userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

5 Years Ago
Prefab variants and skin setup for mesh replacement inner tubes
5 Years Ago
Parasol skins
5 Years Ago
Remove water pistol skinnable
5 Years Ago
Full manifest rebuild
5 Years Ago
Fix player seed resetting on death in a demo
5 Years Ago
Don't show dlc items in the new workshop item UI
5 Years Ago
Water gun skins
5 Years Ago
Beach chair skins
5 Years Ago
Inner tube skins
5 Years Ago
Manifest + skins
5 Years Ago
Beach towel skins
5 Years Ago
Boogie board skins
5 Years Ago
Skins setup for paddling pool
5 Years Ago
Tweaked splash effect rotations again
5 Years Ago
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
5 Years Ago
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
5 Years Ago
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
5 Years Ago
Fixed wrong repair/pickup refs for parasol Use burlap bag for sunglasses world item Modified prevent building volume on table so that small entities can be placed on top
5 Years Ago
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
5 Years Ago
Disabled the high poly watergun mesh on the entity
5 Years Ago
WIP node connections for failed responses
5 Years Ago
More inner tube splash tweaks
5 Years Ago
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5 Years Ago
Don't show the drink option while mounted to a board or tube
5 Years Ago
Added another prevent building volume to the pool to prevent being able to deploy over the edge Switched pool physics material to metal for proper impact decals
5 Years Ago
Force calculate artificial lights on first calculate Add a 5s random offset to the time restriction on updating artificial light quality
5 Years Ago
Some optimisations to calculating artificial light values in large farms Only update the artificial light level of a plant every 20 seconds, but force an update if a light nearby changes state Added some slight randomisation to sprinkler splash invokes to space out the load
5 Years Ago
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5 Years Ago
Add some movement particles to the tube
5 Years Ago
Added some splash effects to the side of the board when moving
5 Years Ago
Can add/remove/modify conditions via blackboard
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
5 Years Ago
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5 Years Ago
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5 Years Ago
Tube and board set WaterFactor to 0 for riders
5 Years Ago
Manifest, codegen, protobuf
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Add an offset based on velocity for hand splashes Tweaked disturbance component max speed for tube
5 Years Ago
Instead of polling for the contents of a vehicle trigger, use a new TriggerNotify that notifies an object when a trigger encounters something Only check for blockages while opening on doors that swing (not the garage door)
5 Years Ago
Clamp splash effects to board local space plane rather than water level Fixed buoyancy NRE on tube
5 Years Ago
Calculate velocity on client for audio sfx Move out of water check to shared space
5 Years Ago
WIP support for doors detecting blockages while opening
5 Years Ago
Save changed speech connections
5 Years Ago
Better layout for long dialogue text
5 Years Ago
Added decay to pools and watercraft
5 Years Ago
WIP dialogue graph