13,642 Commits over 2,741 Days - 0.21cph!
Rework water input gravity calculation to use handle location, not entity location (since water barrel plug is much higher than the water barrel root)
Show gravity warning on crosshair when connecting two water entities that need a pump
Fluid switch now disregards gravity checks if powered via pump power input
Sprinkler now runs while it has water input, updated water storage logic to be more in line with other IO entities
Add support for gravity restrictions (if a fuel source is lower than the entity it can't use it)
Merge from life_stats_merge
Subtract the life_stats subtraction
Subtract
46024 - that deleted the branch contents? ¯\_(ツ)_/¯
Subtract
46022 (busted merge)
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Dying to a non-player entity (eg. tesla coil) will now display a translated string instead of a prefab name
Cleaned up an unneeded list
Improved instrument performance while playing back recordings that include massive amounts of notes
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Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted)
Update time tracking to support the player being in multiple states
Monument check now checks topology and bounds rather than a flat distance check
More code review, profiler samples and convar checking in main menu
Code review:
Check null player in LootContainer:OnKilled
Remove exception in BasePlayer:UpdateRichPresenceState
Increase movement threshold
Better load balancing
BuildingAuth check
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Fix not being able to wake up if player died while chat was open
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killplayer command now works on bots as well
Gong sfx trigger requires Melee/Bullet/Arrow damage (stops flamethrower triggering it)
Added a scroll gradient to the bottom of the stats
Merge from instruments (.mid file volume adjustment)
Adjust velocity calculation when opening .mid files