13,642 Commits over 2,741 Days - 0.21cph!
Randomise saturation check, implement is powered checks and longer interval between saturation checks
Fix sprinkler fx playing incorrectly when it is enabled via LOD
Added a precache option to ParticleSystemContainer that precaches all required LOD components and ParticleSYstems in PrefabPreProcess rather than via GetComponents at runtime.
This also fixes the case where multiple LOD components on the same particle system are not called by a ParticleSystemContainer
Cleaned up fluid switch lods
Sprinkler fx fix
Ensure IOEntity processes outputs if any slots passthrough has changed, not just slot 0
Can override passthrough amount per slot to disregard the energy / outputs calculation
Updated sensor to work with new IOEntity changes, too much water and not enough water checks are now in place
Don't update passthrough/energy amounts if the incoming energy is from an IOType that is not this entities type. Fixes hybrid props (like the fluid switch) treating power input as water in some cases
Move fluid switch logic into it's own class, revert ElectricSwitch to original state
Fluid switch mesh hookup, icon, gibs
Demo name formatting changes
Another fluid switch fix change, simplify planter sensor for now
Subtract
47282, it didn't fix things
Logic fixes for fluid switch
WIP planter electrical sensor
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
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Updated some item descriptions
Fixed wrong source item hookup on sprinkler
Strip out "demos/" from filename display
Stopped teleport2owneditem command printing to log and used replywith instead
Fixed OutOfBounds exception when running this command and the player has no owned items
Tweaked sizing of some elements
Visual pass on Demo playback UI
Fixed demo.skip not working after a demo reaches the final frame
Better format demo.playernames and add column for steam id
Better debug.debugcamera_list display and zoom formatting
Made DemoHUD a standalone prefab (for future iteration)
DemoHUD automatically hides if the menu or developer tools are open
Add demo.playernames to print all players in the currently playing demo
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Better lods, remove art from server
Fluid splitter model hookup + icon +gibs
Sprinkler model hookup + gibs + icon
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Show a better error when attempting to play the same demo that is already playing
Merge from cinematic_tools