12,092 Commits over 2,527 Days - 0.20cph!
Only update hostile note time string when it changes, saves string creation every frame
Don't check if we're near a safe zone if we're already in a safe zone
Remove rainbow paddling pool skin description (wasn't used)
Remove rigidbodies from notify triggers on garage door and external high gates
Remove building block check on TriggerNotify (no longer needed since the trigger will no longer pick up the vehicle_world collider on steps now that rigidbodies have been removed)
Calculate artificial light and sunlight on the planter instead of the plant
Sprinkler/Growable server side performance improvements
Cache ISplashables in range instead of a Vis loop every splash
Cache whether a plant can see the sun to avoid a raycast every time we update quality
Description updates
Reduced icon sizes
Exposed a lot of slots for sound effects
Fix bunny onesie viewmodel casting shadows
If no safe zones are found, assume we're close to a safe zone (the same as the old behaviour)
Merge from summer_dlc (liquid spec fix)
Add support for saving File Storage (signs) with demo data
Fixed save loadout command sometimes saving items in an incorrect order
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
Move around some file calls
Bounds and viewmodel fixes
Added some more console responses when using the inventory loadout commands
Added inventory.listloadouts to list all saved loadouts
Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
Codegen + mainfest + protobuf id changes
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons
Also fixed paddling pool not taking damage from thrown weapons
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
Inherit 50% of player velocity when placing boogie board
Update some error strings
Add MIDI support for multiple commands separated with ; and toggle commands prefixed with
Don't allow empty commands
Added support for binding commands to MIDI channels, can use channel 0 to accept any channel (the old behaviour)
Only show hostile marker when within 200m of a safe zone
Merge from thirdpersonskins (bone club, bone knife and satchel charge skin fixes)
Don't open crafting or inventory while debug camera is active
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)
Apply 70,90 third person camera fov clamp for boogie board