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10,822 Commits over 1,950 Days - 0.23cph!

5 Years Ago
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5 Years Ago
New admin commands: global.sleepingusers prints out all sleeping users on a server global.sleepingusersinrange prints out all sleeping users in the given range to the player, sorted by distance inventory.equipslot equips an inventory slot on the player being looked at (0 indexed, so 0 matches up with the 1 key)
5 Years Ago
Tweaked MIDI bindings on drum kit
5 Years Ago
Added a new Reliable Event Sender that can be setup on an animator state Can use this to send an animation event even if the animator is culled and events aren't being fired. This might fix some deploy animation problems on guitars
5 Years Ago
Merge from main
5 Years Ago
Scientist corpses now read Scientist in Loot Panel
5 Years Ago
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5 Years Ago
Only run DLC check on Client, not Server
5 Years Ago
Merge from instruments
5 Years Ago
Merge from main
5 Years Ago
Hooked up the rest of the trumpet notes NoteSFXImporter can now hook up start sounds
5 Years Ago
Bumped priority of local player made instrument sounds (was -10, no -40)
5 Years Ago
Compile fix
5 Years Ago
Fix NRE in Server_PlayNote when playing midi input and getting up off an instrument
5 Years Ago
Up max voice count to 128
5 Years Ago
Merge from instruments
5 Years Ago
Uncomment achievement award
5 Years Ago
Remove some logs
5 Years Ago
Merge release stuff
5 Years Ago
Disable synced autoplay playback when in teams (was really ping reliant and the new autoplay loops aren't designed for this anyway)
5 Years Ago
Fix for not being able to download workshop models. Since most meshes now have read/write enabled for memory reasons we can't read the mesh to output the .obj. To fix, there's a new process under Tools/Workshop/Export Workshop Models that outputs all of the skinnable meshes as .obj into the StreamingAssets folder and stores the path to it on the Skinnable object. Then instead of creating the .obj at run time we can just copy the file to the desired directory at run-time.
5 Years Ago
Added midi codes to the tambourine notes
5 Years Ago
Merge from instruments
5 Years Ago
Fix autoplay not stopping notes correctly after it's looped
5 Years Ago
Moved to the right branch
5 Years Ago
Primary Fire now has to be released in order to reload the chainsaw
5 Years Ago
Merge from instruments
5 Years Ago
Put in some protections to stop recorded notes finishing too early
5 Years Ago
Merge from instruments
5 Years Ago
Assigned the conflicting drum midi notes up an octave
5 Years Ago
Fixed incorrect DLC app id Enabled DLC ownership checks Enabled Steam stats and Achievements
5 Years Ago
Merge from instruments
5 Years Ago
Added instruments.overrideautoplay to override which autoplay file from the /instruments folder is used when holding RMB for the currently held instrument Added instruments.clearautoplayoverride to clear the above override for the current instrument
5 Years Ago
Can now adjust autoloop delay per instrument Set better delays for all built in autoplays
5 Years Ago
Drumkit autoplay loop and midi bind updates
5 Years Ago
Validate string input on instruments.playnote rather than throwing an exception Fixed instruments.playnote not sending an rpc
5 Years Ago
Reworked drum bindings again: -Remove all drumkit audio references -Still has multiple entries for drums and snares
5 Years Ago
Fixed guitar vm's not playing strum animations when played via midi
5 Years Ago
Tuba autoplay loop
5 Years Ago
Hooked up new tuba notes
5 Years Ago
Merge from main
5 Years Ago
Update autoplay loops for acoustic guitar, bass, flute, jerry can guitar, piano, trumpet and xylophone
5 Years Ago
Tweaked bass third person hold position
5 Years Ago
Add channel info to debugMidi logs
5 Years Ago
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5 Years Ago
Tweaked bass hold position
5 Years Ago
Drum note changes
5 Years Ago
Fixed MIDI input sending RPC's even if a note was rate limited Added a max of 5 MIDI notes started in a frame
5 Years Ago
Move AllowFullKeyboardInput to the NoteBindings object, should fix full keyboard mode not working on compound instruments
5 Years Ago
Merge from main