12,902 Commits over 2,345 Days - 0.23cph!
Lots of cleanup and code removal now that sockets are being used
Removed SocketMod_ElevatorRotation (no longer needed)
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Reworked elevator connections to use construction sockets instead of bounds overlaps
Fixed a case where elevators wouldn't notify neighbours if they were killed via a kill command
Elevator now inherits from StabilityEntity instead of AnimatedBuildingBlock
Tweaked prevent building volumes to prevent being able to build a floor at half height through an elevator
Convert the lift section of the elevator into it's own entity
Updated elevator description
Fixed not being able to rotate elevator block
Fixed hurt trigger starting active
Fixed hurt trigger applying damage incorrectly in listen server
Update fence collider layer
Tweaked prevent building volume to stop blocking wire tool access
Add a hurt trigger to the bottom of the lift to kill any players that get stuck under it
Lift mesh is now marked as wood so it uses correct hit effects
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Fix editor scene error when selecting an IOEntity with a null output array
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Remove topFloor bool from save data, use a flag instead
Fixed a couple of cleanup issues
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Fixed protection type on elevator so it can take damage
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Merge from SecretLabChair
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Prevent building layer fix
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Fixed some lod/culling issues on the cables
Elevator will now adjust the lift position if a piece of the elevator shaft is removed that causes the lift position to become invalid
Fixed incorrect parenting on oversized button colliders
Update neighbouring elevator states when an elevator piece is killed/picked up
Fixed some neighbour detection edge cases
Fixed elevator IO name not displaying
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
Fixed loot barrel gibs not using the correct material
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Fix kayaks not decaying at the intended rate
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Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
Icon and description typo fixes