userJarryd Campicancel
repoSkyCruisecancel

1,362 Commits over 638 Days - 0.09cph!

6 Years Ago
Starting the game without tutorials will now award the same money as you would receive by playing the tutorials New, smaller starting ship base New ShipShellColour component to handle blimp colours
6 Years Ago
Show passenger info on company info
6 Years Ago
Placing ship expansions restricts camera zoom Remove old entrance room + script Codegen Merge branch 'master' of SkyCruise Don't print texture import messages Passenger types now get unlocked via company level Notification work
6 Years Ago
Unsaved
6 Years Ago
Smart object inspector fixes Don't show price controls on free props, light colour control UI
6 Years Ago
Warning lights on gauges Created skycruise gradient/colour libraries, updated some colours Added month progress to time controls
6 Years Ago
Guides & layout WIP Bespoke icons w/ states More icon stuff. Remaining icons Scene backup Bottom dock, icon mips. Dock button prefabs. Widget prefabs into a dedicated folder. Scene backup. Better icon scaling quality. Scene. Scene. Icon organization. Cloudlet FX prefab & positions. Icon rendering improvs. Cloudlet animations Proper cloudlet anims. Cloudlets don't raycast. Fixed right side. Uncommited shit. WIP Depth on cloudlets test Right side panel bg fx Hazard assets & WIP Hazard stripe widget & scroller script. Backup Scene & cleanup. Texture scroller can now work on RawImages Category icons & overall icon organization Scene Purchase panel wip. Scene Merge branch 'HUD' of SkyCruise into HUD Backup. Thumbnail scene. Thumb style testing. WIP Progress Added a UICompanyColourWidget and exposed company colours in cheat tool Enable Unity merge Merge branch 'master' into HUD Post-merge. Mark scenes, assets and prefabs as binary Merge branch 'HUD' of SkyCruise into HUD Scene. Fonts. Backup Merge branch 'HUD' of SkyCruise into HUD Merge branch 'master' into HUD Backup Merge branch 'HUD' of SkyCruise into HUD Progress. Resource icons. Backup EntityPurchaseWidget Build Categories and some other stuff. Newest. Check for null categories Cleaned up some unused purchasing logic, hooked up category switcher Unsaved changes Fixed purchase widgets not spawning into correct transform Fixed some issues preventing prop placement Proper Z sorting. Active/Inactive Tab Icon colour Merge branch 'HUD' of SkyCruise into HUD Tab Widget cols Scene Merge branch 'master' into HUD Fix UI exceptions on boot Thumbs Bump preview sizes to 512 Bump to 1024 Merge branch 'HUD' of SkyCruise into HUD More texture stuff Larger prop thumbs. Thumbnail organiazation. Transparency and shadows. EntityPurchaseWidget name doesn't roll into a second line as soon. Standardised all purchases into an IPurchaseable interface Fix toggle icons on paint, eyedropper and delete Added a sortIndex to IPurchaseable to controll prop display order Hooked up various features on EntityPurchaseWidget Added active roots to Purchase/Paint/Eyedropper/Delete Tooltips on new buttons. Tooltip tweak. Delete overlay. Merge branch 'HUD' of SkyCruise into HUD Various. Scene Convert SCButton to bool anim state, this will break most buttons Various CashWidget Removed $ prefix from CashWidget script. Delete/remove panels. Pause Panel Timer WIP TimeWidget Eyedropper widget and overlay. Old bottom bar doesn't re-appear at runtime. Merge branch 'HUD' of SkyCruise into HUD UI cloud anims don't adhere to set game speed. Speed setting is indicated. Paint/material category icons. Various Tweaked dynamic tooltip location IPurchaseable refactors WIP purchaseable details slideout panel Implement ship expansion + paint info Fixed not being able to toggle eyedropper with E Fix time widget visual not updating first time change More details Agent needs UI assets Negative agent icons. Scene backup Backup again because I'm breaking all the things More WIP Needs rebalance Fix drawers, apply new prop need stats More Backup. Asset tweaks. Scene. Sidepanel backplate test WIP. Trims Fix. Bad tooltip linebreak. Fixes. Added a space between resource numbers their suffix. Lightly tweaked a few object names to make them more concise, and fixed a typo. UI manager & scaling fix. Various UI scaling fixes. Merge branch 'needsrebalance' into HUD Hooked up need sliders, price label, reenabled console Paint categories, category now exposes Engine thumbnail Don't show resource counts if resource is 0 Decals can override their sprite colour in purchase menu Better sampling on some icons. Missing resource cost lines collapse the parent panel better. Assigned the new needs icons. Merge branch 'HUD' of SkyCruise into HUD Reenabled