12,959 Commits over 2,619 Days - 0.21cph!
Fix RPCHandler not being assigned
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument
Moved InstrumentKeyController components onto the weapon/mountables
Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController)
Update all instruments with new components
Manifest update
Removed some more xml comment blocks
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument
Moved InstrumentKeyController components onto the weapon/mountables
Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController)
Update all instruments with new components
Manifest update
Removed some more xml comment blocks
Fixed sleeping bag icons appearing outside of death screen
Fixed sleeping bag icons appearing outside of death screen
Fixed CLIENT/SERVER compilation
Fixed CLIENT/SERVER compilation
Hooked up new jerry can guitar
Hooked up new jerry can guitar
Revert acoustic guitar to legacy guitar
Set icons to null on instruments that have no icon
Revert acoustic guitar to legacy guitar
Set icons to null on instruments that have no icon
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
Hooked up background assets on sleeping bag cluster
Fixed map scaling issues on sleeping bag cluster
WIP time lock states
Hooked up background assets on sleeping bag cluster
Fixed map scaling issues on sleeping bag cluster
WIP time lock states
New UI assets
Hooked up death skull, gradient circle and death marker assets
New UI assets
Hooked up death skull, gradient circle and death marker assets
Cowbell world model + Icon
Update guitar with new model + Icon
Cowbell world model + Icon
Update guitar with new model + Icon
From code review:
Move hand props to Key controller to solve sticks being left on player model during pool
They get positioned during IK pass and never actually parented to the player
From code review:
Move hand props to Key controller to solve sticks being left on player model during pool
They get positioned during IK pass and never actually parented to the player
From code review:
_mounted is now populated on the client and server, and GetMounted() is now a shared method
This removes the need for UsingPlayer so that was removed
From code review:
_mounted is now populated on the client and server, and GetMounted() is now a shared method
This removes the need for UsingPlayer so that was removed
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Fixed icon import settings for new instruments
Added an ItemIcon Import settings preset
Fixed icon import settings for new instruments
Added an ItemIcon Import settings preset
From code review:
Reset mountedSpineLookWeight
Removed some xml method comments
Disable saving on key controller child entities
Remove cachedPlayer and SetPlayer() from InstrumentKeyController
From code review:
Reset mountedSpineLookWeight
Removed some xml method comments
Disable saving on key controller child entities
Remove cachedPlayer and SetPlayer() from InstrumentKeyController
Made all new map markers scale independent
Made all new map markers scale independent
Improved ImagePosToWorldPos calculation
Improved ImagePosToWorldPos calculation
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
Use in-built drop shadow component on info boxes
Use in-built drop shadow component on info boxes
Exposed some sound definition slots for adding and removing map markers
Exposed some sound definition slots for adding and removing map markers
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
Assign correct colours to sleeping bag cluster options