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12,564 Commits over 2,162 Days - 0.24cph!

5 Years Ago
Update gibs to use new life convars
5 Years Ago
Merge from main
5 Years Ago
Use gibs kill method when destroying rowboat
5 Years Ago
Hooked up gibs on rowboat
5 Years Ago
Added a resource multiplier to TriggerHurtNotChild and increased damage to resources by x3 from cars This destroys small trees relatively easily but still takes several hits to take down a large tree
5 Years Ago
Added a new TriggerVehicleDrag component Applied vehicle drag to all of the barbed wire prefabs used in junkyard S2P junkyard
5 Years Ago
Merge from vehicles/push
5 Years Ago
Fixed merge issues on MotorRowboat
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from mount_anim_fix
5 Years Ago
Restrict mount timeout to only affect model state Cancel timeout when player is successfully mounted
5 Years Ago
Add a 0.5s window where the local player can't go into the duck animation after attempting a amount (stops the player ducking locally when entering a car because of the roof of the car)
5 Years Ago
Revert BaseMountable changes from 47113 as it resulted in players on the server being in the incorrect position while mounted (should fix bandit town gambling not working) Will look into another fix for the animation issue
5 Years Ago
Merge from vehicles -> vehicles/push
5 Years Ago
Tweaked ultrawide handling to straighten out ironsights
5 Years Ago
Moved all instances of CanPushNow to Server + Client for consistent checks
5 Years Ago
Compile fixes
5 Years Ago
Merge from vehicles -> vehicles/push
5 Years Ago
Merge from damage_materials
5 Years Ago
Auto assign damage renderer in BaseVehicleModule
5 Years Ago
Compile fix
5 Years Ago
Various cleanup Move Highlight handling to DamageRenderer component
5 Years Ago
Merge from vehicles -> vehicles/damage_materials
5 Years Ago
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
5 Years Ago
Remove a log
5 Years Ago
Another null check
5 Years Ago
Calculate fov vm scale based on actual fov, not just the convar (to account for things like ironsights changing fov)
5 Years Ago
Added a new option to viewmodels to add a positional z offset only on ultrawide resolutions to fix weapons clipping into the camera due to the clipping plane The offset is calculated based on the camera near clip plane Enabled on the waterpipe shotgun, rocket launcher, mp5, thompson, spas12, pump shotgun, m39, compound bow, grenade launcher, m39, lr300 and l96
5 Years Ago
Merge from main -> fov_viewmodel_scale
5 Years Ago
Hooked up damage renderer on scrap transport helicopter and hot air balloon
5 Years Ago
Fix issue where hitting the horn on a car with multiple drivers seats would play multiple horns
5 Years Ago
Abstract the damage material management into a new component: DamageRenderer Added a DamageRenderer slot to vehicles, implemented it on minicopter, rhib, motorboat
5 Years Ago
Minicopter push tweaks
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from chassis_destroy -> vehicles
5 Years Ago
Removed some unused recycle phrases
5 Years Ago
Protocol + 10
5 Years Ago
Update hi res material meta files
5 Years Ago
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5 Years Ago
First pass on letting players destroy an empty chassis on a vehicle lift Once all modules have been removed the destroy option appears Once pressed, has a 10 second countdown before the chassis is destroyed The player can cancel the destroy at any time while the countdown is active
5 Years Ago
Fixed cockpit with engine missing mount hot spots If an engine has no assigned mount spots it will now fall back to the old behaviour
5 Years Ago
Merge from mount_sight_check2
5 Years Ago
Vehicles now store a list of recent drivers, a driver is cleared from the list every 3 seconds If no driver is on a vehicle, use a driver from the list of recent drivers when assigning the initiator for damage in TriggerHurtNotChild
5 Years Ago
Switch ClientOnEnable with OnParentChangingClient
5 Years Ago
Merge from main
5 Years Ago
Added separate client and server entity worlds for a clean separation of logic in the editor Add [ServerSystem] and [ClientSystem] attributes to control systems that are only required in a specific build
5 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
5 Years Ago
Add watertests save file
5 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify
5 Years Ago
Fixed laser detectors not detecting vehicles