12,100 Commits over 2,527 Days - 0.20cph!
Added an IOEntity child to the elevator to handle powered state
Fixed some save/load issues
Can now be deployed on floor/foundation as well as floor frames
Moved prefab position back to above pivot
Update collider positions and other components based on new prefab position
Better rotation socket mod check
Kill parenting volume if elevator is destroyed
Spawn a separate entity to parent players for smooth movement
Add up/down button support and call to floor support
Ensure blocks are the same rotation, some conditional model stuff
Prefab and item setup, WIP code
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
Some more logs for audio issue, output files for external inspection
Better capsule auto sizing
Assigned gibs for:
Rechargeable batteries
Fridge
Hitch and Trough
Furnace
Fireplace
Dropbox
Locker
Mailbox
Mixing Table
Modular car lift
Adjusted a bunch of audio falloff ranges
Add some logs to debug sample rate issues in build
Fix gibbable editor displaying a mesh when no meshes have overrides
Redo player prefab changes
Protobuf definitions, codegen, manifest
Fixed gib scale on RF Broadcaster
Merge from main -> gib_pool/deployables
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
Force show full statement at the end of text animation in conversation, fixes final character not showing
Merge from canoe (fixes paddling animations)
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
Removed duplicate decay component on boogie board
Paddle is no longer considered hostile
Hooked up SiftRaft_NoPaddle mount pose
Lowered kayak colliders for better foot placement
Fixed incorrect repair costs on kayak
Removed unused damage renderer component
Adjust seat positions to reduce clipping
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
Speculative NRE fixes for Gibs
Marge from canoe (craftable kayak + paddle fixes)
Adjust various components to new model
Removed overrides from gibs
Item tweaks
Added support for the kayak to modify the mount pose while not holding a paddle
Adjusted mount positions
Realigned kayak model to line up with model import
Removed inWater checks, they're not needed since we're placing on water
Don't display paddle on back while holstered
Fixed orientation of paddle when thrown
Remove unused animator params on paddle vm
Lowered max yaw on kayak (was 90, now 70)
Kayak icon and deploy volume setup
Fixed not saving deleted connections during an autosave