new "plumber" player inventory default
5 Years Ago
Add recursive checks for fuel transfer
5 Years Ago
Add some extra checks to stop recursive fuel connections Add some extra checks to stop water re-entering network after being splashed
5 Years Ago
Fix map not zooming
5 Years Ago
Rework water input gravity calculation to use handle location, not entity location (since water barrel plug is much higher than the water barrel root)
5 Years Ago
Show gravity warning on crosshair when connecting two water entities that need a pump
5 Years Ago
Manifest
5 Years Ago
Merge from main
5 Years Ago
Merge from Fluid IO
5 Years Ago
Fluid switch now disregards gravity checks if powered via pump power input
5 Years Ago
Sprinkler now runs while it has water input, updated water storage logic to be more in line with other IO entities
5 Years Ago
Add support for gravity restrictions (if a fuel source is lower than the entity it can't use it)
5 Years Ago
Merge from life_stats_merge
5 Years Ago
Cherry pick 46022
5 Years Ago
Subtract the life_stats subtraction
5 Years Ago
Reapply fixes
5 Years Ago
Subtract 46024 - that deleted the branch contents? ¯\_(ツ)_/¯
5 Years Ago
Merge from main
5 Years Ago
Subtract 46022 (busted merge)
5 Years Ago
NRE fixes
5 Years Ago
Merge from life_stats
5 Years Ago
Protocol++
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Dying to a non-player entity (eg. tesla coil) will now display a translated string instead of a prefab name
5 Years Ago
Cleaned up an unneeded list
5 Years Ago
Improved instrument performance while playing back recordings that include massive amounts of notes
5 Years Ago
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5 Years Ago
Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted) Update time tracking to support the player being in multiple states
5 Years Ago
Merge from main
5 Years Ago
Monument check now checks topology and bounds rather than a flat distance check
5 Years Ago
More code review, profiler samples and convar checking in main menu
5 Years Ago
Code review: Check null player in LootContainer:OnKilled Remove exception in BasePlayer:UpdateRichPresenceState Increase movement threshold Better load balancing BuildingAuth check
5 Years Ago
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5 Years Ago
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5 Years Ago
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