entity purchasing slide out while placing Scene Scene rework Passenger panel wip Wallet stuff, satisfaction, pass panel. Needs Needs & bracket assets. More passenger stuff Bracket asssets. Complaints & frames. Cleanup. Scene backup. More. Complaints Complaint files properly named. Final PassInfo. Blatantly bad padding fix Fix. Complaint alternatives. Prop panel stuff More More Progress More Restocking stuff Object panel RC Fix. Tooltips Dropdown widget improvs. Resource requirements into obj details. Loading Uncommited stuff Cleanup Cancel entity purchasing with LMB Hooked up some smart object inspector stuff Copied over quality/shadow settings from main (Preview maker shouldn't change these anymore) Fixed bottom bar button using pointer events, should be using hover root Fix tooltip issue, enable/fix tech tree, new UIPanelIcon component Enable staff/routes Merge branch 'master' into HUD Hook up company info in routes, settings, what's new, load/save Notification tweaks WIP contract stuff Unsaved Merge branch 'HUD' of SkyCruise into HUD Eyedrop panel scales. Reworked the top widgets for visibility. Various Various Indicators WIP More indicators WIP. Sharper icon filtering. Backup Assets & fix. Unsaved. newhud steam branch jenkins Fix not being able to paint Expansions descriptions Enable console Increased the font width of prop descriptions (light->regular) Lots of contract,notification UI tweaks Notifications and Contracts are now right aligned Conditions can now indicate that they need a prop/category, set up contract highlights Fix some contract display stuff Passenger panel hookup, tooltips on need sliders More passenger details WIP Panel redesign (see staff panel) Entitlement restrictions Gauge PSD Gauge cluster backup More Split mask files. Show category name tooltip on tabs Show grid when placing ship expansion Locked entitlement buttons now show the name of the thing that is locked Update some tooltips Added support for suib categoiries on entities Pre-ghettomerge. Merge branch 'HUD' of SkyCruise into HUD Copypaste merge. Zero'd the needles. Hooked up gauge needles Merge branch 'master' into HUD More thumbs Props are now marked as not unlocked if there is no balloon List headers Better entity placement list bottom termination. quest markers Contract indicators. Various More fade on locked buttons Fixes. ContractWidget WIP Unsaved ContractWidget More PassengerStatusTooltip PropStatusTooltip StaffStatusTooltip Hid BP guide Gauge mouseover. Entityplacement fix Eyedrop fx. Scene Merge branch 'HUD' of SkyCruise into HUD Fix grid error when placing expansions Fix prop grid Added a 0.5s delay to tooltips Hooked up new contract display, fixed some contract indicators Updated the current ship widget Ship details cleanup More ship details Fixed custom ship colours not working Hooked up tooltips on gauges Unsaved Available contracts widget Trying out notifications on the bottom of the screen Detached contract indicator Fixed some missing category references Update score tracker UI Some smart object inspector improvements Reworked some staff logic, service staff should be more consistent when working at props Added staff slot display to smart object inspector Implemented support for jobs to be retried if they fail Unsaved Bottom dock improvs. CurrentShipWidget Hid the guide. Nixed that folder. Scene Exposed an option to hide details while placing (defaulted to true) Fixed first contract not being marked as a tutorial Fix selected entity not deselecting after right clicking during placement Errorpromt w/controller etc Shrink notification, hover to see information Merge branch 'HUD' of SkyCruise into HUD Smarter notificaiton dismissal, high priority notifications bounce Merge branch 'HUD' of SkyCruise into HUD Hooked up error prompt animation Error cleanup, disable blueprint guides on startup Raise notifications when using eyedropper or delete Notifications wait 5 seconds before clearing after viewing Fixed game time widget not updating when using keyboard shortcuts Updgrade to 2018.1.3f1, reenable motion blur Better average position calculation on tech tree Quick saves are no longer called autosaves (filename) Staff fixes, fire extinguisher dispenser doesn't need full time workers Fixed notifications animating at scaled time Score Tracker widget update
6 Years Ago
Better average position calculation on tech tree Quick saves are no longer called autosaves (filename) Staff fixes, fire extinguisher dispenser doesn't need full time workers Fixed notifications animating at scaled time
6 Years Ago
Updgrade to 2018.1.3f1, reenable motion blur
6 Years Ago
