userJarryd Campicancel

12,038 Commits over 2,527 Days - 0.20cph!

6 Years Ago
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
6 Years Ago
Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
6 Years Ago
Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
6 Years Ago
Some more logs for audio issue, output files for external inspection
6 Years Ago
Better capsule auto sizing Assigned gibs for: Rechargeable batteries Fridge Hitch and Trough Furnace Fireplace Dropbox Locker Mailbox Mixing Table Modular car lift
6 Years Ago
Adjusted a bunch of audio falloff ranges
6 Years Ago
Add some logs to debug sample rate issues in build
6 Years Ago
Merge from gib_pool
6 Years Ago
Fix gibbable editor displaying a mesh when no meshes have overrides
6 Years Ago
Merge from main
6 Years Ago
Redo player prefab changes
6 Years Ago
Protobuf definitions, codegen, manifest
6 Years Ago
Merge from main
6 Years Ago
Fixed gib scale on RF Broadcaster
6 Years Ago
Merge from main -> gib_pool/deployables
6 Years Ago
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
6 Years Ago
Force show full statement at the end of text animation in conversation, fixes final character not showing
6 Years Ago
Merge from canoe (fixes paddling animations)
6 Years Ago
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
6 Years Ago
Merge from main
6 Years Ago
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
6 Years Ago
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
6 Years Ago
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
6 Years Ago
Removed duplicate decay component on boogie board
6 Years Ago
Paddle is no longer considered hostile
6 Years Ago
Hooked up SiftRaft_NoPaddle mount pose
6 Years Ago
Lowered kayak colliders for better foot placement
6 Years Ago
Fixed incorrect repair costs on kayak Removed unused damage renderer component Adjust seat positions to reduce clipping
6 Years Ago
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
6 Years Ago
Speculative NRE fixes for Gibs
6 Years Ago
Marge from canoe (craftable kayak + paddle fixes)
6 Years Ago
Adjust various components to new model Removed overrides from gibs Item tweaks
6 Years Ago
Added support for the kayak to modify the mount pose while not holding a paddle Adjusted mount positions
6 Years Ago
Realigned kayak model to line up with model import Removed inWater checks, they're not needed since we're placing on water
6 Years Ago
Don't display paddle on back while holstered Fixed orientation of paddle when thrown
6 Years Ago
Remove unused animator params on paddle vm
6 Years Ago
Lowered max yaw on kayak (was 90, now 70) Kayak icon and deploy volume setup
6 Years Ago
Fixed not saving deleted connections during an autosave
6 Years Ago
Auto save dialogue graph when making a new connection or deleting a connection
6 Years Ago
WIP setup for deployable kayak Added 2 dismount points on the kayak so the player doesn't dismount into the water by default
6 Years Ago
Merge from main
6 Years Ago
Update dialogue graph style sheet to remove pixel warnings
6 Years Ago
Added token/english labels to choice ports Added an error message if a dialogue node has no shortname when saving (but still save)
6 Years Ago
Hooked up axis parameters
6 Years Ago
Merge from heli_global_toggle
6 Years Ago
Merge from canoe
6 Years Ago
Fixed third person paddle anims not working when using the mouse input
6 Years Ago
Added pickup support for water purifier (requires hammer, building privilege and both water barrels to be empty)
6 Years Ago
Merge from demo_filestorage (signs should now appear in demos)
6 Years Ago
Clear file system cache in ClientCleanup instead of DoClientConnected