12,122 Commits over 2,527 Days - 0.20cph!
Skull rock skin worldmodel LOD closer matches rock worldmodel
Fixed missing sfx on skull rock skin viewmodel
Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
Add missing skull material to skin (not used since it's a redirect skin but this should stop any asserts)
Mark skull skin item as hidden so it doesn't appear in the admin item menu
Initial overdub UI and some backend work
Fix notice area NRE when a player picks up a stackable item in a demo
Fixed redirect rock skins not being assigned correctly when respawning
Stop gimbal locking paintables when they get rotated at some angles
Fixed panning in paint UI not working
Fix undo not updating correctly when changing frame on neon signs
Fix undo not updating when first action after opening sign UI is a clear
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
Fix item name on skull skin
Update skins list
Fixed being able to open the gesture menu while sign painting
Fixed neon sign painter UI not allowing voice chat
Fixed some scrolling issues on marketplace search widget
Fixed clear current frame button not working correctly with undo
Undoing after changing frame on the neon frame will no longer undo the change on a frame that's no longer visible (it won't do anything)
Add visible undo/redo buttons to neon and pumpkin sign painting interfaces
Fix pumpkin compile errors
Fixed NRE when editing neon signs
Merge from general_qol/undo
Show buttons for undo/redo
Fixed not clearing undo buffer properly when making a new action after undoing
Add redo support (Control + Y)
Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
WIP undo support in sign painting UI
Fixed scrolling behaviour on search window
Fix water pump description typo
Added a tooltip on the search button
Fixed diving mask and plate helmet UI screen overlays being effected by UI scale
Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server
Updated a radio station URL
Increased scroll speed in radio station selection dialog
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark)
Prevents diving mask appearing as fully lit when underwater during daytime
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename.
Same usage restrictions apply as client.
Downloads all frames of neon signs and appends them as 1,2,3, etc
Updated red, green, blue, yellow and white berries descriptions to mention their use in mixing table recipes
Merge from general_qol/november
Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
Calculate the approximate prevent building radius of each monument on the client before it's children get detached
Use this to determine whether to show the "Cannot build this close to x" error