userJarryd Campicancel
repoSkyCruisecancel

1,362 Commits over 638 Days - 0.09cph!

6 Years Ago
Don't show resource counts if resource is 0
6 Years Ago
Paint categories, category now exposes Engine thumbnail
6 Years Ago
Fix for null categories
6 Years Ago
Hooked up need sliders, price label, reenabled console
6 Years Ago
Fixed some expansion issues Take steam screenshot via screenshot tool Mirror, Rotate and Scale support for decals Codegen Decal scaling, rotation fixes Colour switcher support, more fixes better placement controls (moved scale and rotate controls to LMB drag) More colours, company colours can select different valid uses Converted all decal projectors to unlit Fire + Circle filled decal Added colliders to decals so they can be deleted Preview thumbs, alt fire Placeable engines New staff only door Fixed some settings fields not serializing properly Fixed being able to continue a save that was deleted Add alert prompt to main menu Can no longer start a new game if company has no name, disabled starting ship selector Append company name to autosaves, store a GUID per company Added some floor trim to the ship edges to cover up light bleeding Ship attachments now turn off when the ship's visbility state changes Camera starts in better position Better docking behaviour Prevent starting expansion being placed too far away from origin Prop preview now changes shadow quality and then reverts it See Scripts/Editor/PropPreviewSettings Tweaked some camera logic Fixed a docking issue Adjust camera zoom clamps when placing ship attachments WIP Needs rebalance Fix drawers, apply new prop need stats Merge branch 'needsrebalance' into HUD
6 Years Ago
Fix drawers, apply new prop need stats
6 Years Ago
WIP Needs rebalance
6 Years Ago
Prop preview now changes shadow quality and then reverts it See Scripts/Editor/PropPreviewSettings Tweaked some camera logic Fixed a docking issue Adjust camera zoom clamps when placing ship attachments
6 Years Ago
Camera starts in better position Better docking behaviour Prevent starting expansion being placed too far away from origin
6 Years Ago
Fixed some settings fields not serializing properly Fixed being able to continue a save that was deleted Add alert prompt to main menu Can no longer start a new game if company has no name, disabled starting ship selector Append company name to autosaves, store a GUID per company Added some floor trim to the ship edges to cover up light bleeding Ship attachments now turn off when the ship's visbility state changes
6 Years Ago
More details
6 Years Ago
Fixed not being able to toggle eyedropper with E Fix time widget visual not updating first time change
6 Years Ago
Implement ship expansion + paint info
6 Years Ago
IPurchaseable refactors WIP purchaseable details slideout panel
6 Years Ago
Tweaked dynamic tooltip location
6 Years Ago
New staff only door
6 Years Ago
Convert SCButton to bool anim state, this will break most buttons
6 Years Ago
Preview thumbs, alt fire Placeable engines
6 Years Ago
Added active roots to Purchase/Paint/Eyedropper/Delete
6 Years Ago
Mirror, Rotate and Scale support for decals Codegen Decal scaling, rotation fixes Colour switcher support, more fixes better placement controls (moved scale and rotate controls to LMB drag) More colours, company colours can select different valid uses Converted all decal projectors to unlit Fire + Circle filled decal Added colliders to decals so they can be deleted
6 Years Ago
Fixed some expansion issues Take steam screenshot via screenshot tool
6 Years Ago
Standardised all purchases into an IPurchaseable interface Fix toggle icons on paint, eyedropper and delete Added a sortIndex to IPurchaseable to controll prop display order Hooked up various features on EntityPurchaseWidget
6 Years Ago
More texture stuff
6 Years Ago
Clean up a warning Ships now start with no space, player has to build an expansion to start game New start game contract that makes player purchase an expansion Can now put a [CreatorObject] attribute on a parent class, not the children WIP ship prop attachments More ship attachments More attachments Moved all expansions into structural category Merge branch 'master' into HUD Fix UI exceptions on boot Bump preview sizes to 512 Bump to 1024 Merge branch 'HUD' of SkyCruise into HUD
6 Years Ago
