13,638 Commits over 2,741 Days - 0.21cph!
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Fixed an NRE in IOEntityEditor due to an uninitialized array
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Go back to old activePlayerList behaviour with ListHashSet
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Add support for steam friends list grouping when in a team. Enabled by default, can be disabled with the global.richPresence convar
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Potentially fixed nested prefabs becoming corrupted after playing in editor
Stops PrefabPreProcess running ProcessNestedPrefabs in editor if we're not bundling, since running that removes components from the asset on disk and not on the copy of the prefab.
Merge from instruments (typo fix)
Fix typo in xylobone name (will need phrase rebuild)
Merge support for natively playing .mid files
Rename sustainPedal convar to processSustainPedal and default to On
Expose sustain pedal option in Experimental settings
Rename midiInput convar to processMidiInput
processMidiInput now defaults to on
Moved MIDI Input toggle from Experimental section to Controls section in options
Merge from misc_optimisations
Remove MidiStateUpdater (no longer needed)
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Remove a debug draw line that was accidentally left in TreeEntity
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Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used