13,600 Commits over 2,710 Days - 0.21cph!
Fixed text size on What's new screen
Don't play button click sfx when button is disabled
Change unity version for jenkins
Re-exposed min/max counts for loot
Corpses now accept LootSpawn types instead of LootTable
Hooked up Mummy LootSpawn
Shift click to move props
What's New
New Deck Chair prop
Fixed some tech costs
Fleet control is now unlocked via tech tree
Ships can now override the camera bounds
Copied skystream tech tree to cumulus
Fixed corridors using the unity plane with a basic quad
Shaves off 2 million tris on a medium ship
Unpainted wall texture, fixed bad rubbish serialization
Fixed some jobs that weren't reinitializing properly on load
Removed some null components on hedge
T-Shirt stand prop
New Umbrella prop, fixed not being able to place exterior props
Might have fixed some compile errors on build
Fixed destroyed props redestroying
Added Name/Icons to other ships
Fixed paint exception
Fixed tech tooltip not expanding horizontally
Doubled need decay rates
Radio and Pot Plants now require line of sight to affect passengers
Halved passenger fares
Doubled staff costs per trip
Wip Ship name/logo on the side of the ship
Hooked up active ship widget to ship inspector
Company Icons
Can now pick a starting ship
Disabling contracts now completes any tutorial contracts silently
Some work on exteriors and Olympus
Grass surface
Fixed ship serialisation breaking in new game customisation
New Helium Tank prop - adds to ships maximum weight
More cumulus tech
Fixed colliders on a bunch of props
New Hedge prop + Natural prop category
Hooked up natural prop sprite
Fixed some props still using old entitlements
Cleaned up some old status effect damage reduction logic that never really worked?
Exposed a field on status effects to control whether to show health change logs
Disabled logs on all the healing effects
Added a ship series asset type
Can no longer purchase ships in a series you already own
Fix weight tech upgrades not working
Fixed some compile errors
Damage resistances applied via status effects should now work
Fixed items not overriding the required resilience and ferocity fields
Fixed resilience and ferocity labels getting multiplied by 100
Fixed multiple effects not being able to modify health/mana/stamina at the same time
Fix items without armor properties not counting stats/resistances (was stopping trinket resistances from being counted)
Hooked up resistance rating fields in the inventory
Fixed walk/run speed not adding status effect modifiers
First pass on new Cumulus ship variety
Can now disable tech tree elements
Moving some source blender files from personal dropbox to repo
Fire Extinguisher icon
Passenger Count label, fixed ships overloading with passengers
Added a research contract
Better prop plop
Added fire extinguisher to maintenance contract, new model
Console clears itself after 200 lines
Fix fire extinguisher counting towards recommended service staff
Fix plop particle rotation
Protobuf fix, typo fixes
Prop inspector changes
Fixed a bunch of props with happiness multiplier set to 0
Show Tech Reward on contract complete UI
Halved weight and power limits, reduced tech costs
Less complaints
Hooked up prop happiness modifier
Tech staff now produce tech points over time
Can click an unavailable tech to get notified when you can afford it
Placeholder tech costs
Fixed status effects normalized time check not working at all
Fixed stunning other players throwing exceptions
Item protection sources are now calculated in baseProtection and no longer dampened by the wearable container size
Fixed protection sources being double counted by the ArmorIndex ui element
Fixed combat log not showing incoming crits
Combat log now stores and displays blocked damage amounts
Fixed copse looting not using the assigned loot panel
Disabled position checks on looting (for now)
Added line breaks to description
Append Two Handed and Channelling tags to the item classification
Spells now show the required mana to cast on the tooltip
Merging NPC status effects
Added alert box text prefabs for: requires target, can't target players, can't target NPC's
Added a TargetFilterType to spells so that targeted spells can be modified to only target players or NPC's (defaulted to everyone for now)
Reenabled soft targeting for non-players
Fixed healing NPC's not sending a network update
Fixed spell targeting status effect application not working on npc's
Hooked up the fill images on the Status Effect Widgets
Status Effects affect run speed of a unit
Status Effects that stun now pause AI