1,362 Commits over 638 Days - 0.09cph!
Bar now distributes beer bottles, hold pos fixes
Remove old stars widget
Some logs
Play construction sfx while placing props
Wine bar description change
First stockpile is free
Increased passenger sizes on ships
Fixed route unlock requirement text
Contract condition stuff
Route unlocked notification
Fixed route info not showing level up rewards when selected
New route modifier system
Added a continue widget to the main menu
Fixed not being able to access fleet
What's New info
Disabled inventory and research entitlements + all item rewards
Potentially fixed a stove serialisation issue
Backdrop dock stuff
Added a dock building when the ship isn't travelling
New three seat chair
New prop: Wine bar
XP tracking + xp notifications
Route stuff + some unit nav fixes
Codegen
Unit animation tweaks
Fixed bins not working new rubbish types
Broke staff contracts into two different contracts
Can now lock staff types via entitlements
Trying out moving fleet widget to side of screen
New coffee cup item
Can override rubbish to drop, coffee and soda now drop accurate rubbish models
Added UI-BUILDER asset store pack and reworked Main Menu UI
Generate data/entity serialisers rather than hand making them
Added a carrying animation for units
Vending machines now dispense sodas
More route stuff
Fixed some search issues in the entity purchaser
Toned down animator culling
Menu backdrop is now randomised
Contracts can now offer free props
Initial fitout contract can now be completed without spending money
Passengers now sit at the dining booth
One shot need replenishers now trigger a Use animation
Optimised and cleaned up unit visuals
Added in all of the skin/clothing colour combos
Mesh combine attribution
Background music system + Audio directory cleanup
Fixed some panel faders and made a quick setup tool for panels
Better music transition when quitting a game
Button click sounds
Fixed bad audio transitions while game is paused
Baked the city blocks together and shrunk the textures
More city backdrop stuff
More panel fading
Added Urban City Set, WIP city biome for background
Hooked pick up animation into pick up rubbish action
Interaction points can now declare a animation type and string
Scale changes, multi-apply prefab tool
Reordered passenger init
A few asset store packs + full github recheckout
Saves now store a screenshot
Deleting a save file now deletes the screenshot
Added recommended staff counts to staff hiring screen
Calculated based on current props on board
Can cycle between release info
Added support for route requirements
RMB goes back in entity placement
New InputFieldManager to prevent input doubling
Auto focus search field in build menu
More route work, routes control passenger distributions
Add san francisco to whitelist
More routes (xp/levelling/UI)
Boilerplate for new ship route system
WIP route selection UI
Fixed old tooltip lingering and potentially causing errors
Added a game time condition, multi ship contract won't unlock until year 2
Contracts now have start conditions
DateTime changes
Passenger stats are now stored per in-game month
Moved cash tracking into monthly slices and tracking per ship
Dressed up the ship entrance a bit and added a tooltip
Paused indicator
Fixed satisfaction slider being interactable on stats screen
Fixed ships regenning navmesh every few seconds
Potentially fixed some issues with deleting props mid-use