1,362 Commits over 638 Days - 0.09cph!
Don't show resource counts if resource is 0
Paint categories, category now exposes
Engine thumbnail
Hooked up need sliders, price label, reenabled console
Fixed some expansion issues
Take steam screenshot via screenshot tool
Mirror, Rotate and Scale support for decals
Codegen
Decal scaling, rotation fixes
Colour switcher support, more fixes
better placement controls (moved scale and rotate controls to LMB drag)
More colours, company colours can select different valid uses
Converted all decal projectors to unlit
Fire + Circle filled decal
Added colliders to decals so they can be deleted
Preview thumbs, alt fire
Placeable engines
New staff only door
Fixed some settings fields not serializing properly
Fixed being able to continue a save that was deleted
Add alert prompt to main menu
Can no longer start a new game if company has no name, disabled starting ship selector
Append company name to autosaves, store a GUID per company
Added some floor trim to the ship edges to cover up light bleeding
Ship attachments now turn off when the ship's visbility state changes
Camera starts in better position
Better docking behaviour
Prevent starting expansion being placed too far away from origin
Prop preview now changes shadow quality and then reverts it
See Scripts/Editor/PropPreviewSettings
Tweaked some camera logic
Fixed a docking issue
Adjust camera zoom clamps when placing ship attachments
WIP Needs rebalance
Fix drawers, apply new prop need stats
Merge branch 'needsrebalance' into HUD
Fix drawers, apply new prop need stats
Prop preview now changes shadow quality and then reverts it
See Scripts/Editor/PropPreviewSettings
Tweaked some camera logic
Fixed a docking issue
Adjust camera zoom clamps when placing ship attachments
Camera starts in better position
Better docking behaviour
Prevent starting expansion being placed too far away from origin
Fixed some settings fields not serializing properly
Fixed being able to continue a save that was deleted
Add alert prompt to main menu
Can no longer start a new game if company has no name, disabled starting ship selector
Append company name to autosaves, store a GUID per company
Added some floor trim to the ship edges to cover up light bleeding
Ship attachments now turn off when the ship's visbility state changes
Fixed not being able to toggle eyedropper with E
Fix time widget visual not updating first time change
Implement ship expansion + paint info
IPurchaseable refactors
WIP purchaseable details slideout panel
Tweaked dynamic tooltip location
Convert SCButton to bool anim state, this will break most buttons
Preview thumbs, alt fire
Placeable engines
Added active roots to Purchase/Paint/Eyedropper/Delete
Mirror, Rotate and Scale support for decals
Codegen
Decal scaling, rotation fixes
Colour switcher support, more fixes
better placement controls (moved scale and rotate controls to LMB drag)
More colours, company colours can select different valid uses
Converted all decal projectors to unlit
Fire + Circle filled decal
Added colliders to decals so they can be deleted
Fixed some expansion issues
Take steam screenshot via screenshot tool
Standardised all purchases into an IPurchaseable interface
Fix toggle icons on paint, eyedropper and delete
Added a sortIndex to IPurchaseable to controll prop display order
Hooked up various features on EntityPurchaseWidget
Clean up a warning
Ships now start with no space, player has to build an expansion to start game
New start game contract that makes player purchase an expansion
Can now put a [CreatorObject] attribute on a parent class, not the children
WIP ship prop attachments
More ship attachments
More attachments
Moved all expansions into structural category
Merge branch 'master' into HUD
Fix UI exceptions on boot
Bump preview sizes to 512
Bump to 1024
Merge branch 'HUD' of SkyCruise into HUD
Moved all expansions into structural category
Active/Inactive Tab Icon colour
Fixed some issues preventing prop placement
Fixed purchase widgets not spawning into correct transform
Check for null categories
Cleaned up some unused purchasing logic, hooked up category switcher
Clean up a warning
Ships now start with no space, player has to build an expansion to start game
New start game contract that makes player purchase an expansion
Can now put a [CreatorObject] attribute on a parent class, not the children
WIP ship prop attachments
More ship attachments
More attachments
Can now take batch prop previews
Prop placement visual improvements
Removed/simplified some prop categories
Remove DependencyViewer
Reenabled no build box on ship entrance
Detele old prop blocker
Fixed broken ceiling light LOD
Passengers will only act on needs below 80%
Merge branch 'master' into HUD
Detele old prop blocker
Fixed broken ceiling light LOD
Passengers will only act on needs below 80%
Reenabled no build box on ship entrance
Prop placement visual improvements
Removed/simplified some prop categories
Can now take batch prop previews
Mark scenes, assets and prefabs as binary
Merge branch 'HUD' of SkyCruise into HUD
Fixed some staff issues after loading a game
Passengers can now timeout waiting for a prop to be staffed
Less spammy cash pop ups
Each balloon expansion now raises passenger capacity by 25
Added two new +25 passenger capacity tech tree nodes
Fix contract widget only being able to show 4 objectives
UI indicator to show passengers/baggage waiting to disembark
Added a 60 second timeout for ship disembark process
Unsaved change
Fixed checker and wood panel surface texture alignment
Some checks to try and catch baggage errors
Fixed exception when placing doors
Fix props getting marked as mounted on another prop incorrectly
Fix baggage not repositioning after moving baggage stack
Staff now run while moving baggage
Increased disembark timeout duration to 120 seconds
Increased month duration to 10 minutes (was 6)
Added a hover tooltip the disembarking progress UI
Fixed lightning sfx not being affected by volume setting
Fixed ship expansion tech not unlocking correctly
Stop score tracker from erroring
Changing routes no longer leaves orphaned luggage behind
Fixed placing props near disembarking passengers breaking behaviour
Disable auto id duplication detection
Can now change console shortcut from unity launcher
Moved save directory to math other FP games, old saves should be copied over
Props now support separate colliders for navigation and placement
Each prop now has a number of PropSpaceBlockers parented to it that can block placement, these blockers aren't seen by the navigation system. This is so we can create situations where a prop has some reserved space around it for units to use them, but that space is still considered walkable.
Merge branch 'master' into HUD
Added a UICompanyColourWidget and exposed company colours in cheat tool
Moved save directory to math other FP games, old saves should be copied over
Props now support separate colliders for navigation and placement
Each prop now has a number of PropSpaceBlockers parented to it that can block placement, these blockers aren't seen by the navigation system. This is so we can create situations where a prop has some reserved space around it for units to use them, but that space is still considered walkable.
Texture scroller can now work on RawImages
Disable auto id duplication detection
Can now change console shortcut from unity launcher
WIP Bundle load process
Import/Export Id matching
Disable auto id duplication detection
Merge branch 'master' into assetbundles
Fix some ids
More bundle stuff
Changing routes no longer leaves orphaned luggage behind
Fixed placing props near disembarking passengers breaking behaviour
Stop score tracker from erroring
Fixed lightning sfx not being affected by volume setting
Fixed ship expansion tech not unlocking correctly