Moved all expansions into structural category
6 Years Ago
Active/Inactive Tab Icon colour
6 Years Ago
Fixed some issues preventing prop placement
6 Years Ago
Fixed purchase widgets not spawning into correct transform
6 Years Ago
Unsaved changes
6 Years Ago
Check for null categories Cleaned up some unused purchasing logic, hooked up category switcher
6 Years Ago
Clean up a warning Ships now start with no space, player has to build an expansion to start game New start game contract that makes player purchase an expansion Can now put a [CreatorObject] attribute on a parent class, not the children WIP ship prop attachments More ship attachments More attachments
6 Years Ago
Can now take batch prop previews Prop placement visual improvements Removed/simplified some prop categories Remove DependencyViewer Reenabled no build box on ship entrance Detele old prop blocker Fixed broken ceiling light LOD Passengers will only act on needs below 80% Merge branch 'master' into HUD
6 Years Ago
Detele old prop blocker Fixed broken ceiling light LOD Passengers will only act on needs below 80%
6 Years Ago
Reenabled no build box on ship entrance
6 Years Ago
Remove DependencyViewer
6 Years Ago
Prop placement visual improvements Removed/simplified some prop categories
6 Years Ago
Can now take batch prop previews
6 Years Ago
Mark scenes, assets and prefabs as binary Merge branch 'HUD' of SkyCruise into HUD
6 Years Ago
Fixed some staff issues after loading a game Passengers can now timeout waiting for a prop to be staffed Less spammy cash pop ups Each balloon expansion now raises passenger capacity by 25 Added two new +25 passenger capacity tech tree nodes Fix contract widget only being able to show 4 objectives UI indicator to show passengers/baggage waiting to disembark Added a 60 second timeout for ship disembark process Unsaved change Fixed checker and wood panel surface texture alignment Some checks to try and catch baggage errors Fixed exception when placing doors Fix props getting marked as mounted on another prop incorrectly Fix baggage not repositioning after moving baggage stack Staff now run while moving baggage Increased disembark timeout duration to 120 seconds Increased month duration to 10 minutes (was 6) Added a hover tooltip the disembarking progress UI Fixed lightning sfx not being affected by volume setting Fixed ship expansion tech not unlocking correctly Stop score tracker from erroring Changing routes no longer leaves orphaned luggage behind Fixed placing props near disembarking passengers breaking behaviour Disable auto id duplication detection Can now change console shortcut from unity launcher Moved save directory to math other FP games, old saves should be copied over Props now support separate colliders for navigation and placement Each prop now has a number of PropSpaceBlockers parented to it that can block placement, these blockers aren't seen by the navigation system. This is so we can create situations where a prop has some reserved space around it for units to use them, but that space is still considered walkable. Merge branch 'master' into HUD
6 Years Ago
Enable Unity merge
6 Years Ago
Added a UICompanyColourWidget and exposed company colours in cheat tool
6 Years Ago
Moved save directory to math other FP games, old saves should be copied over Props now support separate colliders for navigation and placement Each prop now has a number of PropSpaceBlockers parented to it that can block placement, these blockers aren't seen by the navigation system. This is so we can create situations where a prop has some reserved space around it for units to use them, but that space is still considered walkable.
6 Years Ago
Texture scroller can now work on RawImages
6 Years Ago
Disable auto id duplication detection Can now change console shortcut from unity launcher
6 Years Ago
More jenkins
6 Years Ago
Jenkins
6 Years Ago
WIP Bundle load process Import/Export Id matching Disable auto id duplication detection Merge branch 'master' into assetbundles Fix some ids More bundle stuff
6 Years Ago
Changing routes no longer leaves orphaned luggage behind Fixed placing props near disembarking passengers breaking behaviour
6 Years Ago
Stop score tracker from erroring
6 Years Ago
Fixed lightning sfx not being affected by volume setting Fixed ship expansion tech not unlocking correctly