12,959 Commits over 2,619 Days - 0.21cph!
Assigned right hand to high hat IK pos
Standardised some animator crossfades
Speed up crossfades for player (not instrument) to try and fix speed differences
Subtract the jenkins file change from yesterday
Exposed note hit time on IKController (lower = faster hand movements)
Exposed a curve to control how hands move between their hit and rest state
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Cleaned up item descriptions
Fixed tambourine glow not hooked up and removed a LOD (it had 4, everything else has 3)
Fixed tuba glow model not assigned correctly
Fixed cowbell and tambourine LODs on world models
Block note input while in UI (inventory/Crafting/etc)
Switch third person camera to a sphere cast to prevent clipping
Switch drum kit, xylophone and piano to use burlap sack as world models
Rename Flute to "Pan Flute"
Fixed GameObjectRef instantiation
Rebuilt ShopMarkerCluster to fix new scaling issues
Added a revert changes to jenkins before we do a checkout to clear out any pending changes (checking out while files are changed won't update existing files)
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Reworked hit IK processes - instead of calculating an up, just lerp between two transforms (eg. left0, left0hit, etc)
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Refactored IK controls into a new component (removes a lot of unneeded fields on held instruments)
When equipping an instrument, reset all bone scales above spine2 to 1
Fixed deploy mesh disabled on Bass guitar
Switched to LODGroups on: Tuba, Bass, Jerry Can Guitar, Cowbell, Tambourine and Trumpet
Fixed drumkit player animator override missing some animations and defaulting to trumpet poses
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Recalculate note stop time on all clients, sounds a lot better
Fixed notes getting spammed when holding lmb on some instruments
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Remove cowbell deprecated key controller
Instrument null check logs
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Smoother deploys on local player
Another guitar flag fix, has visual issues during deploy
Fixed some deploy animation issues on guitars
Updated placement bounding boxes for deployable instruments (fixes them clipping through structures)
Mark gibs meshes as read/write
Potential fix for flute sfx not ending
Run animation null checks
Fix third person held camera not raycasting
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