userJarryd Campicancel

12,220 Commits over 2,557 Days - 0.20cph!

6 Years Ago
Admintime now works in the editor (only checks at intervals so it's a bit less responsive than when in pure client mode)
6 Years Ago
Revert SpawnHandler change
6 Years Ago
Tweaked positioning of label on default trophy and table trophy
6 Years Ago
Changed skull trophy text material to a lit version so it responds to light
6 Years Ago
Fixed merge issues
6 Years Ago
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
6 Years Ago
Added demo.togglenvg
6 Years Ago
Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not
6 Years Ago
Manifest and protocol update
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Save the animation out if stopping mid-demo while using the PlayAndRecordCamera command Fail gracefully if the animation file can't be found when using PlayWithRecordedCamera
6 Years Ago
Fix NRE in when disabling MainCamera
6 Years Ago
Fixed curved text typo
6 Years Ago
Slightly darkened trophy text
6 Years Ago
Fixed being able to stack skull trophies
6 Years Ago
Fixed skull trophy not loading properly on client
6 Years Ago
Horses will now continue to eat if their health is below 100% (they used to stop if their stamina was 100%) Capitalised "Examine" in the horse entity menu
6 Years Ago
Being killed by an auto turret will now display "Auto Turret" instead of an empty field in the player box on the death screen
6 Years Ago
Added a slight (0.25s) delay before we start checking for blockages on doors, fixes an animation issue when reverting a door open/close immediately after the player triggers a door open/close
6 Years Ago
Merge from main
6 Years Ago
Increase icon sizes even more
6 Years Ago
Update item icons Fixed rotation issue on a spike
6 Years Ago
Update native plugins
6 Years Ago
Merge from main
6 Years Ago
First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays Saves to an .anim file so it can be integrated with editor workflows
6 Years Ago
Remove workbench rotate option
6 Years Ago
Increase brightness of map view on death screen
6 Years Ago
Made a custom fuse loot panel for fuse boxes (will need S2P to take effect)
6 Years Ago
Set loot panel title when looting horse corpses Hooked up title field on large wood box loot panel so the entity name gets updated dynamically (will need some testing) Add PrefabInformation component to large wood box so it can update the loot panel
6 Years Ago
Fixed combat knife not showing skins in third person
6 Years Ago
Fixed map markers visually "popping" frequently by only updating the relevant UI marker when the marker receives a network update (instead of updating every UI marker)
6 Years Ago
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
6 Years Ago
Merge from main
6 Years Ago
More LOD tweaks
6 Years Ago
Cleanup
6 Years Ago
Require hammer to pickup beach towel
6 Years Ago
Increased interaction radius on elevator lift buttons
6 Years Ago
Add unity recorder and director package
6 Years Ago
Update elevator shaft IO socket position, update use distance on lift
6 Years Ago
Disable inherit velocity on torch smoke particles, seems to be causing the strange smoke movement
6 Years Ago
Fixed being able place some wall mounted entities on the walls of the elevator
6 Years Ago
Fix engine stats not appearing when inspecting an engine on a car
6 Years Ago
Merge from pushbuttonburst
6 Years Ago
Return passthrough even if unpowered (behaviour is unchanged)
6 Years Ago
Merge from elevator_block
6 Years Ago
Fix server compile error
6 Years Ago
Merge from main
6 Years Ago
Fixed non-normal textures not being able to export from the workshop UI
6 Years Ago
Added an editor button to update the read only socket name if it needs updating