Fixed game time widget not updating when using keyboard shortcuts
6 Years Ago
Error cleanup, disable blueprint guides on startup Raise notifications when using eyedropper or delete Notifications wait 5 seconds before clearing after viewing
6 Years Ago
Shrink notification, hover to see information Smarter notificaiton dismissal, high priority notifications bounce Merge branch 'HUD' of SkyCruise into HUD Hooked up error prompt animation
6 Years Ago
Fix selected entity not deselecting after right clicking during placement
6 Years Ago
Fixed first contract not being marked as a tutorial
6 Years Ago
Exposed an option to hide details while placing (defaulted to true)
6 Years Ago
Unsaved
6 Years Ago
Reworked some staff logic, service staff should be more consistent when working at props Added staff slot display to smart object inspector Implemented support for jobs to be retried if they fail
6 Years Ago
Detached contract indicator Fixed some missing category references Update score tracker UI Some smart object inspector improvements
6 Years Ago
Available contracts widget Trying out notifications on the bottom of the screen
6 Years Ago
Unsaved
6 Years Ago
Hooked up tooltips on gauges
6 Years Ago
Updated the current ship widget Ship details cleanup More ship details Fixed custom ship colours not working
6 Years Ago
Added a 0.5s delay to tooltips Hooked up new contract display, fixed some contract indicators
6 Years Ago
Fix grid error when placing expansions Fix prop grid
6 Years Ago
Props are now marked as not unlocked if there is no balloon Merge branch 'HUD' of SkyCruise into HUD
6 Years Ago
More thumbs
6 Years Ago
Exposed quick save and quick load to launcher input bindings Remapped defaults: Console - F1 (tilde still works) Quick Save - F5 Quick Load - F9 New staff markers New marker meshes/materials Merge branch 'master' into HUD
6 Years Ago
New marker meshes/materials
6 Years Ago
Exposed quick save and quick load to launcher input bindings Remapped defaults: Console - F1 (tilde still works) Quick Save - F5 Quick Load - F9 New staff markers
6 Years Ago
Hooked up gauge needles
6 Years Ago
Added support for suib categoiries on entities
6 Years Ago
Update some tooltips
6 Years Ago
Show category name tooltip on tabs Show grid when placing ship expansion Locked entitlement buttons now show the name of the thing that is locked
6 Years Ago
Fix not being able to paint Expansions descriptions Enable console Increased the font width of prop descriptions (light->regular) Lots of contract,notification UI tweaks Notifications and Contracts are now right aligned Conditions can now indicate that they need a prop/category, set up contract highlights Fix some contract display stuff Passenger panel hookup, tooltips on need sliders More passenger details WIP Panel redesign (see staff panel) Entitlement restrictions
6 Years Ago
jenkins
6 Years Ago
newhud steam branch
6 Years Ago
Unsaved
6 Years Ago
WIP contract stuff
6 Years Ago
Notification tweaks
6 Years Ago
Hook up company info in routes, settings, what's new, load/save
6 Years Ago
Fix for null categories Maximum passenger counts are now driven by a company level, rather than per-route Fixed an incorrect ship bounds calculation Ship top now fades instead of turning on/off immediately Expose motion blur to settings Decal mode control help WIP Decal colour picker Unsaved More colour picker work Basic decal layering, automatically applies new layer and can be adjusted by player Layer controls help Added square, thick rectangle, thin rectangle, hemisphere decals Source Merge branch 'master' into HUD
6 Years Ago
Fixed bottom bar button using pointer events, should be using hover root Fix tooltip issue, enable/fix tech tree, new UIPanelIcon component Enable staff/routes
6 Years Ago
Copied over quality/shadow settings from main (Preview maker shouldn't change these anymore)
6 Years Ago
Cancel entity purchasing with LMB Hooked up some smart object inspector stuff
6 Years Ago
Source
6 Years Ago
Layer controls help Added square, thick rectangle, thin rectangle, hemisphere decals
6 Years Ago
Decal mode control help WIP Decal colour picker Unsaved More colour picker work Basic decal layering, automatically applies new layer and can be adjusted by player
6 Years Ago
Maximum passenger counts are now driven by a company level, rather than per-route Fixed an incorrect ship bounds calculation Ship top now fades instead of turning on/off immediately Expose motion blur to settings
6 Years Ago
Scene rework
6 Years Ago
Decals can override their sprite colour in purchase menu Merge branch 'HUD' of SkyCruise into HUD Reenabled entity purchasing slide out while placing