userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

7 Years Ago
Main menu
7 Years Ago
Fixed text size on What's new screen Don't play button click sfx when button is disabled Change unity version for jenkins
7 Years Ago
Re-exposed min/max counts for loot
7 Years Ago
Recommit main menu?
7 Years Ago
Unsaved change
7 Years Ago
Corpses now accept LootSpawn types instead of LootTable Hooked up Mummy LootSpawn
7 Years Ago
Shift click to move props
7 Years Ago
What's New New Deck Chair prop Fixed some tech costs Fleet control is now unlocked via tech tree
7 Years Ago
Ships can now override the camera bounds
7 Years Ago
Facepunch Icon
7 Years Ago
Copied skystream tech tree to cumulus Fixed corridors using the unity plane with a basic quad Shaves off 2 million tris on a medium ship Unpainted wall texture, fixed bad rubbish serialization Fixed some jobs that weren't reinitializing properly on load Removed some null components on hedge T-Shirt stand prop New Umbrella prop, fixed not being able to place exterior props
7 Years Ago
Might have fixed some compile errors on build
7 Years Ago
Fixed destroyed props redestroying Added Name/Icons to other ships
7 Years Ago
Fixed paint exception Fixed tech tooltip not expanding horizontally Doubled need decay rates Radio and Pot Plants now require line of sight to affect passengers Halved passenger fares Doubled staff costs per trip Wip Ship name/logo on the side of the ship Hooked up active ship widget to ship inspector Company Icons
7 Years Ago
Can now pick a starting ship Disabling contracts now completes any tutorial contracts silently Some work on exteriors and Olympus Grass surface Fixed ship serialisation breaking in new game customisation New Helium Tank prop - adds to ships maximum weight More cumulus tech Fixed colliders on a bunch of props New Hedge prop + Natural prop category Hooked up natural prop sprite Fixed some props still using old entitlements
7 Years Ago
Cleaned up some old status effect damage reduction logic that never really worked?
7 Years Ago
Exposed a field on status effects to control whether to show health change logs Disabled logs on all the healing effects
7 Years Ago
Unsaved changes
7 Years Ago
Added a ship series asset type Can no longer purchase ships in a series you already own Fix weight tech upgrades not working
7 Years Ago
Fixed some compile errors
7 Years Ago
Damage resistances applied via status effects should now work
7 Years Ago
Fixed items not overriding the required resilience and ferocity fields Fixed resilience and ferocity labels getting multiplied by 100
7 Years Ago
Removed crit validation
7 Years Ago
Fixed multiple effects not being able to modify health/mana/stamina at the same time
7 Years Ago
Fix items without armor properties not counting stats/resistances (was stopping trinket resistances from being counted)
7 Years Ago
Hooked up resistance rating fields in the inventory
7 Years Ago
Cumulus 2 chassis
7 Years Ago
Fixed walk/run speed not adding status effect modifiers
7 Years Ago
First pass on new Cumulus ship variety
7 Years Ago
Can now disable tech tree elements
7 Years Ago
Moving some source blender files from personal dropbox to repo
7 Years Ago
Unsaved changes
7 Years Ago
More Minnow Tech
7 Years Ago
Fire Extinguisher icon Passenger Count label, fixed ships overloading with passengers
7 Years Ago
Added a research contract Better prop plop Added fire extinguisher to maintenance contract, new model Console clears itself after 200 lines Fix fire extinguisher counting towards recommended service staff Fix plop particle rotation Protobuf fix, typo fixes Prop inspector changes Fixed a bunch of props with happiness multiplier set to 0 Show Tech Reward on contract complete UI Halved weight and power limits, reduced tech costs Less complaints
7 Years Ago
Hooked up prop happiness modifier Tech staff now produce tech points over time Can click an unavailable tech to get notified when you can afford it Placeholder tech costs
7 Years Ago
Fixed status effects normalized time check not working at all
7 Years Ago
Fixed stunning other players throwing exceptions
7 Years Ago
Item protection sources are now calculated in baseProtection and no longer dampened by the wearable container size Fixed protection sources being double counted by the ArmorIndex ui element
7 Years Ago
Fixed combat log not showing incoming crits
7 Years Ago
Combat log now stores and displays blocked damage amounts
7 Years Ago
Fixed copse looting not using the assigned loot panel Disabled position checks on looting (for now)
7 Years Ago
Added line breaks to description Append Two Handed and Channelling tags to the item classification Spells now show the required mana to cast on the tooltip
7 Years Ago
Merging NPC status effects
7 Years Ago
Merge from main
7 Years Ago
Added alert box text prefabs for: requires target, can't target players, can't target NPC's
7 Years Ago
Added a TargetFilterType to spells so that targeted spells can be modified to only target players or NPC's (defaulted to everyone for now)
7 Years Ago
Reenabled soft targeting for non-players Fixed healing NPC's not sending a network update Fixed spell targeting status effect application not working on npc's Hooked up the fill images on the Status Effect Widgets
7 Years Ago
Status Effects affect run speed of a unit Status Effects that stun now pause AI
7 Years Ago
Merge from main