13,600 Commits over 2,710 Days - 0.21cph!
Can toggle depth of field via settings
Added some spot lights to the Window prop to simulate sunlight
First pass on depth of field that adjusts as you zoom
Exposure changes + depth curve
Fixed some light issues, can now change light colour
Prop preview improvements + new Floor Lamp prop
Wall mounted props can now display a wall mesh in their preview thumbnail
Bathroom need thoughts
Reworked tech progress to be more civ like
Fixed bad editor assembly definition
Added a cheat tool
Unsaved changes
Top shell is now a transparent shadow cater
First pass What's New
Added a new wall mounted water tank
Better cash history description display
New score metrics
Added water checks for prop placement
Fixed rotating props in outdoor areas breaking props
Lightning strikes while stormy
Fixed prop placement cancelling every time the camera is rotated
Added new wall mounted rubbish bin
More end of month UI
Added some safeguards for overlapping entity ID's
Entitiy optimisations
Implemented history on financial screen
More weather stuff + serialisation
Push weather sfx into new weather mixer group
Storm changes + weather UI widget
Unsaved change
Update PostProcessing, added Time of Day and Weatherman
Custom weather settings
Build fixes
More metric stuff and UI
Score metrics reward cash
End of month screen now shows monthly financials
Score trackers now generate based on monthly averages
Some prop fixes
Average monthly score tracking
Portrait animators don't sync up
Added Dynamic Decals, company logos are now decals
Added toilet + Bathroom need
Added a unit portrait render manager
Move conditions
New metrics system
More score tracker stuff
More score stuff
Trash collection score
Cast progress bar now increases instead of decreasing
Removed team boss UI and logic (it never worked outside the editor)
Absolute incoming heal amounts in the combat log
Lower spell timeout to 5 seconds
Disable team join chat message
Added a 10 second timeout to spells in case anything goes wrong with the cast process
Added a second hud bar for the other faction boss
Fixed another build error
New water supply stat, Water Tank prop
Added tech tree icons
Standardised prop preview thumb generation
Added a hud element that shows your current team and the HP of the other team's boss NPC
Fixed item tooltip leaving some weapon stats on if mousing over a spell immediately after mousing over a weapon
Added infinite mana cheat
Spell casting now uses the cast and release animations
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions
Sped up casting progress bar so it could keep up with new spell speeds
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Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
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New vending machine model and size
Added a text component that shows the current key binding to each belt bar slot
Removed reload binding
Added new fire sprinklers prop
Automatically puts out fires in range
Added a global spell cooldown that blocks all other items/spells after using a spell (1 second right now, exposed as MinTimeBetweenCasts on the player prefab)
Fixed being able to cast more than one spell at a time
Default bind Use to F (was E)
Fixed a voice exception with the playermodel?
Clearing bindings now triggers a cfg save
New default bindings:
Equipment slots are now mapped to Q,E,R,C
Can also trigger slot1 and slot 2 with mouse wheel up/down respectively
Crafting menu shortcut is now Z