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12,921 Commits over 2,192 Days - 0.25cph!

3 Years Ago
Added a minimum triangle edge length to mesh trimmer options
3 Years Ago
SceneToPrefabTag now support specifying a non-final LOD index
3 Years Ago
Fix decal cull NRE when part of monument
3 Years Ago
Fix hud toggles not working in demos
3 Years Ago
layer.toggle, layer.show and layer.hide commands can now be run in demos
3 Years Ago
Revert ProjectSettings
3 Years Ago
Build fix
3 Years Ago
Add a minimum triangle size setting to MeshTrimmer, defaults to 0.1 Good for removing detail that won't be visible at long ranges, leaves some holes in geometry but it would be difficult to notice at a distance Removes 50% of the geometry on supermarket HLOD with very little visual change
3 Years Ago
Merge from zipline_trees
3 Years Ago
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime Enabled the new toggle on all prefabs that were in that list
3 Years Ago
Also allow HUD component toggles
3 Years Ago
Unsaved
3 Years Ago
Allow the Tools tab to be used in Demos
3 Years Ago
Refactored mesh trim settings, adjusted height on gas station to properly remove interior faces
3 Years Ago
More build fixes
3 Years Ago
Build fix
3 Years Ago
Update HLOD system to call MeshTrimmer process as part of Scene2Prefab
3 Years Ago
Clean out any extra vertices, saves about 1000 verts/normals/etc
3 Years Ago
More progress, mesh trimmer now mostly removes triangles on lower lods that won't be visible (obscured by other triangles) Cuts about 2k triangles off LOD3 of supermarket HLOD with no visual difference
3 Years Ago
Merge from content_reporting
3 Years Ago
Merge from single_pickup_notice
3 Years Ago
Fix showing item stack counts on items that didn't formerly show stack counts
3 Years Ago
Fixed some unneeded usings
3 Years Ago
Fixed case where the final hit on a resource node would calculate the total amount in inventory incorrectly on the item pickup notice
3 Years Ago
Merge from main
3 Years Ago
Unsaved
3 Years Ago
Ran S2P on all named monuments with prevent building volumes, no monument scene files were changed Made a new S2P menu option to only update monuuments with the above conditions, commented it out though since this should only be needed once
3 Years Ago
Merge from improved_monument_proximity_warnings
3 Years Ago
Merge from main
3 Years Ago
WIP on a tool to trim out LOD faces that likely won't be visible
3 Years Ago
Revert manifest and plugins to match main
3 Years Ago
Removed jobs renderer system Move UnwrapBaker to plugins, made it editor only Fixed MeshLods getting modified by HLOD before they can Init
3 Years Ago
Ensure LODS are removed from the culling system when under the control of a HLOD
3 Years Ago
Fixed MeshLOD components not getting properly disabled by HLOD
3 Years Ago
Merge from main
3 Years Ago
Fixed admin UGC browser delete button not working
3 Years Ago
Added new PreventBuildingMonumentTag, use that instead of a general radius check when determining when to show the "Cannot build this close to..." message A component with a reference to the MonumentInfo is required as in builds we flatten the hierarchy completely Scene2Prefab will automatically apply these components to relevant colliders during the S2P process (so we'll need to S2P all the monuments before this change will take effect)
3 Years Ago
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
3 Years Ago
Prevent incorrect decay calculation if global.SprayDuration is set to 0
3 Years Ago
FIx avatar switcher cancelling the current animation
3 Years Ago
Added AvatarSwitcher state machine component that switches the avatar of an animator when the state machine enters that state
3 Years Ago
SetHorseBreed now only requires admin (was developer only)
3 Years Ago
Add global.consolescale to change the font size in the console window
3 Years Ago
Don't allow sell order listings of genetic clones for multiple items, clones must be listed for a price per unit example: listing 6 clones for a price of 6 wood = not allowed listing 1 clone for 1 wood = allowed, and player can still purchase all 6 clones in one transaction
3 Years Ago
Merge from main
3 Years Ago
Add global.ClearSpraysAtPositionInRadius to remove sprays via Rcon
3 Years Ago
Merge from main
3 Years Ago
Add global.useSingleItemPickupNotice (defaults to true), uses a single item pickup notice and upates it with the amount collected if multiple resources are picked up quickly (should improve performance when using rapid collection tools like the jackhammer)
3 Years Ago
Increase max ESP player info budget time to 5ms
3 Years Ago
Made a new Radio tester editor window (Window>Tools>Radio Tester) that can check all included radio station URL's with